Comments 44

Re: One Of The Best Modern Sega Mega Drive / Genesis Shmups Is Getting Another Cartridge Release This Month

turboxray

@slider1983 It is a fun game! And the visuals are so weird. So it's something different. It's got reply value.

It's just that it is popular now to just say hyperbole stuff about new homebrew even when it's clearly not even close to accurate. I saw someone say this game could be mistaken for a 32bit Saturn game. WUT.

There's nothing technical on showcase here - AT ALL. 4-5 split scrolls IS the bar for Genesis games, not exceeding it. It's not pushing or doing anything interesting with the hardware - AT ALL. It's got some funky color choices, but it's not pushing the game in anyway in the color department. The amount of enemies and stuff on screen is mostly mundane to average at best. There's almost nothing in the way of animation (bosses or enemies). A lot of repeating tiles and less details than the still shots would imply. Sound track is just good FM stuff, but not something I'd listen to outside the game. There's no real theme - and stages don't even have proper transitions. It just fades from one sub-section to another, like it's a hodge-podge of little stages that don't really belong or connect. Like they made little test stages for a demo.. couldn't decide how they fit together - but did it anyway. There's not much there, overall design wise. That just leaves some weird visuals/art/colors, decent music, and it plays well enough.

That doesn't mean it's a bad game.. because it definitely is NOT a bad game. Like I said, it's fun. And it's new. That itself is worth a lot. It's worth buying IMO (can't say that about all homebrew coming out).

Re: One Of The Best Modern Sega Mega Drive / Genesis Shmups Is Getting Another Cartridge Release This Month

turboxray

"When we first reviewed ZPF back in May 2025, we awarded it an 8/10 and called it "a masterpiece of programming" and "a shmup experience which can easily be ranked with the very best 16-bit gaming has ever seen"."

^Which is pure BS. Look, it's a fine homebrew game.

But people need to stop with the BS. There's nothing about this game that's top tier. Matter of fact, it's easy to see some of its amateurish design peek through. Calling it a master-piece and one best shumps on the system.. does a HUGHE dis-service to the top tier games in the system's library.

Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out

turboxray

Who exactly is the target audience for this??? Real hucard (pce and TG16) games are NOT cheap. If you have those games, then you have the means to own the real thing (a base PCE costs $60-$100 USD). If you play it with a flash card like a TeD.. might as well get a Mister or something else. At least the Analogue Duo plays CDs.. so there is that (and that's still niche audience, again same reason) - but then again I know people that don't trust putting their expensive game CDs in something like the Duo just to get scratched up (because of the auto-feed mechanism).

Re: "Missing" Genesis Beat 'Em Up Paprium Is Finally Playable Under Emulation

turboxray

@ArcadeRacingCENTRAL I'd go further than that and say it is special. There's a LOT cram'd into this game. A LOT of replay value. And 10x better than Final Fight 2 and 3 on the SNES (those games are soo boring). The author completely sucks, but the game while not perfect - is impressive and fun. People just want to hate because it's Fonzy, and I get that more than anyone - but the game itself is quite impressive IMO even with all the ***** that surrounds it (stolen art work).

Re: Anniversary: 30 Years Ago, NEC Rolled The Dice With PC-FX And Lost

turboxray

@CocktailCabinet Yeah, the PC-FX is really just a Super-SuperGrafx at heart. The 32bit processor really doesn't do anything for it. Its raster style graphic capabilities are still in-line with 16bit generation, and not a blitter graphics system like PS1, Saturn, N64, etc. Even the 3DO and Jag overpower it in the graphics department (except MPEG layer, and number of total BG layers).

Re: Sega Genesis Is Finally Capable Of SNES-Style Transparency Effects Thanks To Clever Modders

turboxray

@CocktailCabinet Yeah. Although I did a bit more than just provide some artwork haha. I designed how the original effect would work on MD (both main palettes and subpalettes - reducing it ot the smallest foot-print), mocked it up to prove it out (originally shadow/highlight was layered on top of the colored ghost to give it more colors BUT mostly use up less subpalette space on the MD), and created the assets for the MD side of it. It would have allowed 16 colors on the main ghost house layer (this demo keeps the ghost house area for TP at 7 colors), and use 16 colors of a second palette for the mono-chromatic colors. Leaving 32 free for use on anything else. Everything else is just simple grunt work; copy data (and & or | if needed). Shannon was poking around with some different takes on the original approach, like using an additional ADD to do a shift against all pixels (a different way of dividing up sections of the subpalette), and having a second S/H ghost at the same time making it more dramatic effect. But hey, at least I got a shout out hahah

Re: Footage Of Marvel Super Heroes Running On Sega Genesis Raises Eyebrows

turboxray

@BobaTheFett It doesn't add any more vram. Vram. Video ram. Specialized ram that is attached directly to the VDP, and cannot be accessed either by the CPU or the cart, or anything else beside the VDP. That means nothing on the Everdrive can connect or expand it.
So no, it doesn't add additional vram. There are a few different groups of ram on the MegaCD... none of them are vram. They're just ram. Again, vram has a very special and particular purpose, and no amount of any outside ram can substitute it. I mean, don't reply. It'll save the embarrassment on your side. But I know these things because I actually code for these retro systems. But sure, I lack mental capacity. smh

I love the fact that you think you automatically get twice the processing power from Everdrive simply by enabling MegaCD power. If only.

Re: Footage Of Marvel Super Heroes Running On Sega Genesis Raises Eyebrows

turboxray

@BobaTheFett
No "flash cart" can give the MD, let alone SNES/PCE/SMS, more vram. It's impossible. That's a lack of understanding of what VRAM is on your part. And yeah, the largest hardware sprites are 32x32 max.. larger sprites than hardware sprites.. are meta sprites (which how a lot of snes/md/pce/sms/nes games get around the hardware limit.. pretty basic stuff). Developers have been making meta-sprites for generations (including ALL NES games doing this). And quite a bit of the other stuff you've posted are just inaccurate or a complete lack of hardware understanding. This demo is written in C, not even assembly. It doesn't use any special chips. It literally is pretty simple in design - have the storage space for the frames, fit the frame uploads in the allotted vblank bandwidth time, and have the room in vram for it. This doesn't need any special chips for assistance because there's nothing they can offer for this situation. And I can guarantee you this runs on the real hardware, "stock" hardware. No SegaCD or 32x involved here. If you open up the tweet, Pyron even says as much (he always shows off stuff running on real hardware via his CRT).

Calling out Pyron as just a palette swapper? That's quite a bit of an insult. One, he's not the developer/programmer for this, but both people involved are known in the scene and have been demoing stuff on the MD for a couple of years now. You'd know this from following the MD homebrew scene.