26. Monster Max GB

It may say Rare on the title screen, but Monster Max is very much a Jon Ritman and Bernie Drummond game. The pair had previously developed isometric adventures such as Batman (1986) and Head Over Heels (1987), and joined Rare after failing to complete the arcade football game Final Whistle for Ocean. Monster Max has been hailed as one of the Game Boy's greatest games, and rightly so; not only is it a technical masterpiece given the humble nature of the hardware, it's incredibly enjoyable, too.

25. Super R.C. Pro-Am GB

A pint-sized sequel to the NES game R.C. Pro-Am, Super R.C. Pro-Am includes the same combat racing mechanics and isometric view, but suffers from the blurry nature of the Game Boy's display. Play it via emulation on or more recent hardware – such as the GBA – and it becomes a lot more enjoyable.

24. Banjo-Kazooie: Grunty's Revenge GBA

Banjo-Kazooie: Grunty’s Revenge is a solid little platformer, even considering its various shortcomings. Fans of the series and genre would be safe to add this “collect-a-thon” to their library as long as they understand the brevity of the adventure and don’t expect quite the same level of charm present in Rare’s Nintendo 64 releases. This is the closest thing you’ll get to a true Banjo-Kazooie experience outside the originals, so if you’re longing for another trip to Spiral Mountain, you’d be silly to let this one slip by.

23. Viva Piñata Pocket Paradise DS

Although the company was still active on Nintendo handhelds long after Microsoft purchased it, Viva Piñata Pocket Paradise represents something of a homecoming for Rare. The entire Viva Piñata series has a Nintendo feel to it, and parallels can easily be drawn between it and the Pokémon series. Pocket Paradise feels perfectly suited to Nintendo's DS portable, and is one of the highlights of the entire franchise.

22. Mickey's Speedway USA N64

Following on from Mickey's Racing Adventure, the GBC collaboration between Rare, Nintendo, and Disney, there’s a lot about Mickey’s Speedway USA that is curious. Although you get the distinct feeling that Rare was coasting with this licensed title, it says a lot about the studio's sheer talent that it could churn out a game of this quality while simultaneously producing classics like Perfect Dark and Banjo. It undoubtedly lacks the variety and imagination of Diddy Kong Racing, or the character and track design of Mario Kart 64, but technically it shines, showing what was still possible in the year 2000 on the N64.

21. Viva Piñata: Trouble in Paradise Xbox 360

The warm welcome afforded to the original Viva Piñata ensured that Rare would work on a sequel, and while Viva Piñata: Trouble in Paradise certainly improves on its forerunner, many reviewers at the time felt it would have been better presented as an expansion rather than a fully-blown sequel. Still, fans of the series had little to grumble about, and Trouble in Paradise really does refine what is already a solid foundation.

20. Killer Instinct Gold N64

A port of Killer Instinct 2 from the arcades, Killer Instinct Gold was the second KI to appear on Nintendo platforms (well, third counting the Game Boy port) following the original on Super NES. The N64 didn't get many great fighting games — the legacy of Smash Bros. is far and away the console's greatest contribution to the genre, but platform fighters are very much their own sub-genre these days — and KIG is one of the system's few fighters of note.

19. Diddy Kong Racing DS

Diddy Kong Racing DS is good but not quite great. Generally, it's very well presented with clear menus, pleasant visuals, and nice sound. However, the controls aren't quite there, probably to do with the fact the DS only has a D-pad, so it just doesn't feel as good as the original N64 classic. If you had to choose between this and Mario Kart DS, there's no competition.

18. Killer Instinct SNES

A great-looking game from genre-hopping studio Rare, the SNES port of arcade fighter Killer Instinct is yet another feather in the Twycross studio’s considerable cap. Bringing the arcade experience into the home on 16-bit hardware was most impressive back in the day, and the series would go on to be one of the few fighting games to appear on Nintendo’s next console.

17. Conker: Live & Reloaded Xbox

One of Rare's biggest projects following its sale to Microsoft, Conker: Live & Reloaded includes a remastered version of the single-player story mode as well as an online component which is made up of game modes such as Deathmatch and Capture the Flag. This portion of the game – intended as an advert for Xbox Live – pokes fun at WW2 movies like Saving Private Ryan. Despite the technical enhancements, many fans prefer the N64 original.

16. Star Fox Adventures GCN

Star Fox Adventures was Rare's only GameCube release and the developer's swansong on Nintendo hardware before becoming a Microsoft Game Studio. This game — which began life as Dinosaur Planet on N64 — is a solid adventure with lush visuals and fun characters, but dull controls put a dampener on things and despite so much promise, Star Fox Adventures is lacking when it comes to execution. There's a sense that it could and should have been so much more, especially considering the pure gold Rare produced the previous generation. Still, taken on its own merits, this is still an engaging action-adventure that gives you a chance to explore the world from outside Fox's cockpit.

15. Jet Force Gemini N64

An underrated entry in the Rareware library, Jet Force Gemini coupled cute design with chunky, gungy third-person blasting in a world-hopping quest to defeat insectoid overlord Mizar. Juno, Vela and trusty good boy Lupus' adventure is not without flaws, but JFG is a surprisingly deep and satisfying one that's worth investigating if you're a Rare fan looking for gems that passed you by around the turn of the millennium.

14. Viva Piñata Xbox 360

Originally conceived as a gardening game for the Pocket PC platform during Rare's time as a second-party studio with Nintendo, creature-creation sim Viva Piñata would blossom into something far more ambitious, eventually becoming one of the company's most notable Xbox 360 releases. It would spawn an animated TV show as well as three sequels, Viva Piñata: Party Animals (2007), Viva Piñata: Trouble in Paradise (2008) and Viva Piñata: Pocket Paradise (2008), although Party Animals was developed by Krome Studios and not Rare.

13. Donkey Kong 64 N64

There are some who blame the collapse of the collectathon 3D platforming craze on Donkey Kong 64, and while it's hard to argue that Rare perhaps went a little too far with the huge number of inconsequential collectible doohickeys, it's a game which turns everything up to eleven and there's something admirable about its unapologetic 'more is more' approach. With five playable Kongs (you know them well), huge worlds, and an abundance of minigames (including emulated versions of the original arcade Donkey Kong and Ultimate Play the Game's Jetpac), DK64 was one hell of a value proposition back in 1999 and we think it probably deserves re-evaluation after decades of bashing. C'mon Cranky, take it to the fridge.

12. Sea Of Thieves Xbox One

Sea Of Thieves has managed to successfully steer a course through turbulent waters during its first few years. Its once somewhat sterile and empty world is now full to bursting point with activities and distractions and it's got a sense of direction and purpose which means players don't need to work nearly as hard to find ways in which to indulge their inner Black Beard.

11. Blast Corps N64

Blast Corps involves clearing a path for a slow-moving truck carrying a malfunctioning nuclear missile to a safe detonation zone - a zone which is blocked by buildings and other structures ripe for destruction. As with many 64-bit titles, its early polygonal visuals are arguably looking a little dogged these days, but don't let its looks put you off. This incredibly silly concept makes for one of most fun games on the N64.

10. Donkey Kong Country 3: Dixie Kong's Double Trouble! SNES

Rounding off the Super NES DKC trilogy nicely, Dixie and Kiddie's adventure is still a pleasure today. It arguably can't quite reach the highs of the second chapter in Rare's trio of DK delights, but Donkey Kong Country 3: Dixie Kong's Double Trouble! looks better than ever and gives you some choice with a non-linear map to explore and options should you hit a roadblock on your adventure.

9. Conker's Bad Fur Day N64

Another iconic entry in the N64 catalogue from Rare, Conker's Bad Fur Day stood out proudly from the pack of cutesy platformers as a fouled-mouthed, blood-filled, scatological comedy. We're still a little blindsided that a Nintendo second party put out a game full of swears, to be honest — even the Xbox remake bleeped most of them out. Conker was a technological triumph for the ageing 64-bit system when it launched in 2001, and while the movie parodies are very much of their time and the humour won't hit the spot with everyone, the drunken squirrel still knows how to have a good time.

8. Banjo-Tooie N64

Following the James Cameron school of thought for sequels, Banjo-Tooie takes a 'more is more' approach, with larger worlds, a host of minigames, an expanded moveset (including new first-person sections), Mumbo Jumbo as a playable character, bosses, and a multiplayer mode, plus the ability to separate the dynamic duo at certain times. Although it arguably flirts with the sort of excesses that made Donkey Kong 64 feel grindy at times, it's a big, chewy sequel, and one that holds up very well all these years later — perhaps thanks to a couple of decades' worth of training in the huge and interconnected open worlds of other games. Banjo-Tooie is filled to the brim with the series' trademark brand of cheeky fairytale wonder and fans will find a whole lot to love.

7. Diddy Kong Racing N64

Diddy Kong Racing did for Mario Kart 64 pretty much what Banjo-Kazooie would soon do for Super Mario 64; namely, take the template put down by Nintendo and expand on it with colour and creativity to produce far more than a mere homage. DKR expanded the single-player into an adventure and the addition of planes and hovercraft required much larger, more complex circuits to race around. The game also provided the console debuts of Banjo and Conker. What more do you want, jam on it?