Comments 30

Re: Trapped On Xbox For Almost Two Decades, Mistwalker's 'Blue Dragon' Is Getting An Unofficial PC Port This Week

sanmansan

@Zenszulu the ones on Microsoft Store are emulated so having a recomp native port is better. Microsoft doesn't seem to be as harsh as Nintendo Lawyers plus even Nintendo hasn't sued recomp projects as long as they don't include the game. There's a Ocarina of Time recomp and it hasn't been taken down even though the OoT remake is being released this year

Re: "The Situation At Square Was Awful After He Quit" - Nobuo Uematsu Pays Tribute To Final Fantasy Creator Hironobu Sakaguchi

sanmansan

Blame Yoichi Wada. He schemed his way to the top of Square in less than 2 years. He was hired as a consultant in 2000 and by the end of 2001 he was President & CEO. He used The Spirit Within 's failure to get Sakaguchi to quit/fired. The sad thing is that the was never a gamer and didn't even had any experience in the gaming industry. He was hired because he went to a prestigious university in Japan. He led Square thru the dog years from 2002 to 2015. He was finally forced to quit because of the failure that was the original launch of FF14 and the fragmented development of FF13Versus/15.

The only reason he took the job at Square: "As a student, Wada wanted to become the president of a company quickly, rather than gradually working his way up through his entire career. He set for himself the objective of becoming a president by the age of 40"
He did and took down a whole company with him.

Re: Who Created The Dreamcast Logo? We Spent A Year Trying To Find Out

sanmansan

@rob7979 that's weird since Sega was most popular in Europe other than the Saturn. The Master System & Mega Drive were the top selling consoles of their generations in Europe.
It's the opposite in Japan where Mega Drive was 3rd after the Super Famicom & PC-Engine and the Master System is just a footnote in the Famicom's dominance of Japan. Though the Saturn was was Sega's most successful console in Japan and actually was selling more than the PS1 until Final Fantasy 7 was announced as a PS1 exclusive.
In North America, only the Genesis was successful. The Master System was nothing compared to the NES. The Saturn was 3rd behind the PS1 & N64. The Genesis barely beat the SNES in sales.
With all those details, you'd think Sega would hide the Sega branding in the US not Europe. If I remember the marketing in the US, Dreamcast was marketed heavily as a triumphant return of Sega since Sonic was at the center of the marketing strategy.

Re: Best 3DO Games Of All Time

sanmansan

This list is heavily skewed toward Western releases. I'm surprised D & Policenauts wasn't mentioned. The 3do versions maybe the best because they weren't censored unlike the PS1 & Saturn versions.

Re: "I'm Officially Debunking The Myth" - Homebrew Dev Thinks A "Faithful" SNES King Of Fighters Is Possible

sanmansan

@-wc- there has been. MSU-1 is an enhancement chip that basically allows the SNES to access as much data as a DVD drive with the speed of a cart. They ported Road Blasters to it.
https://youtu.be/ryE4xjWNz58?si=BVCsh9HV8NSoxTnl

Would have loved to see other games announced for the SNES CD like 7th Quest & Myst ported to it.

There is also a Ray Tracing core for the SNES. https://youtu.be/2jee4tlakqo?si=Xug2z18oYbP-J6up

Re: Flashback: How The Kindness Of Sega Saved Nvidia From Going Under

sanmansan

@sdelfin if Sega chose 3dfx it would have been vastly inferior to the Dreamcast we got. Looking at the time frame it would have been either the Voodoo Bashee or Voodoo 3. Both were basically Voodoo 2s with 2D hardware on one chip at a faster speed. Which the Voodoo 2 was basically a Voodoo 1 with an additional texture unit.

3dfx spent all their money buying companies and suing companies without improving their r&d

Re: An Embarrassed Sony Had To Beg Nvidia For PS2's Sound Chip, Says Former SCEE Boss

sanmansan

@Sayyadina Nvidia has never manufactured any of their chips. They're known as a fabless company. They designed the chips than outsource to another company to manufacture their chips usually TSMC.

The story really seems like Deering is confusing the PS3 and PS2 development.

Also the SPU2 is just basically the SPU in the PS1 but 2 of them and 4 times the amount of RAM. Ken Kutaragi designed the SPU1 himself, which is just an evolution of the SNES S-SMP. No Nvidia involvement needed. The only enhancement Sony made to the SPU2 was that it can be sent back to the Emotion Engine to enhance it. That's why it was able to do Dolby Surround Sound.

Re: The PlayStation Performance Analyser, Ken Kutaragi's Secret Weapon In The 32-bit War

sanmansan

@sdelfin the performance analyzer was reported back in the day. I remember reading about it in EGM and NextGen magazines. It's weird that you said sites because the Internet was new back then.

But Sony constantly improved their devkits for the PS1. The original prototype devkits in 1993 required Sony NEWS workstations. After Sony acquired Psygnosis, they changed their dev kits to ISA cards inserted into a PC, in 1997 they introduced the performance analyzer and allowed devs to write to the metal. Though this eventually backfired on Sony, as with the PS2 they thought devs wanted to write to the metal from the beginning, which made the PS2 insanely hard to develop for other than being a complicated machine

https://www.retroreversing.com/official-playStation-devkit

Re: How Namco Helped PlayStation Win Its First Console War

sanmansan

Nintendo basically pissed off all 3rd parties with their cart pricing and licensing policy during the 80s/90s. Once they lost their monopoly, they shouldn't have treated their 3rd parties that way.
Sony basically took all of the Super Famicom & PC Engine 3rd parties in Japan and all Genesis/Mega Drive 3rd parties in North America and Europe.
Nintendo was able to keep Western 3rd parties as part of their "Dream Team", I do wonder if Nintendo of America was willing to give them favorable terms unlike Nintendo of Japan.

Re: Genesis Virtua Racing Port Almost Cost As Much As The Console Itself, Thanks To The SVP Chip

sanmansan

@RetroGames But it did affect the consumer. Prices of SNES games on average were more expensive. It's one of the reasons the Genesis was competitive with the SNES even though Nintendo had a 90% monopoly of the video game industry in the United States from 1986 to 1990. NES games were on average $40. Genesis games were $50 and SNES games were $60. That $10 difference was huge in the early 90s, especially since back than parents bought games for their kids.
It's basically why Nintendo lost 3rd party support during the N64 era and was killed by the PS1. N64 games were $70 on average, while PS1 games were $50. Publishers also only had to pay Sony $5 per unit sold, while they had to pay Sega $8 and Nintendo was still charging $10. There were lower manufacturing costs since Sony allowed publishers to print their own discs, while publishers had to go to Nintendo to manufacture carts.
Higher costs always affect consumers. Which is why Nintendo is winning now. They learned that the high price of N64 and going just for graphics isn't worth it. Since the Wii, Nintendo has had the cheapest console.

Re: Genesis Virtua Racing Port Almost Cost As Much As The Console Itself, Thanks To The SVP Chip

sanmansan

@RetroGames

Like I explained to you earlier. Nintendo overcharged 3rd parties. That's why those 3rd party games were more expensive than Zelda. 1st party games, aka games published by Nintendo, were cheaper than games published by 3rd parties. Remember every 3rd party was charged a $10 licensing fee per cart . That's on top of the additional charge for manufacturing each cart, which had to be bought from Nintendo.
Also, like I explained to you earlier, costs were also dependent on the size. Zelda was 8Mb, which compared to the games on the ad was miniscule. For example Street Fighter 2 Turbo was 20Mb, more than twice the size of Zelda, which is why it was $70.
The enhancement chips greatly added cost to the games, just adding a battery back up would increase the cost by $2.50 per cart for the publisher, they would than up charge more onto consumers because retailers would take a percentage of each sale.
So yes enhancement chips cost more.

It seems you have a weird objective just to prove your point without looking at facts. Look I understand your a Nintendo fanboy and some of the other commentators are obviously Sega fanboys who are also using opinions as facts. But the fact is enhancement chips increase cost.

Re: Genesis Virtua Racing Port Almost Cost As Much As The Console Itself, Thanks To The SVP Chip

sanmansan

@RetroGames it was generally $5 to $10 more dependent on cart size. Here is an ad from Electronics Boutique. Both Zelda and Starfox were 8Mb games. Zelda also had a battery back up. Zelda is $50 and Starfox is $60. Even Mario Kart, which had a 4Mb cart but had a DSP expansion chip, costs more than Zelda at $55
https://huguesjohnson.com/scans/EBMay93/EBMay93-VG-06_2400.png

Publishers were very wary of the prices of carts and many games were cut down due to costs, even if it would have performed better. Here is an article about the development of Another World (Out of this World) port of SNES. It could have been 60fps with the Super FX but the publisher didn't want to incur the costs and the dev was forced to use the cheapest cart so the SNES version only ran at 20fps.
https://fabiensanglard.net/another_world_polygons_SNES/

Re: Genesis Virtua Racing Port Almost Cost As Much As The Console Itself, Thanks To The SVP Chip

sanmansan

@RetroGames SNES games with add-on chips did costs more than the average SNES game. The price of games was highly dependent on how large a game was, if it had battery back up, if it had an add-on chip, if it was a licensed game and if it was published by Nintendo. I remember buying Chrono Trigger for $80 back in 1995. It costs that much because it was a 32MB cart with battery back up.
Nintendo would undercut the prices of their own games compared to 3rd party games because Nintendo wasn't paying any licensing fees to themselves. Nintendo was charging higher fees than Sega and only Nintendo manufacture the carts. SNES games were usually $5 more than Genesis games because of that.
Here is a Toys R Us catalog from 1993 when Mortal Kombat launched. SNES was $70, Genesis was $60.
https://cdn.retrojunk.com/article-images/0zEX3imG6pCJz0q4g5iMG.jpg
https://cdn.retrojunk.com/article-images/Qg5F187TLMw85NibM8JDy.jpg