Comments 276

Re: "Juggernaut Can't Jump" - Ex-Capcom Dev Recalls The Early "Headaches" Of Working With Marvel

Thad

@NUBiness You kidding me? In the '60s characters' powers would change depending on whatever Kirby felt like drawing (remember when Magneto used to be able to astral project?), Lee would reuse or forget names (Dr. Strange, Aunt May, and Uncle Ben were all names of characters from one-off stories in the '50s, and there's an issue of Fantastic Four where he repeatedly calls the Hulk's alterego "Bob Banner"), and when they brought back Captain America and explained he'd been frozen in ice since the end of WWII they just completely ignored all the Captain America comics from 1946 through 1954.

Re: Game Boy Color Spin-Off 'Mega Man Xtreme' Gets New Fan "Revamp," With A Range Of Cool Features

Thad

Deeply strange choice, given that the entire game is just demade levels from Mega Man X 1&2 for the SNES with new cutscenes, but best of luck to the devs.

Is the Spark Mandrill level playable, on original GBA hardware with no backlight? Because it sure wasn't on a real GBC.

ETA: Oh, it's not a real GBA ROM at all, it's a Windows app that uses the GBA's screen ratio. Nevermind.

Re: Flashback: Almost 30 Years Ago, SNK And Bandai Made The Exact Same Mistake Trying To Take Down Nintendo

Thad

@KingMike Square (not SquareSoft; SquareSoft was the American branch of the company) making games for the WSC did get my attention and was a major reason I considered importing one, but that's just it: it was an import. The potential of playing 16-bit Final Fantasy games on a handheld was exciting, but the reality was you'd have to import from Japan and play them in Japanese, which made for pretty limited appeal to potential western buyers.

That said? All these years later, I'm excited to get my Nileswan and play Makai Toushi SaGa. In English.

Re: Flashback: Almost 30 Years Ago, SNK And Bandai Made The Exact Same Mistake Trying To Take Down Nintendo

Thad

I've always kinda been curious about the WonderSwan; almost bought one on eBay a couple times back in the early aughts but never did.

When the Nileswan flash cart ( https://www.49bitcat.com/products/nileswan/ ) was announced I finally decided to go ahead and get one. I've got my WSC (modded with an IPS screen) and a Klonoa replica cart and I've been enjoying it; I don't have a Nileswan yet but I was fortunate enough to get in on the latest preorder.

(For values of "fortunate" where orders opened at 4 AM in my timezone and I happened to be awake to put one in because I had a terrible head cold and woke up coughing my head off at 3:45.)

Kinda curious about maybe grabbing an NGPC someday, too. I've already got an Analogue Pocket, but it's not quite the same without the stick.

Re: Talking Point: "We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026

Thad

@Magic_Salmon_Pro My reply is an entirely logical response to your comment; perhaps you didn't read or understand the article you're commenting on.

You:
> "I can't buy thing I want because owner of company that makes thing I want is bad based on the societal norms of my country" hilarious and sad that people think like this.

Let me walk you through it.

The owner of the company we are discussing, as described in the article, is Mohammed bin Salman. As the article explains, one of the things MBS is responsible for is the kidnapping, torture, and murder of journalist Jamal Kashoggi.

In your sarcastic quotation, you depict a person saying that MBS "is bad based on the societal norms of my country", implying that this is some sort of cultural disagreement and there are countries where having someone kidnapped and tortured to death is not bad according to their societal norms.

My question is, which countries are those?

Re: Talking Point: "We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026

Thad

@Dr_Fresh Consumer boycotts don't always work, and to a certain extent the Powers that Be encourage individual action (like boycotts or, say, recycling) as a distraction from more concrete means of affecting change, eg through organized labor and government regulation.

But, first and foremost, nobody is obligated to buy from SNK. We're not talking about necessities here. Not food, clothing, shelter, healthcare, or, say, practical necessities like gas or smartphones that you don't need to live but a lot of people do need to get work and function in modern society. The AES+ is not a necessity; nobody needs to buy it; they can choose not to, for any reason they feel like or for no reason at all. If it makes you feel squicky to support SNK, then you don't have to. "I don't feel like it" is a valid reason not to buy something. You can even still buy gasoline, no matter what Mr. Gotcha may tell you.

And second, while perhaps it doesn't happen that often, we do have some pretty strong recent examples of big corporations changing their behavior as a result of mass consumer action. I'm thinking specifically of how quickly ABC put Kimmel back on the air when people started canceling their Disney+ subscriptions. That's not a small thing; it effectively halted the government's efforts to use Charlie Kirk's murder as an excuse to crack down on critics. Not to say the government has stopped threatening the media (or even that it's stopped threatening Kimmel), but companies like Disney saw at that point that it may not be in their interest to cooperate. Boycotts don't always work, but sometimes they do.

(edited a typo)

Re: Talking Point: "We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026

Thad

> "Reading up on real-world history reveals a litany of sins, globally, none of which are ever addressed," he adds. "America, for example, is a nation built on stolen land, made rich through the labour of stolen people. Should we therefore boycott everything created by the USA? Do you realise your mobile phone contains cobalt, which is mined using child labour? Or that Apple's $2 billion acquisition of Israeli firm Q.ai now directly connects every iPhone to the genocide in Gaza? Or that large numbers of US politicians receive funding from AIPAC and thus are complicit in the Gaza genocide? Are you boycotting paying your taxes because of this?"

Ah. So whataboutism, then.

Re: More Classic Capcom Titles Have Arrived On Steam, But, Of Course, There's A Catch

Thad

@h3s There are some games that have Linux-native versions on GOG, but it's a comparative rarity (and even when a game has a native Linux version, that doesn't necessarily mean GOG has it; for example, Saints Row 2 has a Linux-native version but GOG only has the Windows version) and if you want to try to get a Windows game running on Linux you're on your own. Whereas with Steam, I've found that the vast majority of Windows games I've tried run fine right out of the box.

Plus I've got a Deck, which obviously is a pretty Steam-forward environment.

But whatever experience you prefer, that's the right one for you. I'm not saying you or anyone else are wrong, just saying what's right for me.

Re: More Classic Capcom Titles Have Arrived On Steam, But, Of Course, There's A Catch

Thad

@Sketcz I'm a Linux user. Valve supports my OS, GOG doesn't. It's really as simple as that.

You can get GOG games to run on Linux, using tools like Heroic Launcher. That's a great reason to support the developers of those tools. It's not much of a reason to support GOG.

I like GOG. I appreciate their DRM-free ethos. I'd like to support them. But the bottom line is I'm not going to buy a game that doesn't work on my computer (at least, not without the use of some unsupported third-party workaround).

Which is not to say that I'm going to buy something with Enigma, either. I just can't see supporting Capcom at all right now. I'm a fan from way back, but every time I see them in the news now it's for something like adding DRM to already-purchased games or hiring scabs or not crediting their talent.

Re: "This Is A Regret In My Life" - Sonic X-treme Designer On The "Fork In The Road" That Killed Saturn's Most Famous Unreleased Game

Thad

@RadioHedgeFund The "arrogant American arm" was long gone by 2000. Sega Japan started yanking the leash with the (disastrous) US launch of the Saturn in 1995, and cleaned house in 1996; that's the period this article is about. SoA in 2000 was a very different company than in, say, 1994.

And, arrogant or not, Sega of America was responsible for the success of the Genesis in North America, and it was the only Sega console that was ever successful in that major market. (And whatever the flaws with the unfinished Sonic Xtreme, SoA was also responsible for Sonic 2 and 3, which I think are generally more highly-regarded than Sonic 1 and CD.)

Re: Feature: What Naughty Dog Did Was Inexcusable" - Crash Bandicoot And Jak & Daxter Artist Charles Zembillas On Why Independence Is The Key

Thad

@h3s Well, first of all, work-for-hire doesn't mean there can't be royalties, residuals, or other profit-sharing arrangements.

No, it's probably not feasible to have individual co-ownership of every element of a game (unless it's made by a very small team). But that doesn't mean that publishers can't be more generous in sharing their profits with the people who do the actual work they profit from.

And it's not charity, either; it's mutually beneficial. If you treat your talent well, they'll be more inclined to do more work for you.

This is not a new story. We've seen it play out in other creative industries. The owners make big money and promote their own success; the creatives realize they've gotten a raw deal and begin pushing for more credit and compensation. The owners insist it can't be done, but then eventually it turns out it can.