Comments 4

Re: "We've Gone Retro" - New Arcade Bucks The Trend In An Otherwise Gloomy Sector

FeRDNYC

I was amused by "PAL-hours" as well, nicely done @KingMike.

However, if I had to hazard a guess, one possibility is that the 50 minutes represents actual playtime (meaning, time actively engaged with a game), which would be expected to take about an hour of real-world time — the other 10 minutes being spent roaming among the cabinets seeking your next challenge.

That's assuming they have some sort of system for tracking playtime, and don't just give you 50 minutes on a wall clock. Which is admittedly a big assumption.

The Occam's Razor version of things is that they just chintz you with 50 minutes of real-world time for your money instead of a full hour. The same way gasoline (petrol) — at least in the US — is priced per 9/10 of a gallon. It's a racket the entire industry is in on, and we don't even question it because it's "always" been that way.

Re: Attacking Retro Modders Is Not Cool, And It Needs To Stop

FeRDNYC

@dmcc0 Applying the "Assume Good Faith" principle, I don't think the implication here is that it's ok to attack big corporations. Rather, it's not unreasonable to expect that corporate suppliers should have the resources to meet high demand without delays or scarcity games. If they DON'T, it's still wrong to attack them, but not to at least call them out for apparently not knowing how to do their entire jobs.

When something is created by a small/independent designer working with limited resources, it's not even fair to EXPECT that of them, never mind attacking them for falling to meet our unreasonable expectations.