
A recompiled PC port of Probe Entertainment and Acclaim's N64 futuristic racing game, Extreme-G, has just been released, giving the game "a chance to shine again on modern hardware" with various enhancements.
Extreme-G was originally released in 1997, almost a year before Wipeout 64 debuted on the Nintendo console and nearly two years before Star Wars Episode 1 Racer, and was a commercial success upon launch, garnering positive reviews from critics and kickstarting a series that would include three more titles. This included a Nintendo 64 successor Extreme-G 2 (1998), a "next-gen" follow-up across PS2 and GameCube called Extreme-G 3/XGIII: Extreme G Racing (2001), and one final entry XGRA: Extreme-G Racing Association (2002) for Xbox, PS2, and GameCube
The unofficial port was released over the weekend and is the work of SonicDcer, who states that no AI was used in its creation. This will hopefully make it more easily maintainable and moddable than some of the recent AI recompilations we've seen flooding the scene recently.
The port introduces a ton of new options not present in the original, such as the ability to increase the frame rate to 60FPS (and higher through interpolation) and increase the resolution.
There is also the option to enable widescreen, and the choice to enable other settings to expand the draw distance and fog distance, remap the controls, and tweak the rumble strength.
You'll find the files for the recomp here, but will need to supply your own ROM. Asked whether the sequel will follow on social media, SonicDcer replied, "We'll see..." posting a picture of a work-in-progress port.
