Comments 276

Re: "It's Always Disappointing When A Game You've Been Working On Doesn't Come Out"

Thad

@Johnny_Arthur If they're working on the compilation, sure; they'll get paid for the new work. But as for whether the original devs get any kind of long-term profit interest in an old game, that's pretty rare. Most game development is done on a work-for-hire basis with no profit-sharing incentives. That goes double for licensed games; Mattel doesn't want to be responsible for paying out royalties decades after their contract with the licensee is up.

There are cases where developers might get a new paycheck for the rerelease of an old game, if the developer actually owns the copyright (like Jordan Mechner owns Karateka, and Jeff Minter owns most of the Llamasoft games), or if it's a particularly generous (probably small) publisher that made profit-sharing agreements with its devs. But for a licensed game owned by Mattel? I really doubt it.

Re: "I No Longer Wish To Spend My Limited Free Time Dealing With Negativity" - Sega Mania Kills Sonic The Comic AI Fan Remaster

Thad

@ojisan Yeah, using AI tools in upscaling and restoration isn't an inherently bad thing but you have to use the right tools and tune them correctly. It may not require the same level of time and effort as restoring everything by hand, but it does require expertise and attention to detail; if you just throw the files into a batch job and call it a day, the result's going to show that.

Re: Interview: "We Were Doing Nintendo A Favour" - Former Sega Head Of Marketing Al Nilsen on Genesis & The Birth Of 'Sonicmania'

Thad

> Mike [Katz, the former president of Atari at the time]

Wait, was he the former president of Atari at the time, or was he the president of Atari at the time and he's the former president of Atari now?

"Former president of Atari at the time" implies that he'd been the president, wasn't anymore, then became the president again at some later time, like a Steve Jobs situation.

Re: 'The Tetris Story' Aims To Chart The Incredible History Of "The One Game Nobody Can Ever Put Down"

Thad

@breach187 "This story's already been told, find something else" is a pretty weird way to look at history.

There's more than one way to look at past events. And while there are a number of resources dealing with the history of Tetris, the narrative to this point has been dominated by the Tetris Company's version of the story. There is a value to an outside perspective.

Re: "How Embarrassing" - Sega's Getting Some Serious Blowback For Using GenAI In Crazy Taxi: World Tour

Thad

@cyxceven "Not exactly sure how different it is to have AI assist with BG element design, or drawing/tiling over the big collections of reference materials SEGA has amassed over the years. As long as the AI used isn't trained on other people's stuff that they don't own, it does not seem so bad."

Is your argument that if Sega didn't have AI, they'd just reuse old assets and not pay the original work-for-hire artists for that, either?

Because, I mean, even if you're right that's...not a great defense?

Re: "I Think They Are Missing A Trick" - Evercade Boss Says The Games Industry Is Failing Older Players

Thad

@SlangWon Those solutions are great for folks like you and me, but not everybody is prepared to maintain a collection of ROMs and set up emulators (or MiSTer or whatever). I've been at this since the Nesticle days and I don't even know where to begin with these recomp projects. There are, what, three different base versions of Super Mario 64?

The Evercade has its drawbacks, to be sure, but it's a much more accessible solution for an average user.

Re: "The Most Miserable Person I Have Ever Worked With" - This Former Sega Exec Has A Dim View Of Yuji Naka

Thad

@AlienX "Why is it always the westerners that talk trash about Naka-san?"

You mean besides the Tokyo District Public Prosecutors Office, right?

"Without his involvement with Sonic I would've never been a fan in the first place."

And without Doug TenNapel I wouldn't have been a fan of Earthworm Jim, but that doesn't mean I can't criticize Doug TenNapel. Eff that effing guy.

Just because somebody created (or, in this case, co-created) something I enjoyed doesn't mean they're a good person. See also: Rudyard Kipling, Roald Dahl, Alfred Hitchcock, Stanley Kubrick, Joss Whedon, Gerard Jones, Neil Gaiman, Warren Ellis, JK Rowling, Justin Roiland, Michael Jackson...

Re: "I Was Saddened To Learn That You Are Leaving Sega" - Here's The Letter That Brought An End To The 16-Bit Console Wars

Thad

> After all, the corporate rivalry between Sega and Nintendo was as brutal and personal as can be.

Was it personal? I haven't read Console Wars so maybe there was some behind-the-scenes drama I'm not aware of, but as far as the public-facing stuff, it wasn't personal at all. It was crude and insulting, but the target was always Nintendo the company and its products, never any particular person.

It wasn't personal, it was business. And Lincoln understood that. Hell, by 1996 Nintendo had been copying Sega's aggressive ad strategy themselves for years; the "Why go to the next level when you can go light years beyond?" Star Fox ad was in 1993 and the Play it Loud campaign started in 1994.

Re: "The Most Miserable Person I Have Ever Worked With" - This Former Sega Exec Has A Dim View Of Yuji Naka

Thad

@JJtheTexan Yeah, he surely was a skilled programmer. The 3D maze rotation in the original Phantasy Star is still stunning to look at.

And that's the thing about a lot of these guys — they deserve a lot of credit (Steve Jobs was a fantastic graphic designer! Stan Lee was one of the best editors in the history of American comics!) but they still wanted even more.

Re: "Learn How To Code" - Team Behind PS3 Emulator RPCS3 Has Had Enough Of People "Peddling AI Slop"

Thad

Like, as a big example, one of the things AI tools seem to be pretty good at is finding security vulnerabilities. That's good! But you need rules for reporting those bugs, or you're going to get a huge mess of people reporting the same bugs they found with the same tools.

Banning the use of AI in finding vulnerabilities is probably not a good idea. But you need rules in place as to how to report what the AI has found. That's just common sense.

Here's Linus Torvalds saying more or less that exact thing: https://lkml.org/lkml/2026/5/17/896

Re: "Learn How To Code" - Team Behind PS3 Emulator RPCS3 Has Had Enough Of People "Peddling AI Slop"

Thad

@gingerbeardman I don't think that limiting use of a thing but not outright banning it is "taking it with one hand and pushing it away with the other". There are lots of things that are allowed within restrictions. I think the driver's license analogy could use some work, but, for example, you're allowed to use a car but you have to obey traffic rules. Do speed limit signs take cars with one hand and push them away with the other?

Re: "Learn How To Code" - Team Behind PS3 Emulator RPCS3 Has Had Enough Of People "Peddling AI Slop"

Thad

@gingerbeardman I don't see anything strange about specifically banning the use of AI to submit pull requests and requiring contributors to understand the code they commit.

A blanket ban on AI would be understandable (although difficult to enforce; how do you prove something is AI-generated if the user submits their own PRs and can explain and debug the code effectively?) but they're addressing the specific pain points that AI-generated submissions have caused them rather than AI use in all its forms. Seems like a reasonable stance to me.

Re: Following Digital Eclipse's Remake, Atari Has Now Acquired The Rights To One Of The Most Influential RPGs Of All Time

Thad

@PKDuckman 6-8 are available on GOG and Steam. In fact, it looks like they're on sale at GOG right now and if you're in the US you can snag all three of them for $2.50.

Perhaps more significantly, Drecom owns the "Wizardry" name and other associated trademarks. Anyone who wants to publish a game under the Wizardry name has to go through them, including Atari.

We can reasonably expect that we'll be seeing Digital Eclipse release Wizardry 2-5 in a similar form to what they did with the first game (IIRC they're all built on the same codebase as the original game so I wouldn't expect it to be too difficult to update the wrapper they built for the first game to work with the others), and they'll have to pay a licensing fee to Drecom to publish them under their original titles.

Re: "Juggernaut Can't Jump" - Ex-Capcom Dev Recalls The Early "Headaches" Of Working With Marvel

Thad

@EricR Because the poster is complaining about breaking a canon that has ALWAYS been broken.

But you wanna talk about the carefully-coordinated, extremely consistent '90s Marvel canon? Sure, where would you like me to start? With the various retcons to Magneto's identity and ethnicity? How about Teen Tony and the Mutant Wasp and how they just got reset back to normal because mumble mumble Franklin Richards?

Say, if the Age of Apocalypse is a timeline where the Fantastic Four never existed, how come the world didn't get devoured by Galactus?

Oh, and the Clone Saga. Now there was a clustershock. How did the Jackal implant visions in Peter Parker if he wasn't a clone? And we're just not gonna talk about that time he slapped his pregnant wife, right?

Come on, man. You're gonna back up a guy saying that '90s Marvel continuity, '90s Marvel continuity, was clear and consistent and didn't make major changes to existing characters, because some guy in the licensing department once told a licensee that their Juggernaut was off-model? Yeah, sure, buddy.

BRB gonna go switch bodies with a Japanese lady.