I would absolutely love this cos of the paddle, spinner, trackball and numpad controls, but your point about Tempest not displaying properly (like Space invaders on Super Pocket Taito) along with the screenshot showing the issue, has put me off for now.
@Weez totally, and within that I would add that coding is a major aspect of how a game feels, so using AI to create game code risks altering how a game plays and feels, and adds roadblocks to human intervention as programmers will struggle to read and alter AI-produced code (although I know that human-produced code often lacks helpful commenting!)
@axelhander the issue is that in the creative arts AI isn’t going to be used to take the drudgery out of work, it’s going to be used to create content more quickly and cheaply, thereby putting creatives out of work.
You can’t totally blame Peter Molyneux for selling to EA and then going off to form Lionhead, but EA really did screw over Bullfrog. Excellent article, I remember seeing articles about MIST, really interesting to find out more about it so many years later.
That’s a great selection of Llamasoft games, not quite as many as on The Jeff Minter Story (I can see why his Jaguar games weren’t included!) but still an excellent selection.
Given that this cart runs on an actual SNES I still think this is pretty cool, even if it’s brute forcing a solution to running Doom more impressively…
Great to read this research! It sounds like we may never know what happed to this game, it at least there’s some video evidence of it…and it seems like Rare didn’t take much interest during development as they should have (although this may be similar to how they use external dev teams during Rare’s lifespan)
I’d forgotten about this ad, as a gamer it was very confusing at the time, but no more so than the Alien Girl ads for PS1 before it! RIP David Lynch, recently rewatched all seasons of Twin Peaks with my daughter and we both loved it (so much so she bought a Twin Peaks jacket).
I only just saw this article today, absolutely love that letter from “Sega”! It ranks alongside “Please excuse Jimmy from PE as he has a sore leg. Signed, my parents”
Putting the price of newly produced carts up makes sense, but am I missing something, or does increasing the price of stock that retailers have already purchased not just mean that the extra profit goes to the retailer and not to Blaze? So that won’t benefit Blaze at all.
Re: your comment about the stubby stick on the controllers not being the best, assuming they’re the same as the original 7800 UK controllers then you can unscrew the stick and use just the pad definitely works better for a lot of games!
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Re: "You Wouldn't See Street Fighter Or Tekken Putting This Garbage Out" - Mortal Kombat Art Book Accused Of Using AI Upscaling
@brakeman90 it’s one of the things I like about Playdate games, on Catalog they tell you if generative AI was used to help create the game.
Re: Review: Atari Gamestation Go - A Tour Of Atari's Legacy With One Too Many Bumps In The Road
I would absolutely love this cos of the paddle, spinner, trackball and numpad controls, but your point about Tempest not displaying properly (like Space invaders on Super Pocket Taito) along with the screenshot showing the issue, has put me off for now.
Re: Taito's First-Ever Flight Sim Comes In For Landing On Modern Consoles Later This Week
So I know it doesn’t really matter, but it’s 1p cheaper to buy the Switch/PS4 version and upgrade it to Switch 2/PS5…
Re: Final Fantasy Composer Nobuo Uematsu Has Never Used AI, "And Probably Never Will"
@Weez totally, and within that I would add that coding is a major aspect of how a game feels, so using AI to create game code risks altering how a game plays and feels, and adds roadblocks to human intervention as programmers will struggle to read and alter AI-produced code (although I know that human-produced code often lacks helpful commenting!)
Re: Final Fantasy Composer Nobuo Uematsu Has Never Used AI, "And Probably Never Will"
@axelhander the issue is that in the creative arts AI isn’t going to be used to take the drudgery out of work, it’s going to be used to create content more quickly and cheaply, thereby putting creatives out of work.
[edit: exactly what @Weez just said]
Re: This Modder Has Revived Imagine's Infamous 'Megagame' Add-On Concept, And The Results Are Jaw-Dropping
Numberwang!
Very impressive, and I still wish the Imagine megagames had come out…
Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'
@Martin_H Lance Barr designed the NES and SNES consoles! Definitely exists… https://www.nintendolife.com/news/2021/08/the_designer_of_the_nes_and_snes_has_retired_from_nintendo_after_almost_40_years
Re: Random: "Surely They're Trolling" - After The NES-Cart-In-A-SNES Debacle, The BBC Marks Windows 95's 30th With An Apple Mac
I mean, even if it’s done as trolling/a joke, it’s not great for the BBC to be showing this off to the world as their knowledge of retro IT…
Re: "We Were All Bloody Angry & We Left" - How Marvel & EA Killed Bullfrog's Legendary Lost Superhero Game
You can’t totally blame Peter Molyneux for selling to EA and then going off to form Lionhead, but EA really did screw over Bullfrog. Excellent article, I remember seeing articles about MIST, really interesting to find out more about it so many years later.
Re: Evercade's Next Two Carts Feature Activision And Llamasoft, And You Can Pre-Order Them Now
That’s a great selection of Llamasoft games, not quite as many as on The Jeff Minter Story (I can see why his Jaguar games weren’t included!) but still an excellent selection.
Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update
Given that this cart runs on an actual SNES I still think this is pretty cool, even if it’s brute forcing a solution to running Doom more impressively…
Re: We Tried To Get To The Bottom Of Jet Force Gemini's Biggest Mystery
Great to read this research! It sounds like we may never know what happed to this game, it at least there’s some video evidence of it…and it seems like Rare didn’t take much interest during development as they should have (although this may be similar to how they use external dev teams during Rare’s lifespan)
Re: Unreleased Atari Jaguar Title 'Livewire' Getting Physical Release Decades Later
What’s does “mini-cart” mean? If it works on a real Jag then I presume it’s a full-size cart…or is it just that it’s quite small data-wise?
I could probably Google it but it would be helpful if the article explained the term
Re: Flashback: Remembering David Lynch's Memorable Early 2000s PS2 Ad
I’d forgotten about this ad, as a gamer it was very confusing at the time, but no more so than the Alien Girl ads for PS1 before it! RIP David Lynch, recently rewatched all seasons of Twin Peaks with my daughter and we both loved it (so much so she bought a Twin Peaks jacket).
Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console
I only just saw this article today, absolutely love that letter from “Sega”! It ranks alongside “Please excuse Jimmy from PE as he has a sore leg. Signed, my parents”
Re: Blaze Announces Price Increase For New & Existing Evercade Carts
Putting the price of newly produced carts up makes sense, but am I missing something, or does increasing the price of stock that retailers have already purchased not just mean that the extra profit goes to the retailer and not to Blaze? So that won’t benefit Blaze at all.
Re: Review: Atari 7800+ - A Welcome Yet Rather Redundant Tribute For The Console That Lost To The NES
Re: your comment about the stubby stick on the controllers not being the best, assuming they’re the same as the original 7800 UK controllers then you can unscrew the stick and use just the pad definitely works better for a lot of games!