Proximity to the hardware doesn't make you a better or worse programmer.
Major studios like Sega, EA, and Konami weren't coding every game from scratch in the 90's either, they were using shared internal low-level libraries, engines and tools.
AI is also not the same as a dev kit. SGDK provides a framework for a human to express themselves with their own logic, artwork and music, while AI replaces the human's creative and logical decision-making entirely.
If I know AI/LLMs were used in a home brew game it's a sure sign there is a lack of care elsewhere in the game. Expect to find bugs, unpolished game play, and bad generic artwork (that they think looks good).
FIFA games have never been about deep game play, it has always been a shallow experience compared to Sensible Soccer, Superstar Soccer, and later Winning Eleven/Pro Evolution Soccer.
FIFA has relied on presentation and grabbing all the official licenses, particularly from the 2010's onwards.
These people are a cancer in homebrew, the Mega Drive in particular because of it's ease of development.
Players and especially reviewers simply have to start telling the truth about new homebrew games, most of them are very badly made, or outright criminal cash-grabs.
There are too many youtube reviewers giving everything 8 or 9 out of 10 and barely playing the game.
@slider1983 Unfortunately for you, calling me a troll does not refute my arguments.
Your position is currently "I like AI and everyone that doesn't is either biased or a troll."
AI use in the creative aspects of game development will continue to be a red flag to indicate cost-cutting and/or lazy work, and you are doing nothing to disprove that.
@slider1983 AI/LLMs are used in game development predominantly to cut corners and not because it's better for the job. As such, notifying potential players of games using these tools is valuable as it tells them that shortcuts were taken and to be wary of the quality of the game.
Use of AI also indicates a lack of human creativity (more so in the case of writing, art, and music) which may also put some people off.
There is also (perhaps most significant of all) the issue of how the AI tools are trained on stolen data, people could also be against AI for that reason.
Instead of trying to shame the writer of these articles for being bias against AI, you should ask yourself why you defend AI use in game development (or any creative field) given the above?
@nokber AI is not "just a tool". It's often a useful red flag to indicate lazy work, in that case these articles are valuable.
A great example is home brew games. Any game that uses AI artwork has almost certainly taken shortcuts elsewhere (usually shallow cash-grab game play) and is a useful warning to steer clear.
There are numerous reasons to port games to old consoles beyond as a passion project:
Development of tools and knowledge that benefits that homebrew scene
Increases knowledge and skill of the dev
Increases visibility of that scene, which in turn increases the viability of new commercial games for homebrew
The guy that complained about homebrew ports makes badly researched and edited 4hr long youtube rants that only his other bitter gameplay critic friends watch.
Aside from the ethical reasons for not using generative AI (using copyrighted work as training data), it always just looks like you're trying to take a shortcut.
There are shortcuts in real creative work, but they have to be earned. The AI kind of shortcut is lazy and tells me you aren't that bothered about the result.
Why then should I be interested in your work if you aren't?
@Damo "As noted in this piece, she has industry experience."
Which her father also provided:
"she joined her father Henk’s company Blue Planet Software, Inc. as the director of business development, a position in which she served for four years. In 2014, Maya then became the CEO of Tetris and the parent company Blue Planet Software. "
This is what remains of the BBC. They're losing licence fee payers by the hundreds of thousands every year, all they have left is rage bait to get attention.
@Mrakey "Waste of time, emulators already fix NES games."
If you had taken the time to read the replies to the dev's twitter post above he said: "I like the challenge, and I hope that in the future others will take my ports and make them look/sound 16-bit."
@retrosumus I appreciate that things will change as the game develops, but you have to ask why the funding may not meet it's target. In my opinion that is because it looks substandard and uninteresting. I hope that you hire a pixel artist to oversee the visuals.
I also recommend you remove the Soviet symbols and references from the game, to be honest I'm shocked that you thought this was a good idea as there are bound to be a certain amount of people put off by it (including publishers), why risk it?
First thing I noticed is that they're using the RoboCop font in the game. Not very professional.
Secondly, they do not have an actual artist on staff only a "3D designer", and it shows in the product. A retro game (even with rendered models) charging money without a pixel artist on paid staff is not a good start.
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Re: Panzer Dragoon Zwei Remake Devs Are Attempting To Win Back Fans With A Newly Updated Demo
Still problems with the reticle floating away on it's own.
Are they called Forever Entertainment because that's how long it takes for them to get it right.
Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate
He's making modern games to sell to modern gamers (the biggest audience). He wants to make money.
The real fault here is misusing the Shinobi name to sell a game that doesn't play like Shinobi.
Re: "I'd Rather Disappoint Some People" - Dev Behind Tool That "Ports" Game Boy Games To GBA Pivots To AI
"I can't even put into words how much this simplifies a port like this, but to me working on the GB Bridge version seems almost stupid now."
He doesn't even understand why his own work is valuable to himself.
All that matters to him is the output (that he didn't create).
Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website
@slider1983
"AI reporting can be programmed to be more unbiased. "
And who programs them to be "more unbiased"?
Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website
Why would you spend your time reading an article written by AI which you can easily generate yourself with a google search. It's worthless.
I do find it funny that Generation Amiga prevents copying of text on their website, when all their articles are generated from stolen source material.
Re: "What Passion Is There In Watching Everything Get Done Automatically?" - Final Fight MD Dev Opens Up On AI
@turboxray
Proximity to the hardware doesn't make you a better or worse programmer.
Major studios like Sega, EA, and Konami weren't coding every game from scratch in the 90's either, they were using shared internal low-level libraries, engines and tools.
AI is also not the same as a dev kit. SGDK provides a framework for a human to express themselves with their own logic, artwork and music, while AI replaces the human's creative and logical decision-making entirely.
Re: "What Passion Is There In Watching Everything Get Done Automatically?" - Final Fight MD Dev Opens Up On AI
If I know AI/LLMs were used in a home brew game it's a sure sign there is a lack of care elsewhere in the game. Expect to find bugs, unpolished game play, and bad generic artwork (that they think looks good).
Re: "I Do Not Claim To Be A Veteran Or An Expert" - We Spoke To The Person Supposedly Bringing 3DO Back From The Dead
"Işık Şekercigil"
Who?
Yeah, I'm gonna give this project a miss.
Re: The Making Of: FIFA International Soccer, The Game That Launched A Billion Dollar Series
FIFA games have never been about deep game play, it has always been a shallow experience compared to Sensible Soccer, Superstar Soccer, and later Winning Eleven/Pro Evolution Soccer.
FIFA has relied on presentation and grabbing all the official licenses, particularly from the 2010's onwards.
Re: "This Is The Most Evil Mega Drive Game" - Developer Kai Magazine Software Accused Of Using Stolen Artwork
These people are a cancer in homebrew, the Mega Drive in particular because of it's ease of development.
Players and especially reviewers simply have to start telling the truth about new homebrew games, most of them are very badly made, or outright criminal cash-grabs.
There are too many youtube reviewers giving everything 8 or 9 out of 10 and barely playing the game.
Re: "Pathetic. Keyboard Courage. Can't Stand It" - Call Of Duty Movie Director Has A Dim View Of The Video Game Series
"The only people that I give a Call of Duty get-out-of-jail-free card to is the military. They're out there serving..."
"Serving who?", is the question.
Never join the military.
Re: "I Sympathise With The Negative Sentiment" - Technosoft's 'Fantastic Pinball' Gets An AI-Assisted English Translation
@slider1983 Unfortunately for you, calling me a troll does not refute my arguments.
Your position is currently "I like AI and everyone that doesn't is either biased or a troll."
AI use in the creative aspects of game development will continue to be a red flag to indicate cost-cutting and/or lazy work, and you are doing nothing to disprove that.
Re: "I Sympathise With The Negative Sentiment" - Technosoft's 'Fantastic Pinball' Gets An AI-Assisted English Translation
@slider1983 AI/LLMs are used in game development predominantly to cut corners and not because it's better for the job. As such, notifying potential players of games using these tools is valuable as it tells them that shortcuts were taken and to be wary of the quality of the game.
Use of AI also indicates a lack of human creativity (more so in the case of writing, art, and music) which may also put some people off.
There is also (perhaps most significant of all) the issue of how the AI tools are trained on stolen data, people could also be against AI for that reason.
Instead of trying to shame the writer of these articles for being bias against AI, you should ask yourself why you defend AI use in game development (or any creative field) given the above?
Re: "I Sympathise With The Negative Sentiment" - Technosoft's 'Fantastic Pinball' Gets An AI-Assisted English Translation
@nokber AI is not "just a tool". It's often a useful red flag to indicate lazy work, in that case these articles are valuable.
A great example is home brew games. Any game that uses AI artwork has almost certainly taken shortcuts elsewhere (usually shallow cash-grab game play) and is a useful warning to steer clear.
Re: "I Could Not Give Less Of A S**t If Anyone Else Plays Them" - Developers Behind 'Pointless' Homebrew Ports Defend Their Work
There are numerous reasons to port games to old consoles beyond as a passion project:
The guy that complained about homebrew ports makes badly researched and edited 4hr long youtube rants that only his other bitter gameplay critic friends watch.
Re: "I'm Genuinely Sorry" - Fan Account Devoted To Celebrating Sony's Design Legacy Apologises For Plagiarism
@Quick_Man They are copying the Sony's employee's work and expecting credit, I find that as distasteful as you do me not crediting the copier.
Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI
Aside from the ethical reasons for not using generative AI (using copyrighted work as training data), it always just looks like you're trying to take a shortcut.
There are shortcuts in real creative work, but they have to be earned. The AI kind of shortcut is lazy and tells me you aren't that bothered about the result.
Why then should I be interested in your work if you aren't?
Re: "I'm Genuinely Sorry" - Fan Account Devoted To Celebrating Sony's Design Legacy Apologises For Plagiarism
@Quick_Man 1-for-1 copying the work of actual creative people does not deserve credit.
Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI
This comes across as more of an opinion piece than a news article (even though I agree with all your takes on generative AI here).
Re: "I'm Genuinely Sorry" - Fan Account Devoted To Celebrating Sony's Design Legacy Apologises For Plagiarism
@HappyFuzzy Except it's not their work, it the creative person who was working at Sony.
Re: "I'm Genuinely Sorry" - Fan Account Devoted To Celebrating Sony's Design Legacy Apologises For Plagiarism
I can't feel sorry for the guy that made the logo, even if the response was rude.
It reminds me of sprite rippers getting upset when they don't get credited. Well done but they're still not your sprites.
Re: "It Shouldn't Be That Way" - Tetris Company CEO Laments Low Female Representation In The Games Industry
Removed
Re: "It Shouldn't Be That Way" - Tetris Company CEO Laments Low Female Representation In The Games Industry
@Damo "If this were a man we were talking about here, you wouldn't even have commented, would you?"
If this were a man your article wouldn't exist.
Re: "It Shouldn't Be That Way" - Tetris Company CEO Laments Low Female Representation In The Games Industry
@theconstellationiris "Many people of many walks of life find careers based on those of their parents or family..."
Would you be excusing nepotism if it were a man? We know the answer.
Re: "It Shouldn't Be That Way" - Tetris Company CEO Laments Low Female Representation In The Games Industry
@flibblesan The opposite is true. Because she is a woman you're saying we're not allowed to question her path and experience for the role.
You wouldn't hesitate to question it if a man was given a CEO role by his father.
Re: "It Shouldn't Be That Way" - Tetris Company CEO Laments Low Female Representation In The Games Industry
@Damo "As noted in this piece, she has industry experience."
Which her father also provided:
"she joined her father Henk’s company Blue Planet Software, Inc. as the director of business development, a position in which she served for four years. In 2014, Maya then became the CEO of Tetris and the parent company Blue Planet Software. "
Re: "It Shouldn't Be That Way" - Tetris Company CEO Laments Low Female Representation In The Games Industry
"Everybody knows me, because I'm a girl, right?"
I think it's perhaps because you were promoted to CEO by your father, the founder of the company.
Re: Random: "Surely They're Trolling" - After The NES-Cart-In-A-SNES Debacle, The BBC Marks Windows 95's 30th With An Apple Mac
This is what remains of the BBC. They're losing licence fee payers by the hundreds of thousands every year, all they have left is rage bait to get attention.
Re: Teenage Mutant Ninja Turtles Will Be The Next NES Classic To Get A Native SNES Port
@Mrakey None of which are a SNES game.
Re: Teenage Mutant Ninja Turtles Will Be The Next NES Classic To Get A Native SNES Port
@Mrakey "Waste of time, emulators already fix NES games."
If you had taken the time to read the replies to the dev's twitter post above he said: "I like the challenge, and I hope that in the future others will take my ports and make them look/sound 16-bit."
Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio
Removed
Re: "Not A Shmup, Not A Racer" - 'Vector F' Aims To Bring Something New To The Sega Mega Drive / Genesis
Isn't it nice to see devs just working on a game and sharing their progress instead of slinging a Kickstarter with plushies out of the gate?
Re: "We Are Well Aware That It Is Hardly Possible At This Point" - You Still Have A Week To Make This Promising New Dreamcast Game A Reality
@retrosumus It's hard to take criticism (whether it's right or wrong) so it's to your credit that you've responded calmly and thoughtfully. Thank you.
Re: "We Are Well Aware That It Is Hardly Possible At This Point" - You Still Have A Week To Make This Promising New Dreamcast Game A Reality
@retrosumus I appreciate that things will change as the game develops, but you have to ask why the funding may not meet it's target. In my opinion that is because it looks substandard and uninteresting. I hope that you hire a pixel artist to oversee the visuals.
I also recommend you remove the Soviet symbols and references from the game, to be honest I'm shocked that you thought this was a good idea as there are bound to be a certain amount of people put off by it (including publishers), why risk it?
Re: "We Are Well Aware That It Is Hardly Possible At This Point" - You Still Have A Week To Make This Promising New Dreamcast Game A Reality
First thing I noticed is that they're using the RoboCop font in the game. Not very professional.
Secondly, they do not have an actual artist on staff only a "3D designer", and it shows in the product. A retro game (even with rendered models) charging money without a pixel artist on paid staff is not a good start.