Comments 927

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

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@Razieluigi
OK, you're right, to be fair, I was being cheeky. My contempt is less with the game and more with the cult surrounding it. I can no longer look at this artefact of my childhood without being irritated by the cult of scammers which now worship it, since their weird behaviour bleeds into everything else and skews history.

It's difficult for me to ignore because these conmen have caused huge negative ripples throughout the retro world.

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

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I don't understand the obsession with this insufferably dull extremely brown game.

And I don't understand why copies of SMB will sell for millions of dollars at auction, and yet the rare, one of a kind Nintendo PlayStation prototype only sold for $360,000 at auction.

https://www.bbc.co.uk/news/technology-51628836

Can some please explain to me why SMB can sell for $3 million at auction, a game which was a pack-in title and probably the most produced cart for the NES, while a valuable historical artefact, the Nintendo PlayStation prototype, sells for 10% of that?

Can anyone make this make sense? PLEASE.

This **** is all a big ******* scam.

Re: We're Finally Getting A Naomi Port For Dreamcast, But The Monkey's Paw Curls

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@GordonBennet
To be fair, I thought @Babybahamut comment was hilarious (proper laughed aloud). Was secretly hoping multiple people would copy their joke framework and post similar silliness.

Frankly I know very little about plumbing, but I was curious to see if piping raw sewage into the gutter would work and it seems to work just fine.

Re: Random: "This Isn't Real, Is It?" - These Annoying Gen AI Adverts For Retro Consoles Are Fooling A Lot Of People

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@SuntannedDuck2
You know about the dedicated floors - hoho! I know about them too; I even braved a stroll around one once.

But otherwise no worries. Keep exploring the history of games, and if the opportunity presents you, have a look through an old magazine some time. My personal recommendation: anything by Dave Halverson is good - GameFan, Gamer's Republic, or the American PLAY (not to be confused with the British PlayStation mag also called PLAY).

Have fun!

Re: "We'd Probably Have To Release Them In 4 Or 5 Instalments" - Final Fantasy XIV's Director On Why More Remakes Haven't Materialised

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I replayed FF6 a few months back in tandem with a friend. I was on SNES and he was on the Pixel Remaster version. I looked at some screens, and it looked pretty good; it still had the pixelated charm of the original.

Importantly: it was still wonderful to play all these years later. Not everything needs a remake - a remaster that retains the original charm, but with maybe a few small QOL options (to be toggled on or off as desired), and some bugfixes, and maybe some CRT filters, and the best classics will still play great.

Case in point: I still need to play Seiken Densetsu 3. They remade it, but I have zero interest. I still intend to play it on SNES as intended. Some day.

Re: The Sega Dreamcast Is Getting A New Resident Evil & D2-Esque Survival Horror Game

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@YouGotPlayed
"I genuinely can't say that of most 2D indie games that come out these days from mostly Western devs, where they either look like Flash cartoons, simpler 8-bit 2600/NES-style stuff (but way too fluid in animation and no sprite flickering to "sell" that 8-bit aesthetic IMO), or they've got this odd 2D pixel art style that's super-loaded with modern shaders and lighting so they lose the more classical look."

Absolutely!

Are you reading my mind? Because this is exactly what I've been thinking. For all the praise the indie scene gets, for making games outside of the Triple-A sphere, none of them actually nail the quality level of 90s retro. I think a lot of it is to do with the fact quite a few are using game making utilities. For example there's a game dev utility for the monochrome Game Boy. And I've played several games made with it, and they all have the same "basic" feel to them. These games aren't a genius coder working up to the metal with raw assembly, like Chikyuu Kaihou Gun ZAS on Game Boy, it's someone who casually clicks a few boxes around a screen until they have a game.

90 devs took pride in trying to outdo each other by going against the limitations.

There are exceptions, like this, where they're working on original hardware:
https://www.youtube.com/watch?v=wElgW_1NzxM

But the majority of modern indie games on Steam claiming to be retro, I find insufferably dull and lacking.

I need to find this 2D side-scrolling action doujin game now!

Re: The Sega Dreamcast Is Getting A New Resident Evil & D2-Esque Survival Horror Game

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@YouGotPlayed
Glad you mentioned doujin. With commercial / retail games on Japanese computers being re-released officially via things like EGG, and increasingly more fan-translations of them for us via emulation, that scene has been blown wide open for people to discover stuff. But doujin ?

That's sort of like the last / new great frontier.

Poorly documented in English. Thousands of games lost to the either. Many of them seemingly incredible. There are Comiket catalogues from the 1980s, showcasing hundreds of doujin games, many based on pre-existing properties, and we have no idea where they are. The fact companies turned a blind eye to copyright infringement is also interesting - but then when an infringing game was only selling around 300 copies at Comiket, I suppose they didn't care.

Have fun exploring!

Re: "Truly An Injustice" - Looks Like This Mischief Makers Recomp Is Another Vibe-Coded Disappointment

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I fear that slop like this will poison the well and dissuade actually skilled people from attempting it. I'm glad to know someone else is working on this, but what about other games where the sole attempt will be AI slop, buggy, broken, and then forever more it will be untouched by others.

I hate these things because, while some people will say stuff like: "There's nothing stopping someone else from having a go."

We all know the sad truth: once a project limps out onto the internet, unless it's something mainstream and stupidly popular, nobody is going to work on it again. It's bad enough when humans call dibs on a fan-translation project which then dies (CJ Iwakura has sat on Shadowrun doing nothing for years now, and no one else will attempt it because CJ called dibs). But with AI it's worse.

I wish there was some way to stop these vibe coders from poisoning different material. Can't we, I dunno, ban them from the internet or something? They're running rampant with their nonchalant techbro attitudes and zero coding skill, and leaving a wake of destruction behind them.

Re: Agent 64 Is The Perfect Dark & GoldenEye 007 Successor We've Been Waiting For, And It Arrives Next Month

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@notreallyhere
WHOA! O_O

Seriously? All these years I've had the wrong impression of it. I still have my save file on an old MC. I'm going to revisit this, today probably, to re-educate myself.

Thank you for correcting me!

I'm wondering why I made this error - if I had to guess, these extra elements were surprise twists? I don't think I even bothered finishing the harder levels, I just saw the same starting objectives and bailed.

Will go through and recheck everything.

Re: "Piracy Did Help The PlayStation Market" - How Bootlegs Allowed PlayStation To Take Over South Africa

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@Martin_H
The origin of my surname is a good story. I should write my father's biographjy. Given your appreciation for nuance in telling history, you might enjoy this side tangent.

He was a deep sea fisherman. It's one reason I have a positive view of Communism. From a small forgotten peasant village on a collective farm (PGR if you want to do further reading and look up photos), his two sisters would end up as university professors teaching physics, and he'd become a fisherman, which is what he eagerly wanted. If you had the academic ability and the motivation to use that ability, the State would do everything in its power to elevate you to the vocation you desired. Normally fishing jobs were reserved for the children of fishermen, or people near the coast, but since he was top of his class they couldn't refuse him. He'd be out trawling for months at a time, and he'd earn dollars, which allowed him to shop at certain exclusive stores which accepted only foreign currency (ie: Pewex). Communism was good to my family, who were originally mountain people before moving to the PGR (my dad visited as a child once and hated it; they slept on straw and the milk was warm due to being freshly squeezed that morning).

He jumped ship in 1980 in SA. Well, he had shore leave and just never went back to the ship (he said he felt like an adventure, and SA seemed like paradise). SA granted political asylum to anyone from an East Bloc country. There was a ton of hyperlinks in the first part, but basically the US and SA were close up until things soured in 1985, and earlier the US encouraged SA to combat Communism. Partly this involved fighting a ground war with Angola (our Vietnam), and also it meant offering asylum to anyone from an East Bloc country.

My mother saved newspaper clippings, and my dad has an old photo showing himself and about a hundred other Polish people in SA, standing with the old SA flag and the Polish flag, side by side, in a show of solidarity. SA welcomed them with open arms, gave them new jobs, or training if they needed it, English classes, and helped them assimilate into the community. And not just Polish people, there were communities from all the East Bloc countries.

This is the sort of strange contradiction you don't often read about. On the one hand SA had segregation, which limited the freedom of certain people, but on the other hand it made a great performative show of wanting to promote freedom, by offering a new home to people escaping Communism.

The 1980s were a crazy, chaotic time!

Re: "Piracy Did Help The PlayStation Market" - How Bootlegs Allowed PlayStation To Take Over South Africa

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@PinballAficionado
Part 1 had this hyperlink to a video which tracked down most of the K-TV cast and where they are today:
https://www.youtube.com/watch?v=fBEiwJTYAIY

@Martin_H @shanghailoz
Thank you for the detailed reply - this is great, and dovetails nicely with my own memories. As stated, SA was very much an outdoor kind of culture. You'd have braais (bbq), and socialise or play outside, or just go for long drives for fun. Though I recall as crime increased, by the mid-90s parents were wary of letting their kids play unsupervised outside. You had to stay within your gated property, which also came with large guard dogs, and both my parents had guns with permits to carry anywhere.

I'd forgotten about how hardware used to be rented, not bought - as in renting a TV. My mother, in her annoyance at its late arrival, bought a TV and VCR, but we rented the M-NET decoder. It was a weird set-up, in that you paid a monthly subscription, and also had to rent the set-top box, though we later bought it. Great system though, with dual languages for everything, and a mute button for bad language if you knew kids would be watching.

Video rental stores were hugely popular. And the domestic TV (SABC) was not great. I don't recall us ever watching it, because that single M-NET channel was so much better. We had M-NET from launch in 1986, and the VCR before this (I have a couple old tapes with SABC stuff).

In the 90s we also used to get "BOP TV" from Bophuthatswana, which is a whole other topic to read. The signal was terrible, and snowy, since the Bophuthatswana homeland was hundreds of miles from Joburg, but if you held the ariel just right you could get it - and they had American localised Japanese anime for some reason.

Re: "Piracy Did Help The PlayStation Market" - How Bootlegs Allowed PlayStation To Take Over South Africa

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@Martin_H
Thanks for the kind words. There's actually two more entries: a spin-off with an interview from someone who participated in the Sonic TV / phone show. And something on bootleg Famicom games, though that's more generalised and global. The Sonic show piece is really interesting - I'm still trying to find archive footage of it.

TV didn't arrive until 1976, and I wasn't born until after that. But there were no TV sets at all before that. It simply wasn't a thing - according to my relatives. My mother described having visited Europe in the 1960s, knowing what TV was, being infuriated SA didn't have it, and then when it did arrive, it arrived in colour (no b&w TV phase), and she immediately invested in one with VCR. Went all in as it arrived. Meaning when I was born some time after, I was privileged to enjoy regular video rentals and lots of stuff recorded from TV - it was a new and exciting technology at the time. Ironically, my dad, from Communist Poland, had TV when he was a small child. Which really shows you how bizarre of a scenario it was. Prior to 1976 in SA the radio was popular, or newspapers for the news. Or the cinema for films - you could watch films, but only at the cinema. So it was extremely popular. My grandparents were avid cinema goers. So I've been told. The lack of TV was, in my opinion, a ridiculous attempt at controlling information.

As for computers, I don't really know. I was born after TV arrived, and offices and schools had computers (my school had DOS or old IBM compatibles, because we had a copy of Castle Adventure), and we had family friends who owned an IBM computer in the late 1980s. Also someone in the previous article posted in the comments about using old-style BBS while in SA. So computing (and early pre-WWW internet) was around - but I don't think in the same way it was in the UK?

Sadly my lack of personal experience means these articles are unfortunately lacking in this particular aspect.

@shanghailoz said previously:
"We had BBS too, as Telkom had a decent call charge - you'd get charged for the single call, not for how much time you spent on the phone in the late 80s/early 90s. Mostly PC gaming, or Famicon clones (NES). Some imported stuff like Amiga, but rarer. I don't remember much 8-bit stuff, but age may have played a thing there."

Can you share anything more regarding computers back in the day?

Re: Agent 64 Is The Perfect Dark & GoldenEye 007 Successor We've Been Waiting For, And It Arrives Next Month

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Any word on how the difficulty levels affect mission objectives?

For me the biggest aspect of Goldeneye / Perfect Dark, which no one ever seems to appreciate, replicate, or understand, is that the difficulty levels increased gameplay the higher you went, encouraging you to play more.

The Dam on easy: run to the end

The Dam on hard: Neutralize all alarms, Install covert modem, Intercept data backup, Bungee jump from platform

With GE and PD, you effectively had 3 games in one, because each difficulty radically changed you how approached everything. You'd rinse easy like a tutorial, savour normal, and then you'd be ready for the proper game with all the objectives, on hard. Everything changes as the mission objectives change. Everything.

Does this replicate that?

EDIT:
It would seem my memories of TimeSplitters 2 are not correct - I've removed them. I need to replay it and refresh my memory. But my points about GE/PD stand; those two really knew how to implement different difficulties.

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

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@ShinobiNeon I had suspected as much! Thank you for the confirmation. This entire scenario is nothing but BS so they can kill second hand sales to force all future game purchases to be new, thus getting all the profit.

Remember when they told us digital games would be cheaper than physical? How long did that last? Now digital games are more expensive that physical. There are numerous examples where a game released both digitally and physically, can be bought new, on disc, for less than the digital.

People can't get angry enough about this whole fiasco.

I hope PlayStation goes bankrupt.

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

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@ilustrajulio
This post was fantastic. Thank you for sharing it!

This is something which doesn't get mentioned enough. Physical games mean you can take that game, and trade or sell it, to reinvest again.

Sony et al are deluded into thinking that by removing the ability to sell old games (because digital), people are just going to now buy all their games new and still buy the same amount.

I am convinced Sony is lying when it says physical only accounts for 3% of current transactions.

How are they coming up with this figure? Are they including free demos with that? Are they massaging the numbers somehow?

Are we suddenly going to be allowed to sell our digital copies?

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

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My rage at losing physical media is akin to a thousand burning suns. I will in every instance buy physical when I can, so that I can sell it later if I don't like it (ie: Metaphor Refantazio - imported the JP version, fully in English, I think the game sucks, it's going on eBay when I can be bothered).

But ultimately... I don't care about this. I now own more physical copies of PS3, X360, Switch, and PS4 games, plus retro games, than I could ever play in my life time, even if I live to be 70 and play for 30 hours every week. (Which is a ridiculous suggestion.)

I'm good.

Very, very little in the last 10 years has been even remotely unusual or interesting enough to really care about. Just slightly shinier versions of what I was reviewing in 2006 when the PS3 turned up at the office.

Slitterhead (2024) was the best game I've played in the last 10 years, but the critics all hated it (I was forced to buy digital on PS4, but I plan on getting a PS5 special edition just for my shelf; I will double dip I love it so much!).

From what I can see the future just means more of the same derivative slop as development gets more expensive and everyone wants a safe bet with maximum appeal.

I might miss out on the odd gem, the next Slitterhead that manages to get made, but again... More in backlog than I can play.

I hate this decision, and it's a dark day for collectors, and I feel sorry for the kids who will never get to experience their mother driving them to the store, buying a cool game in nice packaging, and reading the manual on the drive home, but I've also amassed enough to safeguard myself.

I'll just keep buying retro when I want a nice physical item. Heck, I even make my own retro repros these days!

But still. **** Sony.

Re: This Magical Girl-Inspired Sega Mega CD Game Is Finally Available In English, With Some Handy Quality Of Life Fixes

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"an adventure game with RPG elements (an overworld, stats, and turn-based battles), which features anime-inspired pixel art, voice acting, and an episodic structure (complete with opening and ending theme songs), similar to many of the anime shows that inspired it."

and...

"Silky Lip was not my first or even my second choice for a Mega CD project"

Did they mention A Rank Thunder anywhere online in connection with their first and second choices? Because it's the exact same sort of game (adventure, RPG, unique combat, anime intro and outro like a TV series), also on Sega Mega CD, except instead of being about cute girls, it's about you waking up in a lab with no memory and fighting mutant monsters reminiscent of Guyver! It's incredible.

I'll play this, but I'm secretly hoping that Supper was thinking of A Rank Thunder as a future project.

Re: Retail Therapy: Trawling South Africa's Retro Gaming Stores

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@Martin_H
A valuable comment, thank you; that's a very common perspective I encountered after moving. One thing I learned having been born there and later emigrating, and I alluded to in the previous article regarding SA villains in films, is global media and especially news, always give a curated perspective based on their viewership. There is almost always more to a story than conveyed, thus I've always tried to read up on the background to anything which catches my eye, and it's worth looking at multiple sources. This isn't so much about SA but all news from the last 25 years.

Re: Retail Therapy: Trawling South Africa's Retro Gaming Stores

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@Martin_H
More nuanced as Shanghailoz says. At school I had a black friend called Edward, who also owned a Famiclone, and we traded games.

There were also wealthy black and coloured people under apartheid - the story of Herman Mashaba starting his cosmetics business and building his first factory is interesting.

The important thing to know is that there were flea markets, enormous open air markets, shops sellings grey imports of all sorts of goods, and shops catering to different demographics.

I was a kid at the time, but my understanding based on what I've read and heard is that if you had money you could buy anything. If I'm understanding your question, it's not like the parents of non-white children were forbidden access to buying such things. I asked my dad, and he confirmed that even before I was born, shops / supermarkets / shopping malls were not segregated. That was things like toilets and busses.

For example when I was little there was Bruma Lake, a giant open air market, selling all sorts of goods, with all ethnicities both shopping there and running stalls.

EDIT:
I am editing this to add some additional context, given a recent news story in the UK regarding using the term "coloured". Just in case anyone stumbles on this comment later. And this is a good example of why I find discussing SA exhausting. In SA the term "coloured" for people of mixed race is used without offence - and self applied with a sense of pride. On a bus tour I did on one day, the woman who was giving a verbal description of sights, explained that in the new SA she felt proud to call herself coloured. There's an extremely long history of coloured people being regarded as distinct from black people - it's not like in America where anyone with even partial African heritage describes themselves as black (am I generalising? I'm not an American, so maybe I'm wrong). There's also the Cape Malay population, brought over by the Dutch. Who call themselves coloured and practice Islam (we went around the Bo-Kaap area where many live, to see the unique houses there). What I'm saying is, when I use the word I'm using it as someone who grew up around people who regarded the word as part of their identity, and expected you to use it, rather than deny that identity by using a different word. There is, as with everything, lots of nuance which gets lost. My suggestion is actually not even to listen to anything I've typed here, but listen to that demographic from SA, and their words on how they'd want to be referred to.

Re: Nintendo On Drugs, No TV Until '76 And Rampant Piracy - How South Africa's Crazy Video Game History Shaped Me As A Gamer

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@profkross
Sadly I did not visit Barcadia - we had something on every day apart from 9ne rainy day.

I actually met and chatted with a former arcade operator ('93~'13), and was going to include a mini interview, but ended up cutting them before writing due to the excessive length of the overall feature (hence it being split into parts). I suppose if these go down well I could still get his recollections on it.

Your description sounds right. The corner shops were mostly run by Portuguese near us, which is where I discovered cabs in my early years.

Re: "Ever Since I Was Around Nine Years Old, I Dreamed Of Having My Own Arcade" - Arcade Operator Resorts To GenAI To Realise Lifelong Goal

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@Jonjon10
Hello! I did not imagine getting a reply here. Good luck - it's not an easy business to make work. When you have something up, honestly any photos will work. I wouldn't begrudge even quick phone snaps, and I don't think others would either. So don't sweat it if they don't look fancy. The important thing is they'll look authentic. I look forward to seeing them. (Sorry if I came across as harsh - you're a human being trying to make a go of things.)

Re: "Embarrassing" - These $100 Sonic Re-Releases Aren't Going Down Well With Fans

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@Guru_Larry
They didn't reprint a rare MD game like Soleil / Crusader of Centy, which is ultra expensive, nope... They reprinted the game which came bundled with the system!

Absolute clown shoes.

I mean, the JP and UK version of Soleil was published by Sega themselves, meaning they have the rights to license it out. Why, WHY would a company, when chatting with Sega about a license for a game, choose to license Sonic 1?

Re: "Embarrassing" - These $100 Sonic Re-Releases Aren't Going Down Well With Fans

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I've manufactured my own reproductions. Well, had others do it for me. A repro cartridge with freshly burned ROMs cost me £6. A glossy printed sticker label £3 from a professional printing company. High quality colour printed game box, manual, and internal tray, £20. And that was a premium price because I didn't send them the full printing template, just the front and back, and they charged a little to design it as a full 360 degree package. This was a 6 sided NES box, so more expensive than single printed sheet needed for Mega Drive clam cases.

A full custom reproduction NES game cost me less than £30 to make. And that was with the one third-party selling the product to me with profit. The repro cart itself was just of materials at £6.

So this £75 repro, I'm going to say cost... £20 or less to physically make. Meaning they're taking £50 or more in pure profit.

I guess the Sega license must have been expensive.

But legacy cartridges are cheap to manufacture, and the packaging is even less, since it's just generic plastic and some printed paper.

Please, anyone interested in such an item, actually look into the cost of how much a repro takes to make this.

This is insanity.

Plus of course original legacy carts are still cheap to find and buy.

Who the heck is thing aimed at? Who is going to buy this? Seriously.

Madness.

Re: "A Loss To The World" - Legendary Doom & Wolfenstein 3D Composer Bobby Prince Has Passed Away

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His music will always be the only music I can play the original Doom to. It is as much a part of the game to me as the levels, enemies, and weapons. I know the PS1 port's creepier slow soundtrack has fans, but for me, there's only one true way to eviscerate the hoards of hell: rocking out hard.

Im/ Im/

(lol, the comments don't like backslashes; these are meant to be twin horns)

Here's a playlist of his music:
https://www.youtube.com/watch?v=GePFhiifBlI

At Doom's Gate, Kitchen Ace, Donna, Deep in the Code, I sawed the demons, lots of great head bopping tracks.

Re: Review: Dark Alien In Deep Space (Vectrex) - Survival Horror Straight Outta 1982

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@notreallyhere
Brilliant comment, thank you!

In an earlier draft of the review I actually had a long tangent on the history of survival horror, with the earliest Japanese example being Nostromo on PC-6001 from 1982. Which is, as you can guess, also based on Alien.

But it dragged the review off topic and was very sensibly trimmed.

But you're absolutely right, there is a long and rich heritage to the premise / genre, and one can clearly see an evolution of ideas with each new game.

Perhaps a feature is in order...? @damo ?

Re: "Like Seeing Your Dead Granny's Corpse Refurbished Into A Chair" - Metal Slug's Latest Entry Hasn't Gone Down Well With Fans

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Metal Slug would make for a great Metroidvania. You'd rescue different characters, granting new abilities. New weapons would be perma unlocks, but requiring ammo to be collected. Each of the Slug vehicles would be like Alucard's transformations in SOTN, able to be called upon in specific situations.

This though... I've never played whatever this is based on.

Re: Latest Hardware Run Of The Analogue Pocket Isn't Playing Nice With Everdrive Carts

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Sorry for the triple post

@firenze
someone who wanted to use Everdrive save states for one of the systems where the corresponding OpenFPGA core doesn't offer save state functionality (i.e., Lynx, NGPC, or PCE)

Even with original NGPC carts save state support isn't available. I think it's to do with the fact NGPC writes to a blank section of the ROM itself.

As mentioned I got a NGPC cart because the guy doing the NGP core only had b&w games running at the time, not Color, and he seemed to be struggling. Did he ever finish the core? I got tired of waiting so just got the flashcart and then stopped looking.

The only one I don't have is the PCE one. But if what you say is true, that it lacks save states, then I should get one.

A core that does not provide saving is less than useless. Why would anyone even bother with such a thing? I find it utterly bizarre that everyone is advising "oh just put ROMs on the AP" when in fact they literally do not have full functionality. You can't even save! >_<

Re: Latest Hardware Run Of The Analogue Pocket Isn't Playing Nice With Everdrive Carts

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Also as @aquova points out: why faff about with core updates etc., when you can just stick a flash cart in and just know that it works, no fuss no problems.

I tried using the Lynx core, two of them, and it SUCKED!

No save states. And fiddly to set up. Had to use some weird program to build a database?

Screw that. Bought a Lynx flashcart. Just pop it in and go! Also! The screen filters seem to be better when running real carts versus the third party cores. More options, more versatile, just better.

Re: Latest Hardware Run Of The Analogue Pocket Isn't Playing Nice With Everdrive Carts

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So does this mean my earlier model Analogue Pocket is now rare and ultra valued, like the superior first run of PS3s which had PS2 support?

I love my AP, but it would be useless to me with flashcart support.

@Bod2019

@firenze
Serious question, why even bother with an Everdrive or similar?

On my Analogue Pocket I use the following flashcarts:
GB/GBC
GBA
GG
SMS
Lynx
NGPC

And I get asked that question a lot by friends and colleagues. And it is beyond frustrating, because it seems plainly obvious why one would use them. But I will explain...

The Lynx core does not support quick saving with ROMs on the AP SD card. But quick saving is supported when you plug a physical cart in.

The NGPC doesn't run Color games last I checked so I just bought a NGPC flashcart. Everything is now playable.

GB / GBC - I also have a Super Game Boy and GC GB Player, so having a cart is handy to move between the three, especially for games with SGB special features. I couldn't get the SGB core working on AP. Also it allows me to keep my save data - so wether I play GB on my SNES in my bedroom, on my GC in my lounge, or my AP in my office, my save file is always on this cart.

GBA - same as above with GC GB Player. Though to be fair I had this since the NDS days.

GG - I just like having a GG cart, even though I only use it on the AP.

SMS - sometimes I use this on my MD via an adapter, on my CRT, and sometimes on my AP via an SMS to GG adapter, in the AP GG adapter. It allows me to keep my save data for games like Ultima, Phantasy Star etc. regardless of where I play.

More than anything, I don't like my save files being tied to the hardware. I want to grab whatever cart I need, pop it in my computer, update files, back up saves, etc. Especially since I will use that same cart on multiple systems around my house, or on rare occassions lend the cart itself to someone.

It's how I like to organise my data.

I suppose some might prefer all roms and everything on the AP, and they never bother with other systems. Good for them. But I prefer my way of doing things.

I could play SMS games on the GG flashcart, for example. But can I stick that GG cart in my MD? No. I could also play SMS games on my MD flash cart. But can I stick that in my AP? Again no. Ergo, SMS cart!

I like versatility and control over my gear.

I am genuinely shocked and a bit nauseaus at how flippantly some are dismissing this. This is HUGELY important for some people. For me it's a stone cold deal breaker. The AP would be worthless trash if it could not use flashcarts.

But I'm seeing people not only dismiss this out of hand, but make accusatory statements towards those who need this functionality, as if there's something wrong with them.

Analogue Pocket without flashcart support is useless and not fit for purpose. I need it to run them!

Thankfully mine works. But I feel sorry for others like me who arrive late to the party.

Re: "Ever Since I Was Around Nine Years Old, I Dreamed Of Having My Own Arcade" - Arcade Operator Resorts To GenAI To Realise Lifelong Goal

Sketcz

Every time I see GenAI photos all I can think is: this person / business was too lazy and too cheap to snap a couple real photos, and thus I inherently can never trust them. It's like all these dodgy takeaways in the town where I live - none of the food shown on their pamphlets is actually served at the place.

What are these photos even conveying?

Not the place itself. Some imaginary "vibe" which exists in a machine's imagination?

Like seriously, just take your mobile phone, walk around your business, and snap a few authentic grainy photos. Poor lighting, Dutch angles, improper focus, and mild graininess is not going to put me off - it's going to show me this place is real, and genuine, and has heart.

It's really not that difficult.