Damo

Damo

The boy who never grew up.

Comments 797

Re: Best Beat 'Em Ups Of All Time

Damo

@LikeWhoa So the list is 'trash' because we didn't include an unofficial hack and Power Stone 2, which isn't even a beat 'em up (it's a multiplayer arena-based fighting game)?

Re: Upset By Zelda Being $70? We've Arguably Never Had It So Good

Damo

@Gryzor You appear to be willfully missing the point of this piece, which is to point out that video games cost $70 thirty years ago - there's no attempt to excuse corporate greed here (hence the mention in the piece that games should be cheaper today, given the size of the industry).

Anyway, you've clearly made your mind up, so good day.

Re: Upset By Zelda Being $70? We've Arguably Never Had It So Good

Damo

@Gryzor "There's also a higher profit margin in 2023 vs 1994, because publishers don't have to:

Manufacture a cartridge.
Design and write a 30 page colour manual.
Print and assemble the box, manual and cartridge label.
Ship via sea freight from Nintendo's manufacturing site in Japan.
Pay shipment insurance.
Pay for warehouse storage between shipment and distribution.
Pay the local distribution company in each country.
Pay the brick and mortar store for retail shelf-space.
Pay a marketing contribution to the distributor and retailer."

Unless I'm missing something, companies like Nintendo still do all of that (minus the manual, which is something I'm against - all games should come with a physical manual). Digital hasn't totally removed the production of physical games.

For your next task, compare the actual cost of video game development in 1994 to 2023.

Re: Upset By Zelda Being $70? We've Arguably Never Had It So Good

Damo

@-wc- @Gryzor Irrespective of what viewpoint you have on this particular topic (and the feature itself, I feel, does a good job of explaining the whys and wherefores of pricing, both in 1994 and 2023), the fact remains that decades ago, players were expected to pay $70 for a video game that offered arguably much less content than one in 2023. That price point isn't a new thing, not by a long chalk.

Regardless of the size of the market, production costs, etc, the consumer was paying what would be in modern money closer to $140 for a game - which is why gamers of a certain vintage might be a little less bothered by price increases. That was the crux of the piece. No one is defending Nintendo here (indeed, Sony hiked prices long before Nintendo did).

I'm sorry people have taken such offence at me merely pointing out that $70 video games aren't a new thing, and it would be a shame for that to be misconstrued as somehow being 'pro-publisher' - price rises of any kind aren't a welcome thing, but, as I try to articulate in the piece (perhaps not as well as I could have done), video games still represent amazing value for money when compared to other mediums, and have been relatively stable for years now (Xbox 360 games were selling for as much as $60 15 years ago, for example).

Whether or not you think a video game should cost $50, $60 or even $70 bucks, the fact is that the industry has grown up around that being the premium price point, with development / staffing costs being based on that RRP.

Re: Aya Neo's 'Next II' Handheld Slays Valve's Steam Deck In Specs

Damo

@BulkSlash It does have an app, but it's not as slick as the Steam interface - although it does do a good job of pulling together all of the games you have installed from the various sources (Steam, Epic Game Store, etc).

You can just run Steam in big picture mode if you prefer, however.

Re: One Of The Most Hateful Castlevania Titles Has Been "Fixed"

Damo

@RetroGames I think with the original game, they were probably up against a tight deadline to hit the Game Boy launch. And, with it being one of the first games, they probably didn't have much experience with the system. If you look at how much of an improvement Belmont's Revenge is, then Adventure clearly wasn't Konami's best work!

Re: PlayStation Support Could Be Coming To Analogue Pocket

Damo

@boatie Were there any games that actually forced you to use the DualShock? Ape Escape is the only one I can think of.

Even titles like Gran Turismo allowed you to use the digital pad as well. In fact, I don't remember getting a DA controller until very late in the console's life, so it's less of an issue than you might think.

Re: Hands On: Golden Axe Returns Is So Good, Sega Itself Probably Couldn't Do Any Better

Damo

@saintpumpkin As much as I love Revenge of Death Adder, it's VERY repetitive (like a lot of arcade games were back then). Golden Axe Returns feels to me like it takes the best elements of Revenge and adds in more content, as well as giving the player a combat engine which has more depth. Each to their own, of course, but I feel that Returns is an excellent unofficial successor to the series - a series which Sega isn't doing anything with at the moment.

Re: Best PC Engine / TurboGrafx-16 Games

Damo

@Coalescence @SpeedRunRocks @TheWingedAvenger The list may well evolve over time, but like any list, it's our opinion - so it's not going to sync up with everyone's favourite list.

It's more a selection of games that, if you were new to the console, would be a solid group to begin with.

Re: Bitmap Books Pulls Mega Drive / Genesis 'Visual Compendium' After Legal Threat From Sega

Damo

@N64-ROX Bitmap paid a licence for the SMS book, and Sega's stance on books has changed recently.

From a legal perspective, Sega's case against Bitmap Books is very flimsy - the book doesn't include artwork / box art, and is comprised of bespoke screenshots / photos / commissioned art.

However, like I said, a company like Bitmap can't go to court to argue this, as it would cost a fortune.

Re: Say Hello To The CPS Changer, Capcom's Insanely Obscure Home Console

Damo

@KingMike The intention wasn't to 'credit' them with the 3DO, it was more to illustrate that they were one of many 'big' tech firms getting involved with home gaming hardware.

However, it's perhaps easy to ignore the fact that Panasonic's support got 3DO over the line in those early days - the company was one of 3DO's most high-profile partners (and Panasonic's parent company, Matsushita, bought the rights to M2 from 3DO, lest we forget) and produced the first 3DO system.

Re: Sacred Spaces: Rare's Manor Farm HQ - Nintendo's '90s Hit Factory

Damo

@raftos @Axelay71 Thanks for the kind words! This really was fun to put together, I have to say. I live near Rare current (and former) HQs, so this feels like a little bit of local history to me. It blows my mind that such massive games were made in such unassuming surroundings. Seriously, you can drive through Twycross today and not even be aware that such a huge developer is based there.

Re: Gallery: Checking Out Retro-Bit's 'Battletoads & Double Dragon' And 'Avenging Spirit' Reissues

Damo

@Mikmoomamimocki Time Extension is (pardon the pun) an extension of all of the sites in the network, so we're embedding articles on Push Square and Pure Xbox (and vice versa, we've embedded NL news pieces on TE as well).

There's little point in NL and TE covering the same topic twice, especially when it's something as niche as reprints of NES and Game Boy games, so we feel it makes most sense to highlight certain pieces on NL (or the other sites) when relevant. That way, NL readers still get the content and we don't double-up reporting on the same stuff. It also means that NL/PS/PX readers will get access to fringe stuff that those sites wouldn't cover normally.

Re: The Making Of: Assassin's Creed, Ubisoft's Original Open-World Epic

Damo

@Ryu_Niiyama I guess what I meant is that you quickly realise how limited and repetitive the gameplay is in AC1, despite the fact that it's still incredible to explore the world. In AC2, they added a lot more variety which made it feel less repetitive... but as I said, I agree with you, I can remember LOADS of AC1 but AC2 isn't anywhere near as memorable to me now.