Comments 193

Re: Interview: "I Won't Claim It's A Perfect Game" - This Japanese Cult Classic Worth Hundreds Of Dollars Is Getting A Second Chance

gojiguy

I only ask for two things:

1. Do NOT let the emulation increase input lag. This is a shmup. input lag must must must be kept to a minimum. This takes effort, but its worth it.

2. Do NOT AI upscale the animations or any assets. please please please. Its already using AI in the promo art, which is bad enough and gives me a reason to worry they'll try to AI upscale the cutscenes.

Just dont.

I'm really cautiously optimistic about this re-release...

Re: "I Could Not Give Less Of A S**t If Anyone Else Plays Them" - Developers Behind 'Pointless' Homebrew Ports Defend Their Work

gojiguy

I used to think these were useless, but the more get into retrogaming the more useful these become. They often improve performance, or simplify a setup. For example, I didn't see any purpose to the system 16 ports to NEO GEO but once i got an MVS 1 slot for my candy cab with a flash cart all of a sudden I could play more games than I initially thought. I dont have a Shinobi PCB, but i can play it on my NEO GEO and thats cool!

Re: "This Is What AI And Greed Does" - Video Game 'Preservation Service' Myrient Is Shutting Down

gojiguy

@GodlessPreservation While you were typing this huge rant about how much you want to obey the law and simp for mega corporations, I was playing Armed Police Batrider. Its an awesome game, I recommend you check it out (though I guess you'd have to spend thousands of dollars on an original PCB so good luck).

Myrient was a legend. I only heard about it recently, but the organization was excellent. We are losing something really important here.

Re: R-Type Delta HD Boosted May Not Be The Definitive Way To Play This PS1 Gem, After All

gojiguy

@PopetheRev28 I cleared ZPF the day I got it in the mail. Here are my main issues:

  • level design is very bland, simple, repetitive, and overly long. Sometimes the game just throws empty sections at you with nothing but one or two enemies spawning at the far end of the screen. The action is pacecd horribly.
  • Bullet visibility is a serious issue in multiple levels as the backgrounds are way to garish and the bullet colours dont adapt well enough to stand out.
  • The shop system encourages you to simply play the game less- turn down the number of bullets? Why? this is like admitting the game isn't fun.
  • bullet patterns are not exciting or fun to dodge. Enemies aren't fun to kill, and bosses are boring (and also you can just bomb the boss and kill it instantly, a huge oversight).

Overall it feels very euroshmup and amateurish. I dont absolutely hate it, but there are so many better games even on the same hardware. The worst a shmup can be is boring, and ZPF is unfortunately quite boring.

Re: R-Type Delta HD Boosted May Not Be The Definitive Way To Play This PS1 Gem, After All

gojiguy

@Edd-O Tom does seem like a player with real interest in the genre, but I feel like a review of any STG should involve a full on input lag test (even if rudimentary) and a comparison of the original port. Knowing that he actually plays STGs for the clear leads me to believe he understands how important slowdown accuracy and input lag are but I dont see them in his reviews. Maybe its asking too much given the deadlines for these reviews? idk.