Comments 25

Re: "I Sympathise With The Negative Sentiment" - Technosoft's 'Fantastic Pinball' Gets An AI-Assisted English Translation

OdysseyPoint

@slider1983 Unfortunately for you, calling me a troll does not refute my arguments.

Your position is currently "I like AI and everyone that doesn't is either biased or a troll."

AI use in the creative aspects of game development will continue to be a red flag to indicate cost-cutting and/or lazy work, and you are doing nothing to disprove that.

Re: "I Sympathise With The Negative Sentiment" - Technosoft's 'Fantastic Pinball' Gets An AI-Assisted English Translation

OdysseyPoint

@slider1983 AI/LLMs are used in game development predominantly to cut corners and not because it's better for the job. As such, notifying potential players of games using these tools is valuable as it tells them that shortcuts were taken and to be wary of the quality of the game.

Use of AI also indicates a lack of human creativity (more so in the case of writing, art, and music) which may also put some people off.

There is also (perhaps most significant of all) the issue of how the AI tools are trained on stolen data, people could also be against AI for that reason.

Instead of trying to shame the writer of these articles for being bias against AI, you should ask yourself why you defend AI use in game development (or any creative field) given the above?

Re: "I Could Not Give Less Of A S**t If Anyone Else Plays Them" - Developers Behind 'Pointless' Homebrew Ports Defend Their Work

OdysseyPoint

There are numerous reasons to port games to old consoles beyond as a passion project:

  • Development of tools and knowledge that benefits that homebrew scene
  • Increases knowledge and skill of the dev
  • Increases visibility of that scene, which in turn increases the viability of new commercial games for homebrew

The guy that complained about homebrew ports makes badly researched and edited 4hr long youtube rants that only his other bitter gameplay critic friends watch.

Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI

OdysseyPoint

Aside from the ethical reasons for not using generative AI (using copyrighted work as training data), it always just looks like you're trying to take a shortcut.

There are shortcuts in real creative work, but they have to be earned. The AI kind of shortcut is lazy and tells me you aren't that bothered about the result.

Why then should I be interested in your work if you aren't?

Re: "We Are Well Aware That It Is Hardly Possible At This Point" - You Still Have A Week To Make This Promising New Dreamcast Game A Reality

OdysseyPoint

@retrosumus I appreciate that things will change as the game develops, but you have to ask why the funding may not meet it's target. In my opinion that is because it looks substandard and uninteresting. I hope that you hire a pixel artist to oversee the visuals.

I also recommend you remove the Soviet symbols and references from the game, to be honest I'm shocked that you thought this was a good idea as there are bound to be a certain amount of people put off by it (including publishers), why risk it?