@PopetheRev28 No, on procedural generation? It's not generative AI.
It sounds like you do not know either.
Everyone is entitled to their opinion, equally, whether or not you think they know what they're talking about, though I would suggest you brush up on the subject before pointing fingers.
@ojisan It's nice having a dose of nostalgia once in a while, but doesn't it sour the taste a little when it's done like this?
It's sort of like being served your favourite dish your gran used to make you, but posthumously as she's long since passed and you're slotting credits into a vending machine for an AI approximation of it. Mmmm... nourishes the soul.
I want this so much now. I was raised on Reeves and Mortimer, The Fast Show and Red Dwarf. I'd play anything based on Red Dwarf but a point and click adventure seems like a fantastic fit.
@Hexapus I have great appreciation for the audio and visuals, even the level design actually. I may have to look around in hope for a ROM hack that zooms out a little.
I actually prefer the Master System Sonics. I wasn't a fan of the speed of the Mega Drive ones for how zoomed in they appeared, not enough reaction time for me. I may be remembering them poorly though as I got the Super Nintendo and only played Mega Drive round other peoples houses.
@Cronodoug The percentage of carts sold through online marketplaces that are counterfeit is generally pretty low. It's easy to get a refund if you've been mis-sold and most collectors are probably wise to them.
As time goes by I'm sure they'll be more common but for now it's pretty easy to get genuine carts. I've bought about 30 recently without falling for a single reproduction, I've seen them but there's usually several tells.
But obviously... if you don't have them you can't dump them.
@AtomB Isn't the difference whether or not it's done for profit? You can still pirate something that isn't produced.
Also I'd imagine Nintendo could argue they are still "sold" or at least actively monetised by them as some of the ROMs in question are part of their subscription service.
Other than the late 90s, I don't recall a more exciting time for the N64. With this, an array of console mods + accessories, Analogue 3D, and Pyrite64 I've been in my element. It feels like the N64's best years are still to come, especially because of Pyrite64.
@WaveBoy You can choose not to apply any overclock, or use a lesser one that may not effect the intro. However once you feel the difference in gameplay it's hard to go back to stock. I usually skip the intro anyway, seen it thousands of times.
I didn't like the idea of the eject button on the M64, those old carts are already becoming progressively more brittle and pulling them out the normal way is so simple I do it entirely with one hand.
I just went for the black A3D, I'm more into the idea of something that harks back to the original design with subtle changes over the chunky toy look of the M64 but I get why some would be into it. I've only ever had the original style N64s (my OG PAL and an NTSC-J), never the Funtastic range so I don't have any attachment to colourful transparent models. I find the form and feel of the A3D to be very premium, the geometry and materials look exceptional in person and I actually find it more premium and appealling than my most modern console, the PS5.
If you're a fan of the N64 and you pick up a modern remake I've no doubt you'll enjoy it, it's nice to step back into a world of gaming before DLC and subscriptions.
@-wc- I read comments from other users who had trouble saving their progress in Doom 64, I think it maybe requires a simultaneous button input, which if that's the case it may be that rather than c-left and c-right being independant true/false or 0/1 inputs, it may instead work as a single int value with -1 being c-left and 1 being c-right, in which case the two pressed together would output 0.
That's just a guess but I recall debugging an XBox 360 controller in Unity ages ago and the left and right triggers worked like that but as a single float.
The Memories update is amazing. You can use it to make a save state of an SRAM save file like Ocarina Of Time so that you can change the battery out and restore the save file after by loading the save state and saving through the game menu. I'm backing up my childhood saves currently.
@WaveBoy Yeah, the only way I play now is on the unleashed setting. It appears on the NTSC-U cart to be completely smooth, I presume it to be a solid 30fps.
You do get a sped up animation speed during the boot up sequence, but that's the only negative I've noticed and it doesn't effect gameplay.
My old PAL cart I've popped on to ogle my old save file with all the cheats unlocked, repeating it on the USA-CAN cart is both daunting and exciting. But I haven't tested the performance, I'm presuming it'll be a solid 25fps.
I've only sampled 2 player briefly, but it was certainly smooth.
Been playing this a lot more since getting the Analogue 3D. Still stands up as a really special and distinct FPS and probably my favourite licensed game. The hit reactions allowing you to juggle several enemies at once (even with a PP7) is amazing.
I really enjoyed this when it came out. Been a fan of the series since Starwing. I didn't even know there was any dislike for it till years afterwards.
@kirby2000 If it was purpose built and could at the very least flawlessly convert to a PC application in a generic way, supporting modern resolutions and possibly higher framerates that'd be pretty cool.
However whenever I hear N64 devs in interviews they often make their development experiences sound quite experimental, so I have a feeling a cookie cutter approach wouldn't cut it most of the time.
You don't need a traditional programming education to pursue progamming knowledge, but why put the effort in when you can scrape the knowledge from other people who could actually be bothered to put the time and effort in?
@chucksneed Picking through someone else's vibe coded mess is often far slower than starting from scratch. It would likely be a case of polishing a turd.
I wouldn't presume vibe coded projects are "doing something good", it's quite likely some of these projects will put genuine developers off working on a proper port. It'll be the same with fan translations. Someone who has no idea what they're doing wants to farm clout by entering a few prompts and they have no idea when something doesn't function correctly or how to fix it.
I wonder what the power situation is for that. Would be nice if the screen matched the dimensions of the part of a cartridge sticker that is visiible when plugged in to a console too. Nice looking product.
Yeah this update is really good. Per game settings for flash carts and along with that it also creates a seperate virtual mempak for each of those entries that uses a mempak too.
Although most console compatible romhacks work on my Summercart, I think they don't yet benefit from this particular update due to their ROM headers not appearing in Analogue's library, which is fair enough. Hopefully we get to add our own entries at some point.
@N64-ROX Your assumptions are pretty accurate. I completed the story last night and I'd say rather than being a tech demo it's (I promise I'm not being pedantic) a short game on a huge map, built around demonstrating some impressive tech , it was really satisfyingly concluded, it's worth playing for sure.
I was very surprised by how appealing the characters were and the sound track was very good too, the cozy tune around the start area especially.
Playing this on Analogue 3D now, it looks, sounds and plays really nicely. Really impressive!
Would love to see some updates to the bike in the future, a little tilt left/right when turning and smoother slope transitions would elevate it even more.
Comments 84
Re: "How Embarrassing" - Sega's Getting Some Serious Blowback For Using GenAI In Crazy Taxi: World Tour
@PopetheRev28 No, on procedural generation? It's not generative AI.
It sounds like you do not know either.
Everyone is entitled to their opinion, equally, whether or not you think they know what they're talking about, though I would suggest you brush up on the subject before pointing fingers.
Re: "How Embarrassing" - Sega's Getting Some Serious Blowback For Using GenAI In Crazy Taxi: World Tour
@PopetheRev28 What's your point though?
Re: "How Embarrassing" - Sega's Getting Some Serious Blowback For Using GenAI In Crazy Taxi: World Tour
@ojisan It's nice having a dose of nostalgia once in a while, but doesn't it sour the taste a little when it's done like this?
It's sort of like being served your favourite dish your gran used to make you, but posthumously as she's long since passed and you're slotting credits into a vending machine for an AI approximation of it. Mmmm... nourishes the soul.
I do love a tortured metaphor!
Re: "What Was That Noise?" - The System Shock Remaster Studio, Nightdive, Is Turning Its Attention To Another PC Classic
This is exciting. In my opinion these deserve to be preserved more than a lot of games that already have been. Fingers crossed they do a good job!
Re: "How Embarrassing" - Sega's Getting Some Serious Blowback For Using GenAI In Crazy Taxi: World Tour
YEAAAAH BRING ON THE GREY SLUDGE!!! THE MORE AMORPHOUS THE BETTER!!!
Re: "How Embarrassing" - Sega's Getting Some Serious Blowback For Using GenAI In Crazy Taxi: World Tour
@h3s Texturing is rarely not fun in my opinion.
Re: The Devs Behind Loco Motive Once Pitched A Red Dwarf Adventure Game, & It Looks Smeggin' Brilliant
I want this so much now. I was raised on Reeves and Mortimer, The Fast Show and Red Dwarf. I'd play anything based on Red Dwarf but a point and click adventure seems like a fantastic fit.
Re: Sonic The Hedgehog Comes To The ZX Spectrum Next - In An Unofficial Capacity, At Least
@Hexapus I have great appreciation for the audio and visuals, even the level design actually. I may have to look around in hope for a ROM hack that zooms out a little.
Re: Sonic The Hedgehog Comes To The ZX Spectrum Next - In An Unofficial Capacity, At Least
That's witchcraft!
I actually prefer the Master System Sonics. I wasn't a fan of the speed of the Mega Drive ones for how zoomed in they appeared, not enough reaction time for me. I may be remembering them poorly though as I got the Super Nintendo and only played Mega Drive round other peoples houses.
Re: "You Don't Need To Commit Piracy" - It's Now Possible To Dump N64 Carts Using Your Flash Cart
@Cronodoug The percentage of carts sold through online marketplaces that are counterfeit is generally pretty low. It's easy to get a refund if you've been mis-sold and most collectors are probably wise to them.
As time goes by I'm sure they'll be more common but for now it's pretty easy to get genuine carts. I've bought about 30 recently without falling for a single reproduction, I've seen them but there's usually several tells.
But obviously... if you don't have them you can't dump them.
Re: "You Don't Need To Commit Piracy" - It's Now Possible To Dump N64 Carts Using Your Flash Cart
@AtomB Isn't the difference whether or not it's done for profit? You can still pirate something that isn't produced.
Also I'd imagine Nintendo could argue they are still "sold" or at least actively monetised by them as some of the ROMs in question are part of their subscription service.
Re: "You Don't Need To Commit Piracy" - It's Now Possible To Dump N64 Carts Using Your Flash Cart
Other than the late 90s, I don't recall a more exciting time for the N64. With this, an array of console mods + accessories, Analogue 3D, and Pyrite64 I've been in my element. It feels like the N64's best years are still to come, especially because of Pyrite64.
Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic
@WaveBoy You can choose not to apply any overclock, or use a lesser one that may not effect the intro. However once you feel the difference in gameplay it's hard to go back to stock. I usually skip the intro anyway, seen it thousands of times.
I didn't like the idea of the eject button on the M64, those old carts are already becoming progressively more brittle and pulling them out the normal way is so simple I do it entirely with one hand.
I just went for the black A3D, I'm more into the idea of something that harks back to the original design with subtle changes over the chunky toy look of the M64 but I get why some would be into it. I've only ever had the original style N64s (my OG PAL and an NTSC-J), never the Funtastic range so I don't have any attachment to colourful transparent models. I find the form and feel of the A3D to be very premium, the geometry and materials look exceptional in person and I actually find it more premium and appealling than my most modern console, the PS5.
If you're a fan of the N64 and you pick up a modern remake I've no doubt you'll enjoy it, it's nice to step back into a world of gaming before DLC and subscriptions.
Re: Review: Anbernic RG Rotate - The Most Charming Handheld I've Seen In Years
It does look really nice but my big old man hands can't cope with buttons so close to the bottom, I'd have claw hands in minutes.
Re: Thanks For The Memories! Analogue 3D Just Got Its Most Significant Update Yet
@-wc- I read comments from other users who had trouble saving their progress in Doom 64, I think it maybe requires a simultaneous button input, which if that's the case it may be that rather than c-left and c-right being independant true/false or 0/1 inputs, it may instead work as a single int value with -1 being c-left and 1 being c-right, in which case the two pressed together would output 0.
That's just a guess but I recall debugging an XBox 360 controller in Unity ages ago and the left and right triggers worked like that but as a single float.
Re: Thanks For The Memories! Analogue 3D Just Got Its Most Significant Update Yet
The Memories update is amazing. You can use it to make a save state of an SRAM save file like Ocarina Of Time so that you can change the battery out and restore the save file after by loading the save state and saving through the game menu. I'm backing up my childhood saves currently.
Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic
@WaveBoy Yeah, the only way I play now is on the unleashed setting. It appears on the NTSC-U cart to be completely smooth, I presume it to be a solid 30fps.
You do get a sped up animation speed during the boot up sequence, but that's the only negative I've noticed and it doesn't effect gameplay.
My old PAL cart I've popped on to ogle my old save file with all the cheats unlocked, repeating it on the USA-CAN cart is both daunting and exciting. But I haven't tested the performance, I'm presuming it'll be a solid 25fps.
I've only sampled 2 player briefly, but it was certainly smooth.
Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic
@Tibob There was an xbox one that I think went unreleased, but it works with Xenia (think that's the emulator).
Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic
Been playing this a lot more since getting the Analogue 3D. Still stands up as a really special and distinct FPS and probably my favourite licensed game. The hit reactions allowing you to juggle several enemies at once (even with a PP7) is amazing.
Re: "An Unparalleled Experience No FPGA Console Could Come Close To" - SuperSega Is Back, And It's Even Crazier Than Last Time
@BLAZINOAH Maybe he could aspire to one of those FIFA peace medals that other peace dude got.
Re: Analogue 3D's Latest Update Makes Your Carts Look Colourful In More Ways Than One
Yeah this has been a good update.
Currently trying to free my schedule to play through RE2 with the transitional flickering fix.
Re: "An Intelligent, Good-Humoured, Down-To-Earth Hippie" - A Tribute To Roy Ozaki, CEO Of 'Pang' Creator Mitchell Corporation
Great article, sounds like he was full of character. There won't ever be a career quite like his again.
Re: "An Unparalleled Experience No FPGA Console Could Come Close To" - SuperSega Is Back, And It's Even Crazier Than Last Time
It took a second viewing for me to notice the half mustache on one side and half beard on the other. Surely he's just having a laugh... I hope.
Re: Step Aside Phantasy Star Online, Another Dreamcast MMO Has Been Resurrected
Looks like a lot of fun, well done to those who revived it! Does 4 player qualify as an MMO though?
Re: "Learn How To Code" - Team Behind PS3 Emulator RPCS3 Has Had Enough Of People "Peddling AI Slop"
Good on them, it's not their duty to comb through the mulch.
Re: The Making Of: Star Fox Adventures - "Nintendo Was Really Trusting Of Our Ability To Make A Great Game"
I really enjoyed this when it came out. Been a fan of the series since Starwing. I didn't even know there was any dislike for it till years afterwards.
Re: "A Hollow Victory" - '100% AI-Generated' Smash Bros. PC Port Comes Under Fire
@kirby2000 If it was purpose built and could at the very least flawlessly convert to a PC application in a generic way, supporting modern resolutions and possibly higher framerates that'd be pretty cool.
However whenever I hear N64 devs in interviews they often make their development experiences sound quite experimental, so I have a feeling a cookie cutter approach wouldn't cut it most of the time.
Hypothetically though, it'd be cool.
Re: "A Hollow Victory" - '100% AI-Generated' Smash Bros. PC Port Comes Under Fire
@willstancilfan Is this a joke?
You don't need a traditional programming education to pursue progamming knowledge, but why put the effort in when you can scrape the knowledge from other people who could actually be bothered to put the time and effort in?
Re: "A Hollow Victory" - '100% AI-Generated' Smash Bros. PC Port Comes Under Fire
@chucksneed Picking through someone else's vibe coded mess is often far slower than starting from scratch. It would likely be a case of polishing a turd.
I wouldn't presume vibe coded projects are "doing something good", it's quite likely some of these projects will put genuine developers off working on a proper port. It'll be the same with fan translations. Someone who has no idea what they're doing wants to farm clout by entering a few prompts and they have no idea when something doesn't function correctly or how to fix it.
Re: "A Hollow Victory" - '100% AI-Generated' Smash Bros. PC Port Comes Under Fire
When I see someone claim coding isn't creative I get the impression they don't code.
Re: This N64 Flash Cart Has A Built-In Screen That Shows Which Game Is Running
I wonder what the power situation is for that. Would be nice if the screen matched the dimensions of the part of a cartridge sticker that is visiible when plugged in to a console too. Nice looking product.
Re: New Analogue 3D Update Is Great News For People Who Use N64 Flash Carts
Yeah this update is really good. Per game settings for flash carts and along with that it also creates a seperate virtual mempak for each of those entries that uses a mempak too.
Although most console compatible romhacks work on my Summercart, I think they don't yet benefit from this particular update due to their ROM headers not appearing in Analogue's library, which is fair enough. Hopefully we get to add our own entries at some point.
Re: N64 Dev Spills The Secrets Of His "Skyrim-Sized" Open World Game
@N64-ROX Your assumptions are pretty accurate. I completed the story last night and I'd say rather than being a tech demo it's (I promise I'm not being pedantic) a short game on a huge map, built around demonstrating some impressive tech , it was really satisfyingly concluded, it's worth playing for sure.
I was very surprised by how appealing the characters were and the sound track was very good too, the cozy tune around the start area especially.
Re: N64 Dev Spills The Secrets Of His "Skyrim-Sized" Open World Game
Playing this on Analogue 3D now, it looks, sounds and plays really nicely. Really impressive!
Would love to see some updates to the bike in the future, a little tilt left/right when turning and smoother slope transitions would elevate it even more.