Comments 30

Re: The Making Of: Star Fox Adventures - "Nintendo Was Really Trusting Of Our Ability To Make A Great Game"

Gryffin

I've been playing it up until this weekend, when I dropped it for good. The dungeon and puzzle design is obtuse and bad. And I reached a mini game where you need to mash A faster than capable by human hands. I'm not interested in games that waste my time. I'm pretty upset about it, actually, because I like the aesthetic and environment design. And the combat's not bad either. But it is not a good game, and there too many good games to play to waste my time on bad ones.

Re: "We're Finishing History, Decades Later" - Analogue 3D's Latest Limited Editions Are Based On Unreleased N64 Prototypes

Gryffin

@Razieluigi thanks! yeah that's unfortunate. The peripheral you're referring to is the dock? I don't have any of their devices, but it does seem from the outside that they sure like to upsell fancy editions, as a priority. It's similar to comic publishers printing a dozen alternative covers for every given issues, which supposedly is how these companies maintain print. Also, didn't Analogue release an updated SKU of the Pocket, but it didn't actually improve that much?