Comments 43

Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website

Slider2711

@slider1983 of course human-written articles can be biased, but if you know the writer’s work you can factor that into how you read their take on whatever it is.

Back in the day, I got to know what styles of games the writers on, for example, Your Sinclair liked so would know that if a certain writer liked a game then I probably would too. And that continues today where I know that if Mark Kermode likes a film there’s a good chance I will too.

But with AI I’ve no idea where or who it’s scraping its thoughts from, or if it’s even hallucinating.

I’m sad enough to argue with Google AI when I notice that it’s brought up a load of crap in response to my (non-AI focussed) search and it’s not surprising how often it replies with “You’re absolutely right, I was confusing X with Y!” 🤦

Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website

Slider2711

@slider1983 TE articles are written by humans who care about her words they’re using.

AI-written articles care about what they’ve scraped off other websites and write with no actual human thought about what they like.

That’s the huge difference. There’s no pros to listening to a website scraper that manages to sound vaguely human vs an actual human who has played a game.

Re: Game Changer: Jikkyō J. League: Perfect Striker / ISS 64 - Turning Japanese

Slider2711

I hadn’t bought a football game since Sensi on the PC, but decided to get this for my Japanese N64 after reading how good it was. And boy, was it great! Controls were excellent, using the buttons on the N64 pad really well, and as you say the Japanese commentary describing the play was just sublime (conna kicku desu! Thru pass! Goal, goal, perfecto goal!). Now I’m going to have to dig my cart out and give it a go this week…

Re: "Everything In The Final Product Is Going To Be Original" - Sega Addresses GenAI Use In Crazy Taxi: World Tour

Slider2711

So that update completely contradicts what the original statement said. Before, they said gen AI would be used for background assets which would be reviewed by the team. Now they’re saying everythjjgninnthe final game will be original.

In which case, what’s the point of wasting time using AI for graphics which will be completely redone after “review”, rather than just letting artists be creative from the beginning?

I know some will say AI can be used for inspiration but frankly if you’re a game artist and can’t come up with decent background art for a city without getting a machine to throw ideas at you, maybe it’s not the right role for you.

Re: Evercade's Next Indie Heroes Collection Announced, With A Shareware Twist

Slider2711

I mean, I get what they’re saying, but it’s not really a shareware twist! It’s what they’ve done with the previous Indie Heroes collections, releasing each game for free for a month (or longer if you don’t update the console) then replacing it with another game from the upcoming cart.

Although I guess it’s the first time they’ve not included the full game as the monthly freebie. So ok, maybe it is more like shareware then haha

Re: Review: The Llamasoft Collection (Evercade) - A Fascinating Dive Into Jeff Minter's Early Career

Slider2711

Great review of a great collection, and I don’t even mind having the Vic-20 and C64 versions of some of the games as they do play differently.

But there’s a fatal bug in Sheep in Space just now where, when you get a hiscore, it asks you to type in your name but you can’t bring up an onscreen keyboard, and if you press Y to skip a few letters the game freezes, so you can’t get a hiscore and continue to play the game. Evercade say they’re looking into it.

Re: We Tried To Get To The Bottom Of Jet Force Gemini's Biggest Mystery

Slider2711

Great to read this research! It sounds like we may never know what happed to this game, it at least there’s some video evidence of it…and it seems like Rare didn’t take much interest during development as they should have (although this may be similar to how they use external dev teams during Rare’s lifespan)