Comments 8

Re: Piko Interactive Acquires Two More Super A'Can IPs, Teases Something New Is On The Cards

weekendroady

@JJtheTexan My guess is they don't see enough widespread interest in the A'Can catalogue to venture an Evercade release. I do think its a bit of a missed opportunity for them to spotlight a truly unique release in their ecosystem and earn a feather in their cap. Outside of Gambling Lord (a Mahjong-style game) and Speedy Dragon (barely playable Sonic ripoff), I'd say the other five IPs are worth investing some playtime in, especially if they get translated. Honestly the baseball game is one of the better of a slew of 16-bit iterations of the sport and Formosa Duel is a fun 2-player puzzle game. It'll be interesting to see how well the RPGs hold up after translation.

I feel like someone with Piko truly sees resurrecting these games as a labor of love for a forgetten console.

Re: Piko Interactive Acquires Two More Super A'Can IPs, Teases Something New Is On The Cards

weekendroady

@KingMike I can't imagine snapping up the rights to these without English conversions in mind. That is quite the undertaking though. But they've translated Taiwanese Mega Drive releases a few times before so my guess is that is what we are soon looking at here. Would love to see an A'Can package all on one cart. I'm not sure there are even fan translations of these games anywhere. Piko really doing yeoman's work here (if thats the case) to get A'Can games preserved and playable by a wider audience.

Re: Piko Interactive Acquires Two More Super A'Can Games, Teases Something New Is On The Cards

weekendroady

I actually own a Super A'Can and four carts. I cannot understate how difficult these games are to procure in general unless you maybe have deep connections with collectors. The sprinkling of ebay listings are bloated to heck (especially the Taiwan seller with the $200 shipping) and tariffs have made it even more difficult to navigate. Its typically no cheaper, and more logistically challenging to navigate Taiwanese/Chinese re-selling markets, though that is where one can get lucky. Definitely not for your average collector/enthusiast.

Intrigued by this for sure, surprised anyone is bothering with grabbing these and potentially translating them. The Taiwanese baseball game will need additional licensing too I would think from the CPBL and not sure how they'd handle the old rosters too. BoomZoo is arguably the best game for the English audience, but looks like it isn't on Piko's list. REBEL is a great pickup though as that is the true white whale of the A'Can outside of any finished/unfinished games that get discovered. I'm happy we may all be able to play mor A'Can games - I'm hopeful that Piko advertises the connection too so people can learn a bit more about this unique console!

Re: Sounds Like Plaion Has Another Console In The Works Following The Neo Geo AES+

weekendroady

I'm assuming Plaion's other venture would "probably" be the Jaguar if we are thinking in terms of cart-based consoles only. The Jaguar homebrew market is pretty large and there is potential there to really revive that strange console and actually support it at retail with new games. It's niche but there is a base that is hungry to experience that oddity, somewhat similar to the Neo Geo. I could see a healthy retail ecosystem for both the Jaguar+ and AES+ existing side-by-side.

With the relative lukewarm reception to Analogue's Duo, I don't see Plaion tapping into the PCE/TG16 market. Sega is keen to license its properties out ad naseum (AtGames anyone?), but a true Master System/Genesis/MD ASIC-based console would be intriguing. A true re-launch of an official Genesis with officially licensed games would be interesting to see. Be fun if they kept the original branding identity too (MD in Europe and Japan, Genesis units for North America, etc)

If we start looking at disc-based consoles, then anything is potentially on the table I suppose.

Re: More Neo Geo Games Are Coming To Evercade In 2027, And It's One Of The Cheapest Places To Play Them

weekendroady

@CrispNCrunch Trying to think in a more dialectic way here I guess, but I think with a lot of these things, those putting up walls in relation to a situation like this are doing so less to shut down the discourse for its own right and moreso seeing a threat to open engagement about the product line itself (i.e., if every discussion about it "devolves" into talk about the Saudis, then we aren't having the most optimal discourse about the product line on its own technical/hobbyist merits or what have you). Some reckon with cognitive dissonance differently too. You could not like what the Saudis are doing or stand for, etc..., but you still want to enjoy this new console or new Evercade games because Neo Geo has been a big part of your life. Other's can more easily dismiss the new tech despite having wanted to see something like this for years.

Re: Talking Point: "We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026

weekendroady

Another element to this that is being hotly debated is if we can consider the Neo Geo AES+ as an actively, officially supported extension of the Neo Geo AES console, not just a fun "emulator box" but a true lift of the suspension of official support, a "Neo Geo Pro" so to speak. With SNK being a far different organization now - as this article actively points out, does that change the narrative. Is it possible to reboot a dead console's officially supported lifespan in a canonical sense? What would that take? Is this it? Surely seems to the closest test case so far...