Comments 23

Re: Konami's Car Combat Game 'City Bomber' Is This Week's Arcade Archives Release

Johnny_Arthur

There was nothing more glorious for a next-gen console than releasing all those arcade classics from 40 years ago. It drives me crazy to think that I can only now enjoy all those games I so longed to have in my house in their original versions.
I have to admit that the console ports were never faithful and that the experience wasn't the same; both graphical and gameplay details were lost.
I know what you'll also say: that this could already be enjoyed in the mid-90s with the MAME emulator, but getting those games to run was always complicated for me, and I could never figure out how to get several of them to run. The BIOS might be missing a file, the ROM might be outdated, the game might have no sound or sounded very different. They never managed to simplify things.
But now I can play in handheld mode and on my own TV.

Re: It Was "Helpful" That Nintendo Killed The SNES PlayStation - Otherwise Sony Would Have Been "Stuck", Says Shuhei Yoshida

Johnny_Arthur

Personally, I still consider this to be one of the biggest mistakes Nintendo ever made, as the SNES was one of the most beloved consoles, and the world yearned for its lifespan to extend for a good handful more years. Everyone was even willing to buy that peripheral, but Nintendo never explained why it was canceled. For years, I heard the excuse was that CD-ROM technology was too slow to transfer data, and that wasn't what Nintendo was looking for. Now I find out it was because Sony was going to collect royalties from the software. What was the problem with that?
But what I still don't understand is why, if the hardware was Nintendo's, Sony was able to use it without any problems on the PSX.
The irony is that after the cancellation and the promise of the N64, the PSX often reminded me of the canceled CD-ROM, and I didn't even know the real story.

Re: Ubisoft's 1994 Mario Kart Clone 'Street Racer' Is Getting A New Retro Collection On Steam

Johnny_Arthur

Let's just say this was the game that introduced me to UBI Soft on the SNES, and I think it was the only one released for that console. The thing is, I fell in love with this game because it was a 4-player Mario Kart (I was lucky enough to have the Hudson Soft multitap and played it with my cousins). That day, I made the mistake of elevating UBI Soft to the status of gods, and I hoped they would do well as a company so they'd release a sequel in the future, which never came. I found it strange because I was sure Street Racer had been a hit.
Of course, the game was far from perfect; it needed more work, the weapons needed improvement, the melee attacks were very bland, and when you ran out of energy, you didn't die; you just kept driving your vehicle as if nothing had happened.
Some time later I found out about the Gameboy version (quite mediocre by the way), the PSX version which was nothing more than a slight improvement of the SNES version, and later I found out that the programmer was a Turk who lived in England and that when the sequel to Street Racer had already been announced he decided to return to his native country as soon as it was cancelled.
Now, to be honest, this game has aged terribly (not even comparable to the Top Gear trilogy, which did stand the test of time and you can enjoy its trilogy today). The other day I played Street Racer on my SNES and it already feels obsolete. I think they should fix all the bugs and make it so you can lose like in F-zero.

Re: We Could Be Getting A New Version Of NES Cult Classic Shatterhand

Johnny_Arthur

And finally, we had to wait 34 long years to finally enjoy a remake of this wonderful game, in my opinion the best ever made for the NES (forgive me for Shadow of the Ninja and Batman Return of the Joker).
For those who don't know, Natsume had programmed Shatterhand and was going to release it in Japan and America, BUT Angel, which held the license for the Solbrain series, commissioned Natsume to make a game based on the series. Natsume modified the Shatterhand game, and as a result, a "different" version was released in Japan, while in America, we had the game in its purest form.
I knew the rights were held by Jaleco, but with its demise or due to expiration dates, they returned to Natsume around 2009, although they never made it public. With luck, they only released a compilation album with all the songs from Natsume's most well-known franchises (including Shatterhand).
Even so, it's sad that those of us who loved this game had to wait a lifetime to finally enjoy a remake.

Re: Mega Man's 1994 Animated Series Is Getting The Definitive Home Release Fans Have Been Waiting For

Johnny_Arthur

This series is truly awful. Mega Man's design reminded me a lot of Popeye, and the animation style was very Hanna-Barbera (meaning the artists were working without motivation just to keep up and save money).
I'm far ahead of the OVAs that came out in Japan several years ago, needless to say it surpasses the series in every way and in fact it deserved to be released on Blu-ray.

https://www.youtube.com/watch?v=Yv8XJJwYjjk