
While the PC Engine / TG-16 might not have won the console war, it was a popular enough system to claim second place in Japan (beating the Genesis / Mega Drive in that region) and secure a significant number of fans in the West – so much so that it benefitted from a micro-console release in 2020.
NEC and Hudson Soft – the two companies behind the PC Engine – were well-placed to build on its success with their next machine, but when it arrived in 1994, the 32-bit PC-FX proved to be one of the industry's most notable hardware flops.
While its rivals Sega, Sony, and Nintendo all pinpointed 3D graphics as the future of interactive entertainment, NEC and Hudson bet on the wrong horse entirely and built the PC-FX a "Direct Memory Access" machine. Rather than pushing data from the CD through the CPU bus, the PC-FX channelled the information to the video-out port via a sequencer, rendering chip, and video encoding processor.

The upshot was that PC-FX could produce fast and high-quality video footage. While other consoles used compressed MPEG video playback, NEC and Hudson went with a more memory-intensive JPEG system, displaying a different high-quality still image for each frame of animation at 30 frames a second.
The console hosted a wide range of anime-style games with attractive video sequences but lacked any kind of 3D grunt – a curious miscalculation for NEC and Hudson when you consider how they had shaken up the Japanese market with the powerful PC Engine less than a decade earlier.
While it sold poorly – around 300,000 units, according to reports – PC-FX managed to hang on until 1998, when its final game, the dating sim First Kiss Story, hit Japanese store shelves.
Comments 4
Unfortunate it only had about 60 games, and it has a reputation like NEC's computer platform PC-98 of hosting a large amount of erotic content.
I do remember RetroPals were once looking for content for their "mascot platformer" series and could find just a single game on the console that fit their criteria (and it wasn't Vajra Fight, which they played and decided it didn't have enough platforms).
NEC never could figure out how to follow up the PC Engine. The Supergrafx might have been something if they built compatibility into the Duo consoles, but the PC-FX never stood a chance in 1994 with those specs.
Unironically one of my favourite console shell designs, though.
@CocktailCabinet Yeah, the PC-FX is really just a Super-SuperGrafx at heart. The 32bit processor really doesn't do anything for it. Its raster style graphic capabilities are still in-line with 16bit generation, and not a blitter graphics system like PS1, Saturn, N64, etc. Even the 3DO and Jag overpower it in the graphics department (except MPEG layer, and number of total BG layers).
Love the look of the PC-FX, just wish it would of been Super CD compatible & Hu-card slot. Would of had one in a heart beat.
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