Comments 53

Re: Footage Of Marvel Super Heroes Running On Sega Genesis Raises Eyebrows

turboxray

@BobaTheFett It doesn't add any more vram. Vram. Video ram. Specialized ram that is attached directly to the VDP, and cannot be accessed either by the CPU or the cart, or anything else beside the VDP. That means nothing on the Everdrive can connect or expand it.
So no, it doesn't add additional vram. There are a few different groups of ram on the MegaCD... none of them are vram. They're just ram. Again, vram has a very special and particular purpose, and no amount of any outside ram can substitute it. I mean, don't reply. It'll save the embarrassment on your side. But I know these things because I actually code for these retro systems. But sure, I lack mental capacity. smh

I love the fact that you think you automatically get twice the processing power from Everdrive simply by enabling MegaCD power. If only.

Re: Footage Of Marvel Super Heroes Running On Sega Genesis Raises Eyebrows

turboxray

@BobaTheFett
No "flash cart" can give the MD, let alone SNES/PCE/SMS, more vram. It's impossible. That's a lack of understanding of what VRAM is on your part. And yeah, the largest hardware sprites are 32x32 max.. larger sprites than hardware sprites.. are meta sprites (which how a lot of snes/md/pce/sms/nes games get around the hardware limit.. pretty basic stuff). Developers have been making meta-sprites for generations (including ALL NES games doing this). And quite a bit of the other stuff you've posted are just inaccurate or a complete lack of hardware understanding. This demo is written in C, not even assembly. It doesn't use any special chips. It literally is pretty simple in design - have the storage space for the frames, fit the frame uploads in the allotted vblank bandwidth time, and have the room in vram for it. This doesn't need any special chips for assistance because there's nothing they can offer for this situation. And I can guarantee you this runs on the real hardware, "stock" hardware. No SegaCD or 32x involved here. If you open up the tweet, Pyron even says as much (he always shows off stuff running on real hardware via his CRT).

Calling out Pyron as just a palette swapper? That's quite a bit of an insult. One, he's not the developer/programmer for this, but both people involved are known in the scene and have been demoing stuff on the MD for a couple of years now. You'd know this from following the MD homebrew scene.

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