@slider1983 of course human-written articles can be biased, but if you know the writer’s work you can factor that into how you read their take on whatever it is.
Back in the day, I got to know what styles of games the writers on, for example, Your Sinclair liked so would know that if a certain writer liked a game then I probably would too. And that continues today where I know that if Mark Kermode likes a film there’s a good chance I will too.
But with AI I’ve no idea where or who it’s scraping its thoughts from, or if it’s even hallucinating.
I’m sad enough to argue with Google AI when I notice that it’s brought up a load of crap in response to my (non-AI focussed) search and it’s not surprising how often it replies with “You’re absolutely right, I was confusing X with Y!” 🤦
I do think that if someone’s going to use AI, that’s a fairly decent reason, using it to create conversion scripts (apart from the environmental impact in general of course).
Just like @LowDefAI said, but I didn’t see their reply till after I posted!
@slider1983 TE articles are written by humans who care about her words they’re using.
AI-written articles care about what they’ve scraped off other websites and write with no actual human thought about what they like.
That’s the huge difference. There’s no pros to listening to a website scraper that manages to sound vaguely human vs an actual human who has played a game.
For god’s sake Sega, just employ ad people who can use Photoshop to create decent ad images using the real content they’ve been given! Not everything should be a quick solution, using actual human talent is a good thing.
I hadn’t bought a football game since Sensi on the PC, but decided to get this for my Japanese N64 after reading how good it was. And boy, was it great! Controls were excellent, using the buttons on the N64 pad really well, and as you say the Japanese commentary describing the play was just sublime (conna kicku desu! Thru pass! Goal, goal, perfecto goal!). Now I’m going to have to dig my cart out and give it a go this week…
The thing is, EDGE published some very decent Spectrum games and software back in the day (Fairlight, Bobby Bearing, The Artist, none written by Langdell of course) but it’s just ridiculous and disappointing how Langdell decided to make his future money off claiming copyright over the word “edge”.
So that update completely contradicts what the original statement said. Before, they said gen AI would be used for background assets which would be reviewed by the team. Now they’re saying everythjjgninnthe final game will be original.
In which case, what’s the point of wasting time using AI for graphics which will be completely redone after “review”, rather than just letting artists be creative from the beginning?
I know some will say AI can be used for inspiration but frankly if you’re a game artist and can’t come up with decent background art for a city without getting a machine to throw ideas at you, maybe it’s not the right role for you.
I mean, I get what they’re saying, but it’s not really a shareware twist! It’s what they’ve done with the previous Indie Heroes collections, releasing each game for free for a month (or longer if you don’t update the console) then replacing it with another game from the upcoming cart.
Although I guess it’s the first time they’ve not included the full game as the monthly freebie. So ok, maybe it is more like shareware then haha
The 2 spinner + game price seems inflated compared to the difference between game only and game + 1 spinner…it’s an extra 80 euro (or 100 euro compared to early bird) for the second controller.
Great review of a great collection, and I don’t even mind having the Vic-20 and C64 versions of some of the games as they do play differently.
But there’s a fatal bug in Sheep in Space just now where, when you get a hiscore, it asks you to type in your name but you can’t bring up an onscreen keyboard, and if you press Y to skip a few letters the game freezes, so you can’t get a hiscore and continue to play the game. Evercade say they’re looking into it.
@mjparker77 yeah, it was a pretty straight port for, what I’ve seen, all single colour sprites, just a direct translation from the Spectrum. And I notice the screenshot has gone form the review now!
Great comprehensive review @Damo ! Just one correction, the 2600+ didn’t originally ship with a wireless joystick, it came with a wired CX40+. Not sure if it comes with one now though.
@metaphysician at least David Crane is still making actual Atari 2600 games through Audacity, the latest of which came out in the last couple of weeks. I don’t think he should be lumped in with the likes of Tallarico’s Amico embarrassment…
I would absolutely love this cos of the paddle, spinner, trackball and numpad controls, but your point about Tempest not displaying properly (like Space invaders on Super Pocket Taito) along with the screenshot showing the issue, has put me off for now.
@Weez totally, and within that I would add that coding is a major aspect of how a game feels, so using AI to create game code risks altering how a game plays and feels, and adds roadblocks to human intervention as programmers will struggle to read and alter AI-produced code (although I know that human-produced code often lacks helpful commenting!)
@axelhander the issue is that in the creative arts AI isn’t going to be used to take the drudgery out of work, it’s going to be used to create content more quickly and cheaply, thereby putting creatives out of work.
You can’t totally blame Peter Molyneux for selling to EA and then going off to form Lionhead, but EA really did screw over Bullfrog. Excellent article, I remember seeing articles about MIST, really interesting to find out more about it so many years later.
That’s a great selection of Llamasoft games, not quite as many as on The Jeff Minter Story (I can see why his Jaguar games weren’t included!) but still an excellent selection.
Given that this cart runs on an actual SNES I still think this is pretty cool, even if it’s brute forcing a solution to running Doom more impressively…
Great to read this research! It sounds like we may never know what happed to this game, it at least there’s some video evidence of it…and it seems like Rare didn’t take much interest during development as they should have (although this may be similar to how they use external dev teams during Rare’s lifespan)
I’d forgotten about this ad, as a gamer it was very confusing at the time, but no more so than the Alien Girl ads for PS1 before it! RIP David Lynch, recently rewatched all seasons of Twin Peaks with my daughter and we both loved it (so much so she bought a Twin Peaks jacket).
I only just saw this article today, absolutely love that letter from “Sega”! It ranks alongside “Please excuse Jimmy from PE as he has a sore leg. Signed, my parents”
Putting the price of newly produced carts up makes sense, but am I missing something, or does increasing the price of stock that retailers have already purchased not just mean that the extra profit goes to the retailer and not to Blaze? So that won’t benefit Blaze at all.
Re: your comment about the stubby stick on the controllers not being the best, assuming they’re the same as the original 7800 UK controllers then you can unscrew the stick and use just the pad definitely works better for a lot of games!
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Re: We're Finally Getting A Naomi Port For Dreamcast, But The Monkey's Paw Curls
@occamyDG or you could just not read them if they bother you so much.
Re: Atari & Twin Galaxies Are Teaming Up To Launch A New Atari World Championship
I think it’s an excellent idea, bringing back memories of when Jaz Rignall won the UK Video Arcade Game Championship in 1983.
Having a live final (hopefully on original hardware) means it comes down to proper skill.
I’m a big fan of hiscore competitions, AtariAge has ongoing ones for each Atari console on their website.
Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website
@slider1983 of course human-written articles can be biased, but if you know the writer’s work you can factor that into how you read their take on whatever it is.
Back in the day, I got to know what styles of games the writers on, for example, Your Sinclair liked so would know that if a certain writer liked a game then I probably would too. And that continues today where I know that if Mark Kermode likes a film there’s a good chance I will too.
But with AI I’ve no idea where or who it’s scraping its thoughts from, or if it’s even hallucinating.
I’m sad enough to argue with Google AI when I notice that it’s brought up a load of crap in response to my (non-AI focussed) search and it’s not surprising how often it replies with “You’re absolutely right, I was confusing X with Y!” 🤦
Re: Magic: The Gathering On Dreamcast Gets A (Slightly) AI-Assisted English Translation
I do think that if someone’s going to use AI, that’s a fairly decent reason, using it to create conversion scripts (apart from the environmental impact in general of course).
Just like @LowDefAI said, but I didn’t see their reply till after I posted!
Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website
@Thad I’ve no idea, but speaking for myself I’d rather see human thoughts on something than an aggregated review created by an AI.
Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website
@slider1983 I’m pretty sure AI has bias as well.
And I’d rather consider human bias (as I know this site) than have to think about AI bias where I don’t have a clue how it comes to its decisions.
Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website
@slider1983 TE articles are written by humans who care about her words they’re using.
AI-written articles care about what they’ve scraped off other websites and write with no actual human thought about what they like.
That’s the huge difference. There’s no pros to listening to a website scraper that manages to sound vaguely human vs an actual human who has played a game.
Re: Sega Appears To Have Been Caught Using GenAI Again, This Time With Dreamcast Keychains
For god’s sake Sega, just employ ad people who can use Photoshop to create decent ad images using the real content they’ve been given! Not everything should be a quick solution, using actual human talent is a good thing.
Re: Japanese Fans Are Getting A Ganbare Goemon Collection, And We've Never Been More Jealous
@ihaveallthecoins nope.
It would end up with soulless translations. I’d rather muddle through the game in Japanese, like I did with the first Super Famicom Ganbare Goemon.
Re: "No Human Proofreading Pass" - Langrisser V Gets An AI-Driven Translation Patch
“No human proofreading pass” - so does this mean that they didn’t even read over the translation to check it made basic sense in English?
Re: Game Changer: Jikkyō J. League: Perfect Striker / ISS 64 - Turning Japanese
I hadn’t bought a football game since Sensi on the PC, but decided to get this for my Japanese N64 after reading how good it was. And boy, was it great! Controls were excellent, using the buttons on the N64 pad really well, and as you say the Japanese commentary describing the play was just sublime (conna kicku desu! Thru pass! Goal, goal, perfecto goal!). Now I’m going to have to dig my cart out and give it a go this week…
Re: Random Game Saturday: Neo Geo Cup '98 (Neo Geo Pocket)
Great write-up and a game that I’m contemplating getting from CEX as I don’t think it’s bad for £20 + postage.
I like that you’ve embedded Chorizo Machine’s recent video, he shows off a lot of great (and not-so-great) retro games, love his channel.
Re: "We Have The Means To Fight This Case To The End" - Gaming's Most Infamous Trademark Troll Is Back
The thing is, EDGE published some very decent Spectrum games and software back in the day (Fairlight, Bobby Bearing, The Artist, none written by Langdell of course) but it’s just ridiculous and disappointing how Langdell decided to make his future money off claiming copyright over the word “edge”.
Re: "Everything In The Final Product Is Going To Be Original" - Sega Addresses GenAI Use In Crazy Taxi: World Tour
So that update completely contradicts what the original statement said. Before, they said gen AI would be used for background assets which would be reviewed by the team. Now they’re saying everythjjgninnthe final game will be original.
In which case, what’s the point of wasting time using AI for graphics which will be completely redone after “review”, rather than just letting artists be creative from the beginning?
I know some will say AI can be used for inspiration but frankly if you’re a game artist and can’t come up with decent background art for a city without getting a machine to throw ideas at you, maybe it’s not the right role for you.
Re: Review: Return To Blacktooth: A Head Over Heels Adventure (Amiga) - A Joyous And Deeply Challenging Sequel To A Britsoft Classic
@slider1983 apparently Infogrames bought Ocean years ago and has since morphed into Atari, so they have the rights.
Re: Lost Rampage Atari Lynx Predecessor 'Monster Demolition' Discovered In Recent Preservation Haul
Going to give this and the other roms a try over the next few days, amazing find from those guys!
Re: Evercade's Next Indie Heroes Collection Announced, With A Shareware Twist
I mean, I get what they’re saying, but it’s not really a shareware twist! It’s what they’ve done with the previous Indie Heroes collections, releasing each game for free for a month (or longer if you don’t update the console) then replacing it with another game from the upcoming cart.
Although I guess it’s the first time they’ve not included the full game as the monthly freebie. So ok, maybe it is more like shareware then haha
Re: N64 Dev Spills The Secrets Of His "Skyrim-Sized" Open World Game
Very interesting!
I’ll just point out another wee typo…
“but what you need to know is that the recent draw distance is so difficult on the console is…”
should be “reason” not “recent”
Re: "I Decided To Complete It As A Tribute To Him" - 'Alone In The Dark' Creator's New Genesis Game Comes With Its Own Controller
The 2 spinner + game price seems inflated compared to the difference between game only and game + 1 spinner…it’s an extra 80 euro (or 100 euro compared to early bird) for the second controller.
Re: Review: The Llamasoft Collection (Evercade) - A Fascinating Dive Into Jeff Minter's Early Career
Great review of a great collection, and I don’t even mind having the Vic-20 and C64 versions of some of the games as they do play differently.
But there’s a fatal bug in Sheep in Space just now where, when you get a hiscore, it asks you to type in your name but you can’t bring up an onscreen keyboard, and if you press Y to skip a few letters the game freezes, so you can’t get a hiscore and continue to play the game. Evercade say they’re looking into it.
Re: "I Never Thought That It Would Be Possible" - Ridge Racer Comes To The GBA
@Mrakey wow, pointless unpleasantness! People should make what we they want to, and sometimes the technical challenge is enough to make it worthwhile.
Re: Review: Rare Collection 1 (Evercade) - 12 Classics From A Legendary British Studio
@mjparker77 yeah, it was a pretty straight port for, what I’ve seen, all single colour sprites, just a direct translation from the Spectrum. And I notice the screenshot has gone form the review now!
Re: Review: Atari 2600+ Pac-Man Edition - An Eye-Catching Respray Bundled With A Stunning New Port
Great comprehensive review @Damo ! Just one correction, the 2600+ didn’t originally ship with a wireless joystick, it came with a wired CX40+. Not sure if it comes with one now though.
Re: Review: Rare Collection 1 (Evercade) - 12 Classics From A Legendary British Studio
@Damo the screenshot of Underwurlde looks like the C64 version, is that what’s included rather than the Speccy version?
Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI
@Zeebor15 at this point, being cracked and fried seems the best option.
Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI
@metaphysician at least David Crane is still making actual Atari 2600 games through Audacity, the latest of which came out in the last couple of weeks. I don’t think he should be lumped in with the likes of Tallarico’s Amico embarrassment…
Re: "You Wouldn't See Street Fighter Or Tekken Putting This Garbage Out" - Mortal Kombat Art Book Accused Of Using AI Upscaling
@brakeman90 it’s one of the things I like about Playdate games, on Catalog they tell you if generative AI was used to help create the game.
Re: Review: Atari Gamestation Go - A Tour Of Atari's Legacy With One Too Many Bumps In The Road
I would absolutely love this cos of the paddle, spinner, trackball and numpad controls, but your point about Tempest not displaying properly (like Space invaders on Super Pocket Taito) along with the screenshot showing the issue, has put me off for now.
Re: Taito's First-Ever Flight Sim Comes In For Landing On Modern Consoles Later This Week
So I know it doesn’t really matter, but it’s 1p cheaper to buy the Switch/PS4 version and upgrade it to Switch 2/PS5…
Re: Final Fantasy Composer Nobuo Uematsu Has Never Used AI, "And Probably Never Will"
@Weez totally, and within that I would add that coding is a major aspect of how a game feels, so using AI to create game code risks altering how a game plays and feels, and adds roadblocks to human intervention as programmers will struggle to read and alter AI-produced code (although I know that human-produced code often lacks helpful commenting!)
Re: Final Fantasy Composer Nobuo Uematsu Has Never Used AI, "And Probably Never Will"
@axelhander the issue is that in the creative arts AI isn’t going to be used to take the drudgery out of work, it’s going to be used to create content more quickly and cheaply, thereby putting creatives out of work.
[edit: exactly what @Weez just said]
Re: This Modder Has Revived Imagine's Infamous 'Megagame' Add-On Concept, And The Results Are Jaw-Dropping
Numberwang!
Very impressive, and I still wish the Imagine megagames had come out…
Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'
@Martin_H Lance Barr designed the NES and SNES consoles! Definitely exists… https://www.nintendolife.com/news/2021/08/the_designer_of_the_nes_and_snes_has_retired_from_nintendo_after_almost_40_years
Re: Random: "Surely They're Trolling" - After The NES-Cart-In-A-SNES Debacle, The BBC Marks Windows 95's 30th With An Apple Mac
I mean, even if it’s done as trolling/a joke, it’s not great for the BBC to be showing this off to the world as their knowledge of retro IT…
Re: "We Were All Bloody Angry & We Left" - How Marvel & EA Killed Bullfrog's Legendary Lost Superhero Game
You can’t totally blame Peter Molyneux for selling to EA and then going off to form Lionhead, but EA really did screw over Bullfrog. Excellent article, I remember seeing articles about MIST, really interesting to find out more about it so many years later.
Re: Evercade's Next Two Carts Feature Activision And Llamasoft, And You Can Pre-Order Them Now
That’s a great selection of Llamasoft games, not quite as many as on The Jeff Minter Story (I can see why his Jaguar games weren’t included!) but still an excellent selection.
Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update
Given that this cart runs on an actual SNES I still think this is pretty cool, even if it’s brute forcing a solution to running Doom more impressively…
Re: We Tried To Get To The Bottom Of Jet Force Gemini's Biggest Mystery
Great to read this research! It sounds like we may never know what happed to this game, it at least there’s some video evidence of it…and it seems like Rare didn’t take much interest during development as they should have (although this may be similar to how they use external dev teams during Rare’s lifespan)
Re: Unreleased Atari Jaguar Title 'Livewire' Getting Physical Release Decades Later
What’s does “mini-cart” mean? If it works on a real Jag then I presume it’s a full-size cart…or is it just that it’s quite small data-wise?
I could probably Google it but it would be helpful if the article explained the term
Re: Flashback: Remembering David Lynch's Memorable Early 2000s PS2 Ad
I’d forgotten about this ad, as a gamer it was very confusing at the time, but no more so than the Alien Girl ads for PS1 before it! RIP David Lynch, recently rewatched all seasons of Twin Peaks with my daughter and we both loved it (so much so she bought a Twin Peaks jacket).
Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console
I only just saw this article today, absolutely love that letter from “Sega”! It ranks alongside “Please excuse Jimmy from PE as he has a sore leg. Signed, my parents”
Re: Blaze Announces Price Increase For New & Existing Evercade Carts
Putting the price of newly produced carts up makes sense, but am I missing something, or does increasing the price of stock that retailers have already purchased not just mean that the extra profit goes to the retailer and not to Blaze? So that won’t benefit Blaze at all.
Re: Review: Atari 7800+ - A Welcome Yet Rather Redundant Tribute For The Console That Lost To The NES
Re: your comment about the stubby stick on the controllers not being the best, assuming they’re the same as the original 7800 UK controllers then you can unscrew the stick and use just the pad definitely works better for a lot of games!