Comments 189

Re: Review: The Art Of N64 Wrestling Games Grapples With Some Of The Genre's Best Titles

Deuteros

@slider1983

It was more tolerated due to slim offerings, until the AKI games came on the scene with WCW World Tour on N64 in 1997, and before that WCW vs the World on Playstation in 1996 that introduced the concept of the Spirit Metre to wrestling games through AKI.

Still recall playing the AKI N64 WCW games at University with 2 and 4 player games being amazingly deep, with matches moving in ebbs and flows for 20-40mins, and as nuanced as Steeetfighter if you knew your character/wrestler and facing an equal opponent!

WCW v NWO Revenge is the pinnacle game IMO for me for nostalgia as WCW is long gone now, so it is like a time capsule to the company at its very peak, and at the time it was the fastest/best selling third party N64 game ever back in 1998.

WM2000 and No Mercy with the Expansion Pack upgrade improved on elements/graphics and match types, plus the amount of third party modding that goes on today is pretty impressive from the N64 community.

WCW Feel the Bang is really the crown jewel as the unofficial third WCW game with a massive updated roster and stages plus moves...

There was meant to be a third AKI WWE game, WWE Backlash I believe, that modders have either completed or working on and other coders have created a Golden Era 80s roster and stages, plus a mid 90s New Gen, ECW and many others all the way up to the present day...

Re: This GameCube Mini Is Downright Adorable

Deuteros

Serious question. What 25 Gamecube games would you include in an official Mini Console from Nintendo?

Choose your favourite 5!

I will start...

● Waverace Bluestorm
● Baten Kaitos (underrated)
● Super Monkey Ball
● 1080 Avalanche
● Metroid Prime

Re: Review: ModRetro Chromatic Is So Close To The Real Thing You'd Think Nintendo Made It

Deuteros

Wondered why this hit 55 comments...

...just picked up an original Black GBC a couple of months ago, and was given all my brothers old original Gameboy and Gameboy Colour plus GBA.

He threw away all the boxes plus manuals though and included in selection were Bonks Revenge on original GB and Metroid Zero Missions on GBA plus loads of Square RPGs!

I am definitely getting into collecting for all three of the original Gameboy iterations, as it was my brothers console have a bit of a blindspot in this area of Nintendo History and only started collecting for GBA due to Nintendo DS backward compatability...

Picked up a great version of F Zero never knew existed for GBA last 12 months Maximum Velocity, plus a Japanese only Climax with a track editor exists!

Getting back to hardware if this new Chromatic version has a better backlit screen interested in honesty, need to look at Analogue Pocket as well...

Picked up hard to find Legend of Prince Valiant for original Gameboy that I did not know was based on a totally different computer RPG see here... Archon the Light and the Dark one of the first five games ever published by EA...

Great longform article from RetroDodo on all its history here...

https://retrododo.com/the-story-behind-kingdom-crusade-and-the-legend-of-prince-valiant/

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

Deuteros

@AJB83 @AJB83 @AJB83 @AJB83

Wait you wrote R U Overdrive Eurobeat?

I used this track to train for 10k runs in the late 2000s and early 2010s and for my Tennis Performance Psychology investigation, one of the seven...that produced the best results from the Full Album...

That is beyond cool, are you more experienced and a better musician now?

This is totally relevant to some work I am doing right now, can I commission you to do some sample tracks for SFIII and SFIV and SFV? Totally serious.

My suggestion to OC Remix is SFIV a full album if not done so already for 20th anniversary, a total set of new remixes for all characters commissioned, an official album then repeat for SFV...SFIII gets done last...

These could work to help...

I am contacting OC Remix in New Year, Jan to May with design. If I had a sample set of say 3-4 tracks as proof of concept this would help a great deal...

110% Serious.

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

Deuteros

@Deuteros In addition will add this as relevant in relation to exceptional 16 bit music and a real world example as to why these tunes are still so powerful...

Speaking of the greatness of the GOAT the Guile theme the last time I discussed this entire topic I had just found OC Remix in 2008 and was using their remixes for Performance Psychology Training in Running and Tennis serves plus baseline enhancement...

Ideally for greater power and accuracy on serving plus forehand and backhand plus groundstrokes...

(Think Ryu and Ken plus Guile and Akuma tracks on an Apple MP3 player on constant repeat and watch your performance and accuracy level go through the roof on court, the Motzart effect in action)...

I was actually at a National Institute of Sport that videos two tennis performance courts for professional development and coaching to test the increase in metrics for tennis.

Think 50 service drills in 15-20mins with Akuma track "Murder Instinct" on a loop of music serving at a metal liquid skittle to topple...

One of my serves was so 100% accurate and powerful it made the metal liquid skittle reverberate and fall like something out of Virtua Tennis from SEGA with such a decibal volume level as were indoor courts so the soundwave just bounced off the walls internally, the people on the other court, national ranked players stopped playing and looked around wondering what just happened...

That is the power of video game music...

Was way beyond cool to see OC Remix do official Capcom work over many games since then...feature time on company Time Extension.

Here is the killer performance track to gain...

THE EDGE

PRESS PLAY

20 min loop of any Sport or Gym exercise level increases exponentially...depending on your own Psychological Profile...

https://m.youtube.com/watch?v=5FZ88scUp78&pp=ygUeT2MgcmVtaXggbXVyZGVyIGluc3RpbmN0IGFrdW1h

Other Performance Enhancers from OC Remix...

RYU
KEN
CAMMY
GUILE
FEI LONG
BALROG
AKUMA

THAT IS THE REAL KILLER 7

PREPARE YOURSELF! 天

Re: "There Are No Bad Options" - The SNES 2CHIP Vs 1CHIP Debate Just Got Put To Bed

Deuteros

@GhaleonUnlimited

Play via RGB hooked up to a Phillips 8833 Mk II monitor quality is so good on screen I genuinely do not notice any difference between Chip 1 USA NTSC SNES and Chip 2...admittedly Chip 2 is the back up system though...so maybe there is more to it on a subconcious level and reading info here in comments seem to be diffetent variations of Chip 2 architecture as well producing varying results...

Re: "There Are No Bad Options" - The SNES 2CHIP Vs 1CHIP Debate Just Got Put To Bed

Deuteros

Currently have 3 USA SNES NTSC, 2 Mario World 1 Chip editions from early 90s and a 2 Chip from late 90s with Killer Instinct...not much visible difference have to say...

What is different however are the joypads, first generation SNES have a dark L and R letters on the shoulder buttons, later versions do not and the shoulder buttons are half as good with no satisfying click and very soft when pushed. Can mean the difference between a victory or defeat in Streetfighter or Mortal Kombat plus a loss in Mario Kart due to cornering...no joke!

Re: Castlevania Is Getting A Musical

Deuteros

I would watch this for sure hope it gets an English translation and a World Tour eventually after Japanese success...

Could see Video Game Musicals being a large growth area in the West, musical concerts have been hugely popular with videogame music...Zelda, Final Fantasy et.al

RPGs would work well as have more intricate narratives....

These ones would work best...

● Zelda
● Final Fantasy
● Silent Hill
● Metal Gear Solid

As for a new high profile 2D Castlevania game, all in on that as well, the 3D era is kind over with Lord of Shadows, so may as well revert back to a polished 2D iteration, but Konami going to be Konami in 2024 obviously...

Enjoyed Castlevania on 3DS.

Re: Tetris Effect And Rez Studio Enhance Celebrates 10 Years With New Book And Vinyl Project

Deuteros

I will no doubt get this, have had my eyes on a Rez Vinyl Soundtrack for ages that I need to listen to...

About two decades ago ripped the entire Rez soundtrack to MP3 and used it for gym workouts and 10k runs... it is ideally suited for exercise as well...

Now I just found this amazing article, it might be time to become a full supporter...

https://www.timeextension.com/features/the-making-of-rez-tetsuya-mizuguchis-timeless-masterpiece

Re: Grand Theft Auto Dev Pays Tribute To "The Unsung Hero Of The Franchise"

Deuteros

Requested in a different topic a month ago, please interview Team 17 over the making of "Miami Chase" published by Codemasters on the Amiga from 1990, the true progenitor to the GTA franchise not late 90s...great intro music as well...could add in their early other Amiga games Full Contact, Project X, Alien Breed, Body Blows, Superfrog, Worms et.al as well...

See here...

https://www.lemonamiga.com/games/details.php?id=741

Plus have a Stuart Campbell review from Amiga Power just because...

https://www.everygamegoing.com/larticle/miami-chase-000/45259

Re: New EGM Compendium Project Smashes Kickstarter Target In Under 24 Hours

Deuteros

@RetroGames

Well I just sent an email to Mott, this afternoon, as he is head of Future's entire games portfolio now, with a breakdown of doing these as bookazines or hardcover compendiums from their back catalogue. £400 pounds is a bit steep for an entire physical set of Super Play magazines these days! Fingers crossed they pick up on an obvious area to monetize previous content...

Re: New EGM Compendium Project Smashes Kickstarter Target In Under 24 Hours

Deuteros

@RetroGames

There is actually a large scope to do this type of book/series for so many great former magazines...with behind the scenes interviews with creators and special columns.

Obviously a market for it as well given popularity of the EGM kickstarter...if Future are sensible they would find ways to monetize their massive back catalogue into special bookazines or hardback books.

● Super Play
● PC Zone
● Mean Machines
● Games X
● Zero
● Your Sinclair
● Zzap
● CVG
● N64 Magazine
● EDGE
● Games TM
● Amiga Power/Format

Retro Gamer had an extra making of the magazine feature booklet recently for their anniversary issue that went down well...

Re: Leaked Handheld Could Be The Perfect Way To Play Nintendo DS Games In 2024

Deuteros

Tracked down a 3DS mint jet black eventually, as hard to find in this day and age, as released during my sabbatical from 2008-2022. Had lots of fun with it, still to play Kid Icarus but got back into DS undiscovered gems like Miami Crisis by Hudson a sort of adventure detective game, with Confidential Mission sections from SEGA. If ANBERNIC make this new model in metal eventually will take a look...always been impressed with their hardware output.

Re: Interview: "We Were World Leaders" - The History Of System 3 And The Last Ninja

Deuteros

Great article thank you for this...

To be frank the UK in 80s/90s even early 00s were "world leaders" in computing and console creation and publishing... the fact so many talented coders/artists and developers plus writers now work worldwide is proof of this...

OCEAN
RARE
DMA DESIGN
GREMLIN
SYSTEM 3
TEAM 17
CORE
CODEMASTERS
ELECTRONIC ARTS UK
PYSGNOSIS
BITMAP BROS
SENSIBLE
DOMARK
US GOLD
EIDOS

Plus many more, its a real shame EIDOS was in the end bought by Square Enix to remove the last UK publishing outlet..would be helpful to have one large international publisher left in UK hands...

Re: Unofficial Sega Genesis R-Type Port Is Getting Closer To Release

Deuteros

Just got a combo special edition of Super R Type and R Type 3 Third Lightening from Retrobits for USA SNES NTSC actually with art cards, book, pin badges and authentication certificate plus a very lovely nice replica SNES box with new artwork, and a storage box for everything, only 2000-3000 made though.

If companies put the work and effort in physical is easily great and the only way to go... it is one of the nicest editions I have now.

Worth tracking down...

Re: Super Game Boy Just Got The Ultimate Upgrade

Deuteros

@KingMike

Do not own a Switch amazingly at present even though huge Nintendo fan as took large break from gaming for like 15 years to concentrate on career until pandemic regenerated interest but mainly in retro scene resurgence...

Swithered about black and white OLED model may as well wait for Switch part deux if going to be backward compatible before starting collection now...

Thanks for clarification on Mana games on platform had a little peak here and saw Square Enix uses a screenshot of the amazing giant crab in Secret of Mana 2 that I recalled from the Superplay issue to advertise it to this day! Impressive Boss takes up entire screen!

https://mana.square-enix-games.com/en-gb/games/collection-of-mana

Much better than the giant Playstation crabs/lobsters!

Re: Super Game Boy Just Got The Ultimate Upgrade

Deuteros

@-wc-

You should definitely give it another shot to finish the Area 88 fight! It has a nice end sequence and last boss will make you feel like you have accomplished something on its destruction for sure!

The best way to beat the late Cave Level as boss hit point is in tricky position is to use second best plane the YF23 which is easier to aquire early as cheaper $$$$ if you save up and are able to get through first third quickly with original jet...

I nearly always kept the original standard plane the F8E, saved everything as early levels need few specials do some bonus money missions, to raise extra funds then upgraded straight to second best plane the YF23 by 1/3rd way through usually just before or after the Jungle or Battleship or Desert levels depending on your level route choice sequence, as best for all remaing levels.

Then use the diagonal vertical add on weapons upgrade to hit Cave Boss Machine sweet spot that is directly above you from the left of the screen constantly as rapid fire...

It has the most ammo and multiple units so can really make a dent to red on the energy circle in no time. Fly carefully on the left of screen and navigate watching screen scroll and attacking it from the left diagonally up to the right, refreshing units each time they run out of ammo, dies in absolutely no time..

You should have enough cash if collected the secret bonus money stars and completed all the missions then to aquire the very best plane for the final level the F200 and definitely easier with all the special weapons and larger ammo cache for the gigantic boss!..

...that is what is actually really cool about Area 88/UN Squadron everbody creates their own different tactics and level choices to get through each phase or stages of the game on SNES with multiple different plane plus weapon options and routes...plus try to finish the game with just the Tomcat for example...

Only really X-Out by Rainbow Arts on Amiga of that era has as much weapon customization or Xenon 2...

Recall speaking to Stuart Campbell at the Future Entertainment Show long time ago now in 90s and his favourite was to upgrade to the A10 Tank Killer plane to use the front and diagonal strafing attack for any ground units to early on, to get through most of game for example...

Got to regional final in my neck of woods, actually in the whole country technically as UN Squadron was one of the games they selected to use for heats, so I thought great!

In end I stupidly suggested we get one life only in the regional finals, after Stuart set it to "Gamer Mode" difficulty with a smile in the play off. That was fine as had been training on that level just in case!

An older chap of about 18 as I was only like 14, ended up using the Megacrush special just in time a split second before he died to gain more points otherwise I was through to the final three where you played on Amiga, SNES and Megadrive games to reach London...

Totally gutted to this day! I think it was Zool and Sonic the other games for the heats, maybe something different for Sega as why have two platformers, perhaps Road Rash!

Personally I blame it on training on an NTSC machine that was 17.5% faster...it did make a vast difference, having to downgrade to PAL in terms of what you can and cannot do actually with response times and movements...PAL machines are unplayable to me, having grown up with an import console.

I could have been the "Ask Allan" of Superplay if only they had used NTSC machines...

Re: Super Game Boy Just Got The Ultimate Upgrade

Deuteros

@bring_on_branstons

Thanks for the link that is amazing made my weekend! Enjoyed reading your comment. Never heard this remix!

Need to pick up a Japanese copy for the artwork actually for the last 12 months, but relatively inexpensive SFC games are so much lower in cost to purchase than USA or PAL due to not being in English, but some of the cover art is 100 times better on the Japanese version for sure than Western efforts...

If Capcom ever eventually get around to releasing a third game to complete the trilogy I will be very pleased...

Re: Super Game Boy Just Got The Ultimate Upgrade

Deuteros

@bring_on_branstons

It is my all time favourite game actually...

Got a graded copy of it from States last year, my first one ever and then found a mint sealed copy in even better condition. A sealed edition went a few years ago for approx $1000 dollars so great investment to be honest and might send my sealed copy away to CGC or WATA eventually.

Have a premium metal Anbernic device to play Area 88 Arcade as it is obviously totally different to SNES conversion plus the same with Carrier Airwing for me in terms of wanting to play it at home.

Played it religiously in 90s in the arcades as it was excluive back then and Capcom Arcade Stadium was the first home conversion ever I think as I do not believe it ever appeared on any Capcom compilations before then.

Even purchased a mint copy during pandemic of Mean Machines edition with it on the cover as that was the first review ever read of it that I drooled over for 6 months...and the CRT screenshoots by Rignall and his team were the very best out of all the magazines, something about their capture system I recall reading elsewhere same for their SF2 review issue, it looked genuinely like the arcade in that edition with their 8 page review.

94% as well rated in Mean Machines, easily best horizontal shooter on system. Have to go with Space Megaforce/Super Aleste as close second for pure unadulterated vertical action.

I think it is something about the anime/manga origins and Capcom art style plus sprite work its customisation, playability and setting that make it really stand out as a 10/10 for me, with multiple routes to the endpoint in terms of plane options, weapons choices, hidden secrets and amazing bosses plus Top Gun feel...

One of the best games Capcom ever made.

Re: Super Game Boy Just Got The Ultimate Upgrade

Deuteros

@KingMike ...mentioned Secret of Mana 2 as probably biggest high profile release that was never localised at time bar Final Fantasy 5.

Still recall it being covered in Superplay and the cover issue then the mass dissappointment by readers when announced Square had decided it was Japan only as graphics looked utterly amazing, some of the best sprite art ever on the console like the big crab boss pictured in the preview issue. Plus Mana was a genuinely loved title by fans in 90s, like Link to the Past as a special game, and rarer action title, with unique play mechanics system.

We did got some other titles, Terranigma, Illusion of Gaia, Secret of Evermore in end yet lots of money left on table by Square and Enix in 90s due to costs and much more importantly time needed for a full English translation.

Only so many resources back then and teams working, as back then usually the full Japanese to English translation was done by just one or two individuals.

The game has been localised officially in English now as I think there is a Switch collection of Mana games with a graphical update of the original in 3D plus the 16 bit originals added with it, so its already done beyond the original fan translations for playing on ZSNES.

Would make a nice 30th anniversary release if done physically for USA SNES and even PAL customers as one of few Square Enix games that got a European release. I think there was even a really nice big box version of Mana ala Metroid, Bomberman, Lethal Enforcers and Earthbound released exclusively in Germany with a players guide that is quite rare.

Only way to get it for SNES in English with a manual and maps plus posters is a reproduction. Some of these are actually amazing though in quality. There is a guy in Spain that makes Grade AAA SNES games with all inserts and posters for unreleased games, mainly RPGs, but in the end it is not an official product still...

Got a 1990s style boxed Starfox 2 recently with cart and instructions in this style and really nice artwork plus extras that looks truly great as another example of a high profile title that could be done officially easily by Nintendo for a little effort and cost plus sold at a premium.

Plugging the chunky Super FX cartridge with extra connector tabs in, and pressing the power button on, then playing this game natively on original 1990s SNES is even better than the Mini!

Re: New Storefront Law Tells Us What We All Should Know: We Don't Own Digital Games

Deuteros

@AJB83 Just got a combo special edition of Super R Type and R Type 3 Third Lightening from Retrobits for USA SNES NTSC with art cards, book, pin badges and authentication certificate plus a very lovely nice replica SNES box with new artwork, and a storage box for everything, only 2000-3000 made though.

If companies put the work and effort in physical is easily great and the only way to go... it is actually one of the nicest editions I have now.

Definitely still a market for these type of games as well. Gamers still want to own stuff if lived through 70s, 80s, 90s eras.

The day Nintendo removed instruction books for 3DS was a dark one though...

Re: Super Game Boy Just Got The Ultimate Upgrade

Deuteros

@RetroGames

Yes totally agreed regarding new original games for old systems.

If Capcom made an official Carrier Airwing version for SNES with reformatted levels and bonus missions like the SNES original I am dropping $200-300 on that easy for an authentic SNES cartridge and box in the 1990s style... there is totally a market for games like this now and they should be done officially not by third parties...

Development cost would be low, back catalogue of arcade and 16 bit plus CPS systems for conversion, charge at premium price, with some extras, its literally a license to print money for Capcom, Konami, Square Enix even Nintendo and Sega if they got their finger out for SNES and Megadrive/Genesis.

Secret of Mana 2 officially getting a boxed SNES western English release is a prime example, nevermind Bahamut Lagoon, Final Fantasy 5, Romancing Saga, Alcahest and everything else we never got translated as well officially back in the day...

Time for the industry to realise that its been around for 50 plus years and not everybody has the time or even inclination to play open world, collectathon, day one patched, DLC, Micro Transactioned to death year long season games on 32K high end screens plugged into your brain, being broadcast simultaneously via Twitch...

Re: Super Game Boy Just Got The Ultimate Upgrade

Deuteros

I want one right now, recently bought a USA SNES NTSC version of Super Gameboy blind that did not function in end so have the correct cartridge shell.

If they or anyone provides a service to send shell in and do the work = ££££££/$$$$$$$, so get on it if you are a smart buisness!

Still have a Sinclair Spectrum power pack expertly soldered for me in 1992 by my engineering neighbour for my USA SNES NTSC bought in San Diego with Mario World system, Steetfighter 2 when it was released on day one in June/July, UN Squadron, and F Zero that works to this day!

I still vividly recall the retail outlet got SNES system from as it was on the border near Mexico, tax free as well, so substantial savings for USA residents by about 20%.

It was literally the buisest I have ever seen a games shop ever at that point, as everyone was coming in to buy Streetfighter on day one taking time off work, must have been one of the first instances of this phenonemon, maybe Mario 3 predates it.

$65 with exchange rate at £1 = $2 meant half price games for a 12 year old that had saved up all his pocket money for 12 months and washed loads of neighbours cars Spring/early Summer before vacation to get everything I wanted.

First and best console as well ever after just having an Acorn and Amiga computers!

Saved quite a bit on grey importers charging £100 for SF2 back in the day!

Going through customs with the boxed system under my arm and games in suitcase, expertly packed to prevent damage was the most nervous I have ever felt as a kid, my face would have dropped if they stopped me!

Then the wait for the soldering and getting correct leads from Shekhana Consoles in the mail for the Phillips 8833 Mk II Monitor and expanded the screen at the back to make SF2 full screen and running at full speed 17.5% faster than the unplayable PAL ports! Having an NTSC system back then was the height of cool!

So many amazing games first 12 months of SNES in USA from September 91 to Autumn 92.

Mario World
F Zero
Pilotwings
Actraiser
Super Ghouls n Ghosts
UN Squadron
Super Castlevania IV
Zelda III Link to Past
Mystical Ninja
Streetfighter 2
Super Mario Kart

Even more forgotten no doubt, best first year launch line up of all time for a console IMO!

I just bought the official Nintendo Super Gameboy colour guide actually as well with big features on likes of Metroid, Links Awakening, Mario Land 2, and detailed visual instructions guide plus troubleshooting section. Very nice.

Plus just got a minty jet black Gameboy Colour yesterday with 12 month warranty from one of the best retro shops in UK!

Looking for link to top Original Gameboy games now on Time Extension as these console best of lists are great for collecting checklist. Ah here it is...

https://www.timeextension.com/guides/best-game-boy-color-games-of-all-time

Re: Review: The Bitmap Brothers Collection 2 (Evercade) - We Got The Right Versions This Time

Deuteros

Thank you for this will read now while having a mocha. Loved that magazine back in 90s for the weekly hit, plus surprised at how big it was at 50 pages. There is a lot in each issue plus standard of fun and enthusiasm is lacking overall in writing online these days or indeed in any print magazine that is left. (Time extension is great though!)

Supercars 2 review in the preview issue as well by Magnetic Fields. You guys need to do a feature on them and push for HD remixes of Supercars and Lotus Trilogy.

More of a progenitor of what was to come with the internet revolution in games journalism and daily 24 hr updates was Games X!

Here is the first question on origins of the Bitmap Bros...

Ok Eric so how did you get involved in creating games?

"When I was at art college studying sculpture I met a computer games programmer who asked me to draw some computer game graphics. I did graphic freelance for a bit and then around 87-88 Mike, Steve and I decided rather than writing games for other people we would get together and do our own thing. So Xenon was our first creation."

Re: Review: The Bitmap Brothers Collection 2 (Evercade) - We Got The Right Versions This Time

Deuteros

Never played Cadaver, only game in Bitmap softography missed I think and forgot there was an extra dungeon add on disc with more levels as well! Trying to think of other 16 bit isometric RPG in this style, Immortal from EA, Shadowlands from Domark with the lighting was great, Equinox on SNES, Hero Quest board game adaption by Gremlin...probably loads more.

In other news just got a copy of the preview edition of Games X and issue 1 of the magazine, the weekly one for 60p from Interactive Publishing.

Puts most modern journalism to shame but it did have a Bitmap three page feature spread with Betty Boo and Bomb The Bass entitled "What do Betty Boo, Rhythm King Records and the Bitmap Bros all have in common?"...plus interview questions with Eric Matthews.

No obligatory black and white shot of developers in sunglasses with a helicopter in background though! I will enjoy reading this more than Edge this month!