@palpalpalpal "Words have meanings. Some have several. Such as “lecture”, which you misinterpreted here by choosing its literal meaning over the figurative one." If you want act all touched in the head, and petty, because you got corrected... that's cool too I guess. Do you need to keep going? Is your ego still bruised? The fact that you had to look any of this up.. and definitions by congress... just goes to show you have no clue about any of this. This isn't your world. Stop.
@KingMike "But does it have EMERADUDODORAGON!!? (the Japanese guy screaming the title on the SFC version)" Ohh it does.. louder, more dramatic, and without the muffling of the SNES version hahah. The cut-scenes in the PCE CD version are generally pretty dramatic.
"I'm not sure if the PCE-CD version is affected, but I have heard the original computer versions were a pretty challenging game. I just know the SFC version is really busted, making it one of the easiest RPGs I've ever played. Good though. I've heard the SFC version was extra-busted if you got all the casino prizes, which was something I've heard was also an exclusive to that version." The PCE CD version is the first in the re-imagined versions of Emerald Dragon. All other versions - FM town, x68000, MSX, etc are all based on the PC88 original. The SNES version came out after the PCE version, and is based on the PCE version from what I've played through on the SNES one. The PCE CD version is easy.. (unlimited magic, meaning unlimited healing in battle if your character doesn't die).
@palpalpalpal "No need for the lecture" You literally said, "so what’s your point?". And now you got it. And legit, that's not even a lecture - it's barely even a paragraph.
A defense contractor is a very specific term and has nothing to do with providing mail. A defense contractor provides tech, intelligence, vehicles, and arms to the defense sector of the US government.
So yes, when the title of the article says "when an arms dealer" - it's both ignorant and for attention. That's my point.
@palpalpalpal Because words have meanings. Words matter. His company, not him, is a defense contractor to the US government. An "arms dealer".. just (re)sells arms to any one. Ammunitions, guns, etc. An arms dealer is a private individual or private company that buys and re-sells arms. That's not what Anduril or the rest of the defense contractors are. Using the wrong terms makes people appear ignorant.
@infostormerdotcom This is a bit different than the Super Famicom one. They added an "overworld" to the SFC version, which dramatically brings the scale down of the world compared to the PCE version (and ALL other versions). SFC version is just cut down in a lot of areas of the game, and then updated with some very average looking modern tile work over the original look.
@slider1983 It is a fun game! And the visuals are so weird. So it's something different. It's got reply value.
It's just that it is popular now to just say hyperbole stuff about new homebrew even when it's clearly not even close to accurate. I saw someone say this game could be mistaken for a 32bit Saturn game. WUT.
There's nothing technical on showcase here - AT ALL. 4-5 split scrolls IS the bar for Genesis games, not exceeding it. It's not pushing or doing anything interesting with the hardware - AT ALL. It's got some funky color choices, but it's not pushing the game in anyway in the color department. The amount of enemies and stuff on screen is mostly mundane to average at best. There's almost nothing in the way of animation (bosses or enemies). A lot of repeating tiles and less details than the still shots would imply. Sound track is just good FM stuff, but not something I'd listen to outside the game. There's no real theme - and stages don't even have proper transitions. It just fades from one sub-section to another, like it's a hodge-podge of little stages that don't really belong or connect. Like they made little test stages for a demo.. couldn't decide how they fit together - but did it anyway. There's not much there, overall design wise. That just leaves some weird visuals/art/colors, decent music, and it plays well enough.
That doesn't mean it's a bad game.. because it definitely is NOT a bad game. Like I said, it's fun. And it's new. That itself is worth a lot. It's worth buying IMO (can't say that about all homebrew coming out).
@HammerKirby Because people like to play up and distort that connection for whatever reason - to the point where it's inaccurate. Like, it was just said in passing. No need for an article about it.
"When we first reviewed ZPF back in May 2025, we awarded it an 8/10 and called it "a masterpiece of programming" and "a shmup experience which can easily be ranked with the very best 16-bit gaming has ever seen"."
^Which is pure BS. Look, it's a fine homebrew game.
But people need to stop with the BS. There's nothing about this game that's top tier. Matter of fact, it's easy to see some of its amateurish design peek through. Calling it a master-piece and one best shumps on the system.. does a HUGHE dis-service to the top tier games in the system's library.
@Sketcz Yeah, and even if you never played it but wanted to for the first time.. it's pretty common knowledge about the original towns people - so you'd ignore their advance anyway. Which makes the point of them lying.. moot.
Inspired by a game, but made a completely different game. How is that news? I'm sure every game that came out back then was somehow inspiring to all developers at the time.
@Hairlesswookiee Porting entire games to another system is a lot of work, and little reward. Unless the port is truly something special, and adds something new - not really worth the time IMO. I'm happy just seeing the demos. FYI: Batman and Sunset Riders are written from the ground up - not like what infidelity is doing for the SNES (which is more of a hack than a port).
This is just stupid ridiculous. Why even bother with a c64 at that point? Just put whatever processor you want at this point. This is neither impressive or interesting.. it's just absurd.
Who exactly is the target audience for this??? Real hucard (pce and TG16) games are NOT cheap. If you have those games, then you have the means to own the real thing (a base PCE costs $60-$100 USD). If you play it with a flash card like a TeD.. might as well get a Mister or something else. At least the Analogue Duo plays CDs.. so there is that (and that's still niche audience, again same reason) - but then again I know people that don't trust putting their expensive game CDs in something like the Duo just to get scratched up (because of the auto-feed mechanism).
@avcrypt Others have been experiencing with RP2040 and RP2350 as mappers and addons for carts for a few years now. Someone even wrote a rom emulator with it.
@ArcadeRacingCENTRAL I'd go further than that and say it is special. There's a LOT cram'd into this game. A LOT of replay value. And 10x better than Final Fight 2 and 3 on the SNES (those games are soo boring). The author completely sucks, but the game while not perfect - is impressive and fun. People just want to hate because it's Fonzy, and I get that more than anyone - but the game itself is quite impressive IMO even with all the ***** that surrounds it (stolen art work).
"Arms dealer" and "defense contractor" are two VERY different things. Putting "arms dealer" in the headline just feels like sensationalism, regardless of your opinion of him or anything related to defense and war. Use accurate terms.
@CocktailCabinet Yeah, the PC-FX is really just a Super-SuperGrafx at heart. The 32bit processor really doesn't do anything for it. Its raster style graphic capabilities are still in-line with 16bit generation, and not a blitter graphics system like PS1, Saturn, N64, etc. Even the 3DO and Jag overpower it in the graphics department (except MPEG layer, and number of total BG layers).
@slider1983 Sure there is! Pay the low fee and include it. Typically how businesses work. It doesn't look like Vic is blocking anything (whether you like the guy or not).
@slider1983 Are you guys done waxing over insignificant details? Because the most important thing here.. is WHY even do a physical re-release of this game to begin with hahah. This game is SOOOO mediocre.. who is even the audience for this thing?
This is a pretty great news and all the comments can talk about is how the Brits and the EU-like are miff'd that the Sega Genesis is the Sega Genesis. lolol
@jamess They are not screwed. This WAS their plan all along. They knew Sega was going to get involved, and now they'll use that as an excuse to say all the money is tied up and spent on this "system" (which is complete fake btw).. and can't refund anymore. This is classic scam. Not novel at all. "It's not our fault"
@Axelay71 Emulation exists. Mister exists. SHD3 Pro that adds SGX support to your base PCE exists. SGX add more than just a "bit more grunt". I develop on both the SGX and PCE. The SGX has more "grunt" than the MD (and even the SNES, minus mode7 and transparencies).
People need to stop calling this "fake HDMA". It's literally just traditional tried and true "interrupts".. and that's how it was done before the SNES decided to use a more efficient way of hsync register updates.
@Axelay71 Already happened on NES. And it does a lot more than what this article is showing off. It's quite impressive (not the warping part, but over all performance part).
@CocktailCabinet Yeah. Although I did a bit more than just provide some artwork haha. I designed how the original effect would work on MD (both main palettes and subpalettes - reducing it ot the smallest foot-print), mocked it up to prove it out (originally shadow/highlight was layered on top of the colored ghost to give it more colors BUT mostly use up less subpalette space on the MD), and created the assets for the MD side of it. It would have allowed 16 colors on the main ghost house layer (this demo keeps the ghost house area for TP at 7 colors), and use 16 colors of a second palette for the mono-chromatic colors. Leaving 32 free for use on anything else. Everything else is just simple grunt work; copy data (and & or | if needed). Shannon was poking around with some different takes on the original approach, like using an additional ADD to do a shift against all pixels (a different way of dividing up sections of the subpalette), and having a second S/H ghost at the same time making it more dramatic effect. But hey, at least I got a shout out hahah
@sdelfin Because this a chain "glitch". And later arcade versions removed it (CPS-2). Chain combos still exist in the other home ports (SNES and PCE). This is probably the most misleading thing on the internet haha.
Comments 53
Re: The Zelda Adventure Nintendo Would Rather Forget Is Getting A Fan-Made Remaster
@slider1983 The perfect answer!
Re: Taito's PS2 Remake Of 'Ys V' Is Now Fully Playable From Start To Finish In English, Thanks To A New Fan Translation
@PowerPandaMods The snes version is rough. This looks pretty decent alternative
Re: The Zelda Adventure Nintendo Would Rather Forget Is Getting A Fan-Made Remaster
@Sketcz How... why... do you love the CDI so much 😅
Re: Sonic Comes To The Commodore Amiga (In Tech Demo Form, At Least)
@Saki-Endo The game was developed with Scorpion Engine, not hand optimized assembly. That probably accounts for some things.
Re: What Happens When An Arms Dealer Publishes Your Video Game?
@palpalpalpal
"Words have meanings. Some have several. Such as “lecture”, which you misinterpreted here by choosing its literal meaning over the figurative one."
If you want act all touched in the head, and petty, because you got corrected... that's cool too I guess. Do you need to keep going? Is your ego still bruised? The fact that you had to look any of this up.. and definitions by congress... just goes to show you have no clue about any of this. This isn't your world. Stop.
Re: 1994 PC Engine RPG 'Emerald Dragon' Has Been Translated Into English
@KingMike
"But does it have EMERADUDODORAGON!!? (the Japanese guy screaming the title on the SFC version)"
Ohh it does.. louder, more dramatic, and without the muffling of the SNES version hahah. The cut-scenes in the PCE CD version are generally pretty dramatic.
"I'm not sure if the PCE-CD version is affected, but I have heard the original computer versions were a pretty challenging game. I just know the SFC version is really busted, making it one of the easiest RPGs I've ever played. Good though.
I've heard the SFC version was extra-busted if you got all the casino prizes, which was something I've heard was also an exclusive to that version."
The PCE CD version is the first in the re-imagined versions of Emerald Dragon. All other versions - FM town, x68000, MSX, etc are all based on the PC88 original. The SNES version came out after the PCE version, and is based on the PCE version from what I've played through on the SNES one. The PCE CD version is easy.. (unlimited magic, meaning unlimited healing in battle if your character doesn't die).
Re: What Happens When An Arms Dealer Publishes Your Video Game?
@palpalpalpal
"No need for the lecture"
You literally said, "so what’s your point?". And now you got it. And legit, that's not even a lecture - it's barely even a paragraph.
A defense contractor is a very specific term and has nothing to do with providing mail. A defense contractor provides tech, intelligence, vehicles, and arms to the defense sector of the US government.
So yes, when the title of the article says "when an arms dealer" - it's both ignorant and for attention. That's my point.
Re: What Happens When An Arms Dealer Publishes Your Video Game?
@palpalpalpal Because words have meanings. Words matter. His company, not him, is a defense contractor to the US government. An "arms dealer".. just (re)sells arms to any one. Ammunitions, guns, etc. An arms dealer is a private individual or private company that buys and re-sells arms. That's not what Anduril or the rest of the defense contractors are. Using the wrong terms makes people appear ignorant.
Re: 1994 PC Engine RPG 'Emerald Dragon' Has Been Translated Into English
@infostormerdotcom This is a bit different than the Super Famicom one. They added an "overworld" to the SFC version, which dramatically brings the scale down of the world compared to the PCE version (and ALL other versions). SFC version is just cut down in a lot of areas of the game, and then updated with some very average looking modern tile work over the original look.
Re: Review: Final Fight MD (Mega Drive) - Arguably The Best Version Of Capcom's Belt-Scrolling Classic
@h3s The x68k is not perfect. There's only like 2-3 enemies on screen at a time. Pixels and colors, sure. But it feels barren compared to the arcade.
Re: One Of The Best Modern Sega Mega Drive / Genesis Shmups Is Getting Another Cartridge Release This Month
@slider1983 It is a fun game! And the visuals are so weird. So it's something different. It's got reply value.
It's just that it is popular now to just say hyperbole stuff about new homebrew even when it's clearly not even close to accurate. I saw someone say this game could be mistaken for a 32bit Saturn game. WUT.
There's nothing technical on showcase here - AT ALL. 4-5 split scrolls IS the bar for Genesis games, not exceeding it. It's not pushing or doing anything interesting with the hardware - AT ALL. It's got some funky color choices, but it's not pushing the game in anyway in the color department. The amount of enemies and stuff on screen is mostly mundane to average at best. There's almost nothing in the way of animation (bosses or enemies). A lot of repeating tiles and less details than the still shots would imply. Sound track is just good FM stuff, but not something I'd listen to outside the game. There's no real theme - and stages don't even have proper transitions. It just fades from one sub-section to another, like it's a hodge-podge of little stages that don't really belong or connect. Like they made little test stages for a demo.. couldn't decide how they fit together - but did it anyway. There's not much there, overall design wise. That just leaves some weird visuals/art/colors, decent music, and it plays well enough.
That doesn't mean it's a bad game.. because it definitely is NOT a bad game. Like I said, it's fun. And it's new. That itself is worth a lot. It's worth buying IMO (can't say that about all homebrew coming out).
Re: One Of The Best Modern Sega Mega Drive / Genesis Shmups Is Getting Another Cartridge Release This Month
@PopetheRev28 And intelligence is not your strong point. Keep on pluck'n that chicken.
Re: "It Should Have Been Ours" - Street Fighter 2 Was Supposed To Be A TurboGrafx-16 Exclusive, Claims Former TTI President
@delt75 It's 2025. Everybody and their mother should be familiar with the PC-Engine by now.
Re: Ninja Gaiden Director Confirms Castlevania Was A Big Influence
@HammerKirby Because people like to play up and distort that connection for whatever reason - to the point where it's inaccurate. Like, it was just said in passing. No need for an article about it.
Re: One Of The Best Modern Sega Mega Drive / Genesis Shmups Is Getting Another Cartridge Release This Month
"When we first reviewed ZPF back in May 2025, we awarded it an 8/10 and called it "a masterpiece of programming" and "a shmup experience which can easily be ranked with the very best 16-bit gaming has ever seen"."
^Which is pure BS. Look, it's a fine homebrew game.
But people need to stop with the BS. There's nothing about this game that's top tier. Matter of fact, it's easy to see some of its amateurish design peek through. Calling it a master-piece and one best shumps on the system.. does a HUGHE dis-service to the top tier games in the system's library.
Re: The Best Version Of Castlevania II Is Being Ported To The SNES
I think Bisqwit passed away a few years ago.
Re: The Best Version Of Castlevania II Is Being Ported To The SNES
@Sketcz Yeah, and even if you never played it but wanted to for the first time.. it's pretty common knowledge about the original towns people - so you'd ignore their advance anyway. Which makes the point of them lying.. moot.
Re: "It Should Have Been Ours" - Street Fighter 2 Was Supposed To Be A TurboGrafx-16 Exclusive, Claims Former TTI President
@delt75 I mean, most likely. In Japan, the three button pad was released for Forgotten Worlds.. although like 90% benefits from it too.
Re: Ninja Gaiden Director Confirms Castlevania Was A Big Influence
Inspired by a game, but made a completely different game. How is that news? I'm sure every game that came out back then was somehow inspiring to all developers at the time.
Re: Donkey Kong Country On The Sega Genesis? Not Quite, But Feel Free To Dream Regardless
@Hairlesswookiee Porting entire games to another system is a lot of work, and little reward. Unless the port is truly something special, and adds something new - not really worth the time IMO. I'm happy just seeing the demos. FYI: Batman and Sunset Riders are written from the ground up - not like what infidelity is doing for the SNES (which is more of a hack than a port).
Re: This Modder Has Revived Imagine's Infamous 'Megagame' Add-On Concept, And The Results Are Jaw-Dropping
This is just stupid ridiculous. Why even bother with a c64 at that point? Just put whatever processor you want at this point. This is neither impressive or interesting.. it's just absurd.
Re: Castlevania-Inspired 'Lady Dracula' Promises A Transformative Take On The Classicvania Formula
I can't decide if it looks like garbage or just a not-so-good wanna-be retro generic look. Somewhere in between.
Re: Golden Axe Is Being Unofficially Ported To The Atari 2600
Still looks better than the PC-Engine version hahah
Re: "With Love, Anything Is Possible" - Could Parodius Finally Get A Genesis / Mega Drive Port?
You got a three screen shot mock-up and somehow this is a news article. Things starting to run dry or what?
Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out
Who exactly is the target audience for this??? Real hucard (pce and TG16) games are NOT cheap. If you have those games, then you have the means to own the real thing (a base PCE costs $60-$100 USD). If you play it with a flash card like a TeD.. might as well get a Mister or something else. At least the Analogue Duo plays CDs.. so there is that (and that's still niche audience, again same reason) - but then again I know people that don't trust putting their expensive game CDs in something like the Duo just to get scratched up (because of the auto-feed mechanism).
Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear
@avcrypt Others have been experiencing with RP2040 and RP2350 as mappers and addons for carts for a few years now. Someone even wrote a rom emulator with it.
Re: "Missing" Genesis Beat 'Em Up Paprium Now Playable On Original Hardware Thanks To The Mega Everdrive Pro
@WileyDragonfly Put the crack pipe down
Re: "Missing" Genesis Beat 'Em Up Paprium Is Finally Playable Under Emulation
@ArcadeRacingCENTRAL I'd go further than that and say it is special. There's a LOT cram'd into this game. A LOT of replay value. And 10x better than Final Fight 2 and 3 on the SNES (those games are soo boring). The author completely sucks, but the game while not perfect - is impressive and fun. People just want to hate because it's Fonzy, and I get that more than anyone - but the game itself is quite impressive IMO even with all the ***** that surrounds it (stolen art work).
Re: This "Lost" Zelda Commercial Is A Million Times Better Than The Ones Nintendo Gave Us
"Capsyst has taken steps to fix this"
The content is great, but they didn't "fix" anything haha. This doesn't change anything.
Re: What Happens When An Arms Dealer Publishes Your Video Game?
"Arms dealer" and "defense contractor" are two VERY different things. Putting "arms dealer" in the headline just feels like sensationalism, regardless of your opinion of him or anything related to defense and war. Use accurate terms.
Re: Nasir Gebelli, The Elusive Programming Genius Behind Final Fantasy, Thinks Coding The Games Was "Simple"
@Dr_Lugae What's impressive about it? I mean, code wise? Design wise - sure.. but he didn't design the game - just programmed it.
Re: Yuzo Koshiro Breaks Tradition With The Title Of Earthion's Opening Song
@Steel76 It even has that famed Konami "orchestra hit" haha.
Re: Anniversary: 30 Years Ago, NEC Rolled The Dice With PC-FX And Lost
@CocktailCabinet Yeah, the PC-FX is really just a Super-SuperGrafx at heart. The 32bit processor really doesn't do anything for it. Its raster style graphic capabilities are still in-line with 16bit generation, and not a blitter graphics system like PS1, Saturn, N64, etc. Even the 3DO and Jag overpower it in the graphics department (except MPEG layer, and number of total BG layers).
Re: Working Designs Co-Founder Responds To Lunar Voice Actor's Comments On Ownership Of Localisations
@jesse_dylan Sometimes literal translations can be REALLY dry. I mean, unless you like your translations like you like your British humor...
Re: Working Designs Co-Founder Responds To Lunar Voice Actor's Comments On Ownership Of Localisations
@slider1983 Sure there is! Pay the low fee and include it. Typically how businesses work. It doesn't look like Vic is blocking anything (whether you like the guy or not).
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
@montrayjak Not Genesis Drive?
Re: Sol-Deace Is Finally Being Released On The Sega Mega Drive In Japan Next Year
@slider1983 Are you guys done waxing over insignificant details? Because the most important thing here.. is WHY even do a physical re-release of this game to begin with hahah. This game is SOOOO mediocre.. who is even the audience for this thing?
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
This is a pretty great news and all the comments can talk about is how the Brits and the EU-like are miff'd that the Sega Genesis is the Sega Genesis. lolol
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
@SilentBluntman So do you say Geneziz?
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
@MrPeanutbutterz Imagine thinking the word "genesis" only refers to a bible or rock band. Where's the Star Trek love?
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
@Damo That isn't a requirement tho
Re: To The Shock Of Absolutely Nobody, Sega Is Trying To Shut Down The SuperSega FPGA Project
@jamess They are not screwed. This WAS their plan all along. They knew Sega was going to get involved, and now they'll use that as an excuse to say all the money is tied up and spent on this "system" (which is complete fake btw).. and can't refund anymore. This is classic scam. Not novel at all. "It's not our fault"
Re: Neo Geo Classic Magician Lord Gets Tentative Fan Port To NEC SuperGrafx
@Axelay71 Emulation exists. Mister exists. SHD3 Pro that adds SGX support to your base PCE exists. SGX add more than just a "bit more grunt". I develop on both the SGX and PCE. The SGX has more "grunt" than the MD (and even the SNES, minus mode7 and transparencies).
Re: Think The NES Can't Handle Mode 7? Think Again
People need to stop calling this "fake HDMA". It's literally just traditional tried and true "interrupts".. and that's how it was done before the SNES decided to use a more efficient way of hsync register updates.
Re: Think The NES Can't Handle Mode 7? Think Again
@Axelay71 Already happened on NES. And it does a lot more than what this article is showing off. It's quite impressive (not the warping part, but over all performance part).
Re: Neo Geo Classic Magician Lord Gets Tentative Fan Port To NEC SuperGrafx
@Axelay71 The SuperGRAFX has a CDROM attachment and can run with the Arcade Card
Re: Sega Genesis Is Finally Capable Of SNES-Style Transparency Effects Thanks To Clever Modders
@CocktailCabinet Yeah. Although I did a bit more than just provide some artwork haha. I designed how the original effect would work on MD (both main palettes and subpalettes - reducing it ot the smallest foot-print), mocked it up to prove it out (originally shadow/highlight was layered on top of the colored ghost to give it more colors BUT mostly use up less subpalette space on the MD), and created the assets for the MD side of it. It would have allowed 16 colors on the main ghost house layer (this demo keeps the ghost house area for TP at 7 colors), and use 16 colors of a second palette for the mono-chromatic colors. Leaving 32 free for use on anything else. Everything else is just simple grunt work; copy data (and & or | if needed). Shannon was poking around with some different takes on the original approach, like using an additional ADD to do a shift against all pixels (a different way of dividing up sections of the subpalette), and having a second S/H ghost at the same time making it more dramatic effect. But hey, at least I got a shout out hahah
Re: Analogue Duo Is Shipping On December 11th
@KillerBOB You probably missed this but it plays actual HUCARDs and CDs. You know, the physical media? The Mister does not.
Re: Did You Know SNES Street Fighter II Is Missing A Key Feature Of The Arcade Original?
@sdelfin Because this a chain "glitch". And later arcade versions removed it (CPS-2). Chain combos still exist in the other home ports (SNES and PCE). This is probably the most misleading thing on the internet haha.
Re: Did You Know SNES Street Fighter II Is Missing A Key Feature Of The Arcade Original?
Key feature? Way to misunderstand what this really is - it's a bug. And they fixed it in the later arcade releases. But yeah.."key feature" hahah.