Comments 61

Re: Why Should Sega Have All The Fun? Looks Like The SNES Is Getting A Castlevania: Symphony Of The Night Port, Too

turboxray

@UtopiaNemo Since you have reading comprehension failure, let me quote myself:
"It would have been a fraction of the original PS1 game."

The see the past tense there? That means my statement, which is a reply to someone else saying this should have come out for the SNES bitd, is in that context. Rom sizes were definitely limited back then, and costly too.

Nowadays? Of course you can do whatever you want - assuming you got the skill to make a mapper or find someone to do it for you. Or cheat and use the MSU-1 + cart ram. But you can't SIMPLY just put a 64megabyte rom setup on the snes. It doesn't have the address range for it, and no emulator supports that. And you've excluded anyone who has a flash card already. What you can theoretically do and what is practical.. are two very different things. Ask me how I know.

So saying "Flash ROMs can be whatever size".. that's a false statement for BITD, and that's an ignorant statement for the system today.

Re: Why Should Sega Have All The Fun? Looks Like The SNES Is Getting A Castlevania: Symphony Of The Night Port, Too

turboxray

@ChromaticDracula As a cart? It would have been a fraction of the original PS1 game. This needs an insane cart size or a SNES CD. Even if you dial the graphics back for the SNES to handle - there's just too assets in the original. It would have to be seriously watered down to fit on a cart. This is why the MD "version" took a different approach and making a cut-down mostly action only version (missing a lot of the levels).

Re: "They Really Hated It" - The Battle To Get British English Into Dragon Quest VIII

turboxray

@Guru_Larry "Scottish/Welsh/Irish"
Ohh please, noooo. Hahaha.

"But I remember hearing in the '80s, a lot of cartoons would hire Canadian voice actors as an inbetween the American/British accents"
That's the dumbest thing I've ever heard. Have you ever listened to Canadians talk? Outside a few vowel shifts in some words, it's basically American accents without any seasoning.

Re: What Happens When An Arms Dealer Publishes Your Video Game?

turboxray

@palpalpalpal
"Words have meanings. Some have several. Such as “lecture”, which you misinterpreted here by choosing its literal meaning over the figurative one."
If you want act all touched in the head, and petty, because you got corrected... that's cool too I guess. Do you need to keep going? Is your ego still bruised? The fact that you had to look any of this up.. and definitions by congress... just goes to show you have no clue about any of this. This isn't your world. Stop.

Re: 1994 PC Engine RPG 'Emerald Dragon' Has Been Translated Into English

turboxray

@KingMike
"But does it have EMERADUDODORAGON!!? (the Japanese guy screaming the title on the SFC version)"
Ohh it does.. louder, more dramatic, and without the muffling of the SNES version hahah. The cut-scenes in the PCE CD version are generally pretty dramatic.

"I'm not sure if the PCE-CD version is affected, but I have heard the original computer versions were a pretty challenging game. I just know the SFC version is really busted, making it one of the easiest RPGs I've ever played. Good though.
I've heard the SFC version was extra-busted if you got all the casino prizes, which was something I've heard was also an exclusive to that version."
The PCE CD version is the first in the re-imagined versions of Emerald Dragon. All other versions - FM town, x68000, MSX, etc are all based on the PC88 original. The SNES version came out after the PCE version, and is based on the PCE version from what I've played through on the SNES one. The PCE CD version is easy.. (unlimited magic, meaning unlimited healing in battle if your character doesn't die).

Re: What Happens When An Arms Dealer Publishes Your Video Game?

turboxray

@palpalpalpal
"No need for the lecture"
You literally said, "so what’s your point?". And now you got it. And legit, that's not even a lecture - it's barely even a paragraph.

A defense contractor is a very specific term and has nothing to do with providing mail. A defense contractor provides tech, intelligence, vehicles, and arms to the defense sector of the US government.

So yes, when the title of the article says "when an arms dealer" - it's both ignorant and for attention. That's my point.

Re: What Happens When An Arms Dealer Publishes Your Video Game?

turboxray

@palpalpalpal Because words have meanings. Words matter. His company, not him, is a defense contractor to the US government. An "arms dealer".. just (re)sells arms to any one. Ammunitions, guns, etc. An arms dealer is a private individual or private company that buys and re-sells arms. That's not what Anduril or the rest of the defense contractors are. Using the wrong terms makes people appear ignorant.

Re: 1994 PC Engine RPG 'Emerald Dragon' Has Been Translated Into English

turboxray

@infostormerdotcom This is a bit different than the Super Famicom one. They added an "overworld" to the SFC version, which dramatically brings the scale down of the world compared to the PCE version (and ALL other versions). SFC version is just cut down in a lot of areas of the game, and then updated with some very average looking modern tile work over the original look.

Re: One Of The Best Modern Sega Mega Drive / Genesis Shmups Is Getting Another Cartridge Release This Month

turboxray

@slider1983 It is a fun game! And the visuals are so weird. So it's something different. It's got reply value.

It's just that it is popular now to just say hyperbole stuff about new homebrew even when it's clearly not even close to accurate. I saw someone say this game could be mistaken for a 32bit Saturn game. WUT.

There's nothing technical on showcase here - AT ALL. 4-5 split scrolls IS the bar for Genesis games, not exceeding it. It's not pushing or doing anything interesting with the hardware - AT ALL. It's got some funky color choices, but it's not pushing the game in anyway in the color department. The amount of enemies and stuff on screen is mostly mundane to average at best. There's almost nothing in the way of animation (bosses or enemies). A lot of repeating tiles and less details than the still shots would imply. Sound track is just good FM stuff, but not something I'd listen to outside the game. There's no real theme - and stages don't even have proper transitions. It just fades from one sub-section to another, like it's a hodge-podge of little stages that don't really belong or connect. Like they made little test stages for a demo.. couldn't decide how they fit together - but did it anyway. There's not much there, overall design wise. That just leaves some weird visuals/art/colors, decent music, and it plays well enough.

That doesn't mean it's a bad game.. because it definitely is NOT a bad game. Like I said, it's fun. And it's new. That itself is worth a lot. It's worth buying IMO (can't say that about all homebrew coming out).

Re: One Of The Best Modern Sega Mega Drive / Genesis Shmups Is Getting Another Cartridge Release This Month

turboxray

"When we first reviewed ZPF back in May 2025, we awarded it an 8/10 and called it "a masterpiece of programming" and "a shmup experience which can easily be ranked with the very best 16-bit gaming has ever seen"."

^Which is pure BS. Look, it's a fine homebrew game.

But people need to stop with the BS. There's nothing about this game that's top tier. Matter of fact, it's easy to see some of its amateurish design peek through. Calling it a master-piece and one best shumps on the system.. does a HUGHE dis-service to the top tier games in the system's library.

Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out

turboxray

Who exactly is the target audience for this??? Real hucard (pce and TG16) games are NOT cheap. If you have those games, then you have the means to own the real thing (a base PCE costs $60-$100 USD). If you play it with a flash card like a TeD.. might as well get a Mister or something else. At least the Analogue Duo plays CDs.. so there is that (and that's still niche audience, again same reason) - but then again I know people that don't trust putting their expensive game CDs in something like the Duo just to get scratched up (because of the auto-feed mechanism).

Re: "Missing" Genesis Beat 'Em Up Paprium Is Finally Playable Under Emulation

turboxray

@ArcadeRacingCENTRAL I'd go further than that and say it is special. There's a LOT cram'd into this game. A LOT of replay value. And 10x better than Final Fight 2 and 3 on the SNES (those games are soo boring). The author completely sucks, but the game while not perfect - is impressive and fun. People just want to hate because it's Fonzy, and I get that more than anyone - but the game itself is quite impressive IMO even with all the ***** that surrounds it (stolen art work).

Re: Anniversary: 30 Years Ago, NEC Rolled The Dice With PC-FX And Lost

turboxray

@CocktailCabinet Yeah, the PC-FX is really just a Super-SuperGrafx at heart. The 32bit processor really doesn't do anything for it. Its raster style graphic capabilities are still in-line with 16bit generation, and not a blitter graphics system like PS1, Saturn, N64, etc. Even the 3DO and Jag overpower it in the graphics department (except MPEG layer, and number of total BG layers).

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