Comments 86

Re: This Week's Arcade Archives Release Hides A Secret: A Way To Replicate TX-1's Arcade Experience At Home

Atariboy

@CookieByte Perhaps they didn't offer that for Ridge Racer because of the screen gaps in the image that's being rendered (Triple screen Ridge Racer takes into account the area between each monitor in order for everything to align perfectly between each screen)? Another possible contributing factor is I think the triple screen version only recently was dumped, iirc.

It would be cool for the few that would replicate the triple screen setup, but the three screen Ridge Racer wouldn't work as well letterboxed on a 16:9 display for everyone else. Alignment either has to be off if the three images are joined as one or the monitor bezels have to be represented with an ugly black bar going down the screen. Edit: I suppose Hamster could also hack the original code to resolve this, erasing the gap in what the game is rendering.

TX-1 on the other hand actually doesn't account for the gaps between screens like Ridge Racer did, so the three independent images align perfectly on a single tv screen with this Arcade Archives release (where as on a real three screen setup like the arcade cockpit, the alignment of the edges of the road and such are noticeably off on TX-1 when they straddle multiple screens since that gap wasn't accounted for by the game, as one can see with the picture included with this article).

Re: This Week's Arcade Archives Release Is An Overlooked Piece Of Racing Game History

Atariboy

Extremely high up on my wishlist. I was hoping this one was on Hamster's radar, but wasn't holding my breath that it would happen.

Incidentally, force feedback wasn't a thing until Atari Games did Hard Drivin' around the end of the 1980's. This is just rumble. Force feedback means things like the tension of the wheel will increase and decrease (such as when your racecar is understeering or oversteering) and so on. It requires an electric motor and a way to interact with the steering shaft (such as belts, gears, or in some of today's high end wheels the steering shaft/electric motor shaft are one and the same).

Re: Poll: Did You Know About The Secret Shop In Zelda: Oracle Of Seasons / Ages?

Atariboy

Since that shop is familiar, I'm pretty sure I did this on my Analogue Pocket when I played through these two carts last year (It only took me 25 years to get around to them, lol).

I believe I just changed the GBC setting to run in GBA mode or something to that effect.

Good games though. I was glad to finally get around to them. I probably won't get around to revisiting them at this rate in this lifetime, but if they were ever to get the treatment that Link's Awakening did on the Switch (I really enjoyed that one), I bet it won't take me 25 years to get around to returning to them.

Now I just have Skyward Sword, Tears of the Kingdom, the two DS games (I got partway through the first one when it was new but never did finish it), and Echoes of Wisdom (probably the one I'm most eager to get to) to get around to playing.

Re: "A Rare Piece Of Brazilian Video Game History" - How Capcom's Sega-Powered 'Slip Stream' Almost Starred Ayrton Senna

Atariboy

Hamster doesn't have a Capcom contract, so it's not likely.

And even if they did, they don't have a Sega contract so it might be asking a lot to emulate Sega's System 32 hardware when there's no prospects of follow-up Arcade Archives releases that are able to take advantage of that investment.

I'd love to see it though. I was hoping it would appear on Capcom Arcade Stadium but no such luck.

Re: Here's Every Retro Announcement From The Very First 'QUByte ReConnect'

Atariboy

@PopetheRev28 While I thought of it as an Atari Games release as a kid, I played and enjoyed World Rally back in the day and had been hoping to see a console Gaelco collection with both World Rally games.

So there's at least one person out there. Now I just have to hope for a Kaneko collection with Great 1000 Miles Rally, Mille Miglia 2: Great 1000 Miles Rally, and Great 1000 Mile Rally 2 (all are quite similar games to the World Rally games).

Re: Review: EverDrive GBA Pro - Praise The Sun!

Atariboy

Too bad the tilt sensors don't seem to work for emulated GBC tilt games. That's the only thing here that's missing.

It would be neat if the author of whatever GBC emulator it is that usually comes preloaded on Everdrives would collaborate with Krikzz to somehow get the functionality working.

Re: Namco's Ace Driver Joins The Arcade Archive Range On Switch, PlayStation And Xbox

Atariboy

@X68000 Emulating the Saturn based ST-V board probably would be tough to justify without having Sega onboard for the Arcade Archives program. While it saw several dozen games, most aren't owned by companies dealing with Hamster (particularly Sega). There's just not enough potential release candidates in the game lineup to make it viable, imo.

Perhaps if Saturn emulation is ever done for the Console Archives line, it could then be viable given the commonality between the two. But as a standalone project instead of piggybacking on emulating the console hardware, I just don't see the return being there for Hamster given the complexity involved.

Re: "Thanks For Destroying Your Own Legacy" - Quarter-Century Of Online Gaming History Vanishes As Digital Press Forum Goes Dark

Atariboy

I remember once over there seeing someone say that the Genesis port of Outrun was arcade perfect. As a big fan of the game I knew that was extremely inaccurate and posted in disagreement.

Despite being polite and explaining a few of the many things that are cut back for it, the response I got was crazy. You could just tell that the guy was spitting as he typed since he was so angry.

That was the Digital Press forum in a nutshell.

Re: Hopes Of Neo Geo Hardware Revival Triggered By ESRB Rating

Atariboy

Forget any chance of original cartridges. There's no market for an inexpensive emulation based Neo Geo that supports original cartridges. The small niche in the classic gaming world with Neo Geo cartridge collections aren't going to leave real hardware behind.

But count me in for something along the lines of the Intellivision Sprint from PLAION. A good built-in selection of well emulated Neo Geo games and hopefully support for side loading roms would be welcome.

I just hope it supports the 8BitDo Neo Geo gamepad if this happens (and the USB 2.4g receiver for 8BitDo's arcade stick).

Edit: Well I sure didn't see that coming. Instead of an emulation based Mini (my original guess) or something that's FPGA powered or emulation based that supports original cartridges (Time Extension's guess), it ended up being something quite different and cool. Original chips, full cartridge support, etc.

I'm not in the market (still too rich for my blood, so I'll stick with my Pocket's excellent FPGA Neo Geo core and my 8BitDo Neo Geo pad), but I'm still excited to see this happening.

Re: This New SNES Mod Offers Razor-Sharp Digital HD Output

Atariboy

This is going to have really limited appeal I think.

Your case has to be modded, some of the original hardware is supplanted by FPGA, and the SNES can relatively easily offer pristine RGB video.

Unless one missed out on the Super Nt and is only interested in their old SNES for retro gaming, the FPGA hardware one should invest in should instead by a high end FPGA upscaler that can be used throughout one's range of classic systems (and even modern stuff like the WIi U if you buy a Retrotink 4K or such).

That's not to say though that this doesn't have its place or that it's not a cool project. I just think it fills a particularly narrow niche.

Re: "I Could Not Give Less Of A S**t If Anyone Else Plays Them" - Developers Behind 'Pointless' Homebrew Ports Defend Their Work

Atariboy

The rational part of me thinks it's pointless to port NES games to the SNES. The irrational part of me enjoys playing through every game that Infidelity ports over.

I'd be sad to see it end. I look forward to each release and even though I'm just playing the vanilla version of each on my Super Nt and Pocket (still lots of improvements like no sprite flicker, sometimes quality of life improvements, etc.), I look forward to revisiting them all over again in full MSU-1 form one of these days when I buy a FX Pak Pro.

Re: Analogue 3D Firmware Update v1.2.3 Now Available, And Here's What It Does

Atariboy

I have a feeling that save states won't ever happen. Happily not a feature I thought I'd have much use for on N64 games, so I'll be okay with them not delivering on that promise I think.

I like save states mostly for games that used password saves. It lets me avoid the annoyance of recording a password and inputting it to resume. But on the N64, while there's a little bit of that in the library, it mostly of course relies on onboard cartridge saving or external memory card saving.

Re: "I Can't Promote A Product That I Don't Support" - SNK Mod Steps Down Over Fatal Fury "AI Slop" Trailer

Atariboy

@axelhander I guess developing weapons for the US military and its allies is apparently an issue for them.

Yet at the same time they're apparently cool with executing hundreds of people a year for minor or trumped up offenses, targeted assassinations and kidnappings inside and outside of Saudi Arabia, being a major center for human trafficking for slave labor and sexual exploitation, no freedom in general (Jews in the US military for instance weren't allowed to have services on Saudi soil during Desert Shield/Storm), widespread discrimination against women, long-term accusations of them being a financial supporter and arms dealer to terrorist groups (such as during the Yemeni civil war), etc.

Same with Electronic Arts. I guarantee when the buyout is completed next summer that the publisher will still be covered by this outfit. $$$$ speaks so they will let it go. Just like the US government under both Democratic or Republican control. Wave those greenbacks and they'll gladly sell the Saudis anything while spinning it as a positive move.

Virtue signaling at its finest, lol.

Re: One Of The Most Iconic Joysticks Of The '80s And '90s Is Being Revived

Atariboy

Never had one, but I hope they get it right. I don't love the C64 Maxi's joystick and would like a better option.

And while I'm awaiting a Maxi iteration of it and thus haven't tried it yet for myself, the CX40 stick for the Atari 400 Mini apparently was lousy (a shame when a different team within the same company got it right with the 2600+'s CX40; Plaion designs all of the Retro Games hardware as well as doing the 2600/7800+ on their own). While I hope it's fixed if/when an Atari Maxi happens (honestly, just repurpose the CX40+ and jettison the 400 Mini's CX40), it might not matter much if they finally get this one right.

I've never had one of these, but it does remind me of my RadioShack Archer joysticks for the 2600 and such (although RadioShack rounded over the contours of the joystick for more comfort). I recall those being halfway decent, although the fire buttons would die after a while (it was good that it had two buttons that were wired up together, extending the cheap controller's longevity). But back in the early to mid 1990's there weren't any other options for new 2600 joysticks.

Re: "We Brought The Rivalry To An End" - Atari Reveals The Intellivision Sprint

Atariboy

@slider1983 Not aware of the original owners after the console's original Mattel/INTV Corp run, Keith Robinson and Stephen Roney, ever having any grand plans there.

The plan under them always seemed to keep the brand alive through Intellivision Lives/Rocks style compilations, licensing games out to plug & play manufacturers and Microsoft (Game Room for the 360), etc. Modest goals aimed at keeping the legacy alive.

Plans to release unreleased Intellivison games on cartridge and develop a homebrew programming scene with development software and such never came to fruition. But the main focus was always on stuff like Intellivision Lives.

Then Keith, one of the original "Blue Sky Rangers", passed away in 2017 and then the Tommy Tallarico/Amico trainwreck started the next year when he bought the rights.

Re: "Nintendo Has Made Serious Objections" - Last Ninja Collection Delayed On Consoles

Atariboy

When I see this flag I see the Bataan death march, I see them beheading Allied POW's, I see them binding pilots hands then weighing them down and tossing them overboard after interrogating them, I see them murdering the 100 American contractors that they kept on Wake Island to build bunkers for them when the tides of war shifted against them, I see them vivisectioning B-29 crewmembers in a teaching hospital after making them think that they were going in for medical care, I see the USS Arizona exploding and the Oklahoma capsizing on December 7th when they still officially were at peace with us (or for you Brits on the other side of the pond, substitute the Repulse and Prince of Wales a few hours later), etc.

There's nothing good about this flag, folks. Someone not aware of Japan's atrocities of the 30's and 40's that looks this up and sees that today's Japanese Navy still flies it (unsurprising, considering Japan's failings to acknowledge their past), doesn't whitewash the history behind this flag and make it okay.

It's not just a Korean thing.

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