What I said: "If the PSP was a failure Sony would not have produced its successor the Vita."
What you inferred I said: "If any product receives a successor then that product is automatically a success."
You misread my statement. I claimed Sony produced the Vita because Sony considered the PSP a success and wanted to capitalize on that success with a sequel product. Sony themselves said exactly as such from the quotes I provided earlier.
Beyond that, the PSP was clearly a financial success in selling over 80 million units worldwide during its lifetime. That amount of sales for any video game product would be considered successful even today, but especially during the time of the PSP.
The quotes I provided from Sony proved that Sony considered the PSP a success. They believed this because the PSP achieved 82.5 million units in total worldwide sales across all variants during its lifetime. That is a tremendous amount of units sold and very clearly a successful product. That IS why Sony produced the Vita, with the goal being to continue that sales success trajectory with a modern (for 2011) sequel. I provided quotes earlier from Sony implying as such. Unfortunately, Sony did not consider the Vita a success (Vita achieved only 13.13 million units in total worldwide sales, a huge drop compared to its predecessor) and thus we have not seen Sony produce a successor to the Vita.
My argument, that Sony considered the PSP a success, and thus created the Vita to hopefully continue that success, was accurate:
"The console is far from a failure – after all it has sold over 60 million consoles worldwide." -Kaz Hirai, President and CEO of Sony Computer Entertainment Source: MCV/DEVELOP, "INTERVIEW: Kaz Hirai," October 7, 2010
"I think PSP was incredibly successful. I loved what it did, and I thought it brought a console-like experience and brought genres to an older gamer that typically didn't have console-like games to play on a portable platform." -Jack Tretton, Former President and CEO of Sony Computer Entertainment America Source: https://www.videogameschronicle.com/news/former-playstation-us-boss-wishes-sony-had-supported-vita-more/
"We've benefited greatly, of course, and PSP sales have been fantastic and will continue to be so, even though we now have a brand new console available." -Andrew House, President and CEO of Sony Computer Entertainment, Source: PlayStation.Blog, "Andy House Interview: Gearing Up For PS Vita," February 19, 2012
"One of the things that we certainly want to try to accomplish with NGP (Vita code name) number one is match the install base that we have on PSP worldwide but over and above that... we want to not only match the install base that we have for PSP but certainly go beyond that as well" -Kaz Hirai, President and Group CEO of Sony Computer Entertainment, Source: YouTube Video: "NGP Kaz Hirai Interview: PlayStation Blog" (February 3, 2011)
So, it doesn't take a wild leap of logic to recognize Sony considered the PSP a success and ergo created its successor the Vita hoping to continue that success. Unless you think Sony made the Vita hoping it would not be a success because they thought the PSP was not a success - now that would be a terrible argument.
The Switch didn't have the benefit of also being an affordable DVD player during a time when DVD was fresh new tech and all the rage. Many, many people bought PS2s just to use them as DVD players.
As a 46 year old retro gamer who grew up playing these old games, what I want from a handheld retro gaming device still hasn't happened. What is that? I want a 4:3 7" screen at 640x480 resolution, with matching pixel density. Us older gamers, with older eyes, do not want tiny screens with super dense PPI, because our eyes don't jive with that. To me a Miyoo Mini+ with Onion OS that simply had a larger screen would be perfect. Yeah I know larger screens diminish portability aspect, who cares, Nintendo just released a "portable" Switch 2 with nearly an 8" display. Screen size is king, give us bigger screens!
You probably won't believe me but not long ago I beat NES Mike Tyson's Punch-Out! on a laptop using Mesen and a keyboard for input, and the laptop had a stock LCD screen. That was back in 2019. If there was any lag it didn't stop me from KO'ing Tyson, and without savestates either. I think people blame "lag" for their own lack of skill, to be honest.
First let me say that I appreciate this awesome site and the great work you do for it. Seriously man, I do. So I hope I'm not coming off like a prick. That said, I get irked when I see people disparage software emulation like it's inferior to FPGA.
Field-Programmable Gate Arrays (FPGAs) and software emulation both aim to replicate the behavior of original gaming hardware, but they do so through different means. FPGAs recreate the hardware architecture at a low level using programmable logic blocks, which allows for highly accurate and parallel processing similar to the original hardware. This can result in lower latency and more precise timing, particularly beneficial for older systems where exact cycle replication is crucial. However, modern software emulators have made significant strides in accuracy and performance, leveraging powerful multi-core CPUs to execute instructions in parallel, much like FPGAs. High-level software emulation can achieve cycle accuracy and even surpass FPGA accuracy by simulating individual transistors when detailed hardware knowledge is available. Furthermore, software emulation offers flexibility and features such as save states and enhanced graphics that FPGAs cannot easily replicate due to their fixed hardware nature. And FPGA struggles with more complicated architecture, yet we have PS2 and PS3 emulation in software already. For Sega Saturn emulation, RetroArch is highly recommended due to its excellent compatibility and versatility, using the Beetle-Saturn core based on Mednafen. For Nintendo 64 emulation, Project 64 is a top choice for its ease of use and feature-rich environment, while Simple 64 offers a highly authentic experience with support for original controllers and attachments.
PC emulation costs more than the FPGA device you mentioned in your article. But my point never had anything to do with price, that was a strawman you introduced. My point had to do with competency of software emulators in today's world. Your article implies software emulation is inferior to FPGA, but in reality it is not. It is more expensive than FPGA yes, but you also get far more features with software emulation compared to FPGA. And there are myriad consoles and handhelds that have software emulators today, which still do not have FPGA cores yet at all.
If you know all that, then you know this statement, in 2024, is false: "Unlike software emulation, which can often suffer from latency and inaccuracy." The key word there that is false is "often". Not in today's world with modern software emulators. I'm not suggesting the FPGA device you reviewed here isn't a good deal, but I am suggesting your article throws software emulation under the bus to make said device seem more appealing. Modern software emulation, and I mean the latest and greatest emulators, do not "often" have latency or inaccuracy - to the contrary in fact. Run-Ahead and Beam Racing alone have been game changers in this regard.
I have many hardware handhelds that come with well functioning emulators, especially after updating their firmware/OS with better than stock. I'm fond of my Miyoo Mini+, PowKiddy V10/V90, RetroidPocket 2, for example. All of those run games without latency or emulation corruption, and also without need of FPGA.
The draw is elitism I suppose. Or perhaps the draw is being unable to find the best software emulators, unable to configure them correctly with adequate hardware to power them, using old LCD monitors that introduce latency external of software, and therefore having a sub-optimal experience with software emulation via end user incompetency.
Comments 26
Re: Apparently, The PSP Counts As A Failure To Some People Now
@marccarran
What I said: "If the PSP was a failure Sony would not have produced its successor the Vita."
What you inferred I said: "If any product receives a successor then that product is automatically a success."
You misread my statement. I claimed Sony produced the Vita because Sony considered the PSP a success and wanted to capitalize on that success with a sequel product. Sony themselves said exactly as such from the quotes I provided earlier.
Beyond that, the PSP was clearly a financial success in selling over 80 million units worldwide during its lifetime. That amount of sales for any video game product would be considered successful even today, but especially during the time of the PSP.
Re: Apparently, The PSP Counts As A Failure To Some People Now
@marccarran
The quotes I provided from Sony proved that Sony considered the PSP a success. They believed this because the PSP achieved 82.5 million units in total worldwide sales across all variants during its lifetime. That is a tremendous amount of units sold and very clearly a successful product. That IS why Sony produced the Vita, with the goal being to continue that sales success trajectory with a modern (for 2011) sequel. I provided quotes earlier from Sony implying as such. Unfortunately, Sony did not consider the Vita a success (Vita achieved only 13.13 million units in total worldwide sales, a huge drop compared to its predecessor) and thus we have not seen Sony produce a successor to the Vita.
Re: Apparently, The PSP Counts As A Failure To Some People Now
@marccarran
My argument, that Sony considered the PSP a success, and thus created the Vita to hopefully continue that success, was accurate:
"The console is far from a failure – after all it has sold over 60 million consoles worldwide."
-Kaz Hirai, President and CEO of Sony Computer Entertainment
Source: MCV/DEVELOP, "INTERVIEW: Kaz Hirai," October 7, 2010
"I think PSP was incredibly successful. I loved what it did, and I thought it brought a console-like experience and brought genres to an older gamer that typically didn't have console-like games to play on a portable platform."
-Jack Tretton, Former President and CEO of Sony Computer Entertainment America
Source: https://www.videogameschronicle.com/news/former-playstation-us-boss-wishes-sony-had-supported-vita-more/
"We've benefited greatly, of course, and PSP sales have been fantastic and will continue to be so, even though we now have a brand new console available."
-Andrew House, President and CEO of Sony Computer Entertainment, Source: PlayStation.Blog, "Andy House Interview: Gearing Up For PS Vita," February 19, 2012
"We believe that 2011 will be a defining year as we usher in a new era of portable gaming with the official North American unveiling of PlayStation Vita." -Official Sony PlayStation Blog, Source: https://blog.playstation.com/2011/06/06/e3-2011-introducing-playstation-vita-starting-at-249/
"One of the things that we certainly want to try to accomplish with NGP (Vita code name) number one is match the install base that we have on PSP worldwide but over and above that... we want to not only match the install base that we have for PSP but certainly go beyond that as well" -Kaz Hirai, President and Group CEO of Sony Computer Entertainment, Source: YouTube Video: "NGP Kaz Hirai Interview: PlayStation Blog" (February 3, 2011)
"Sony Corp expects its new PlayStation Vita handheld games device to sell faster than its predecessor" Source: https://www.reuters.com/article/us-sony/sony-sees-brisk-sales-of-new-games-device-idUKTRE7576SZ20110608/
So, it doesn't take a wild leap of logic to recognize Sony considered the PSP a success and ergo created its successor the Vita hoping to continue that success. Unless you think Sony made the Vita hoping it would not be a success because they thought the PSP was not a success - now that would be a terrible argument.
Re: Apparently, The PSP Counts As A Failure To Some People Now
If the PSP was a failure Sony would not have produced its successor the Vita.
Re: Treasure's Sublime Guardian Heroes Turns 30 Today, Which Makes Us Sad We Never Got A Proper Sequel
@WileyDragonfly I agree. I've finished GH on Saturn and it was like a 7/10 for me.
Re: Community Challenge: Can You Beat Battletoads' Most Notorious Level?
Go beat Holy Diver it's a laugh.
Re: 'About Fishing' Is What You Get When You Combine Shenmue With Sega Bass Fishing, Apparently
Twin Peaks Fishing
Re: Romhack.ing's BlueSky Account Gets Suspended Over Cookie's Bustle English Patch
The real crime is using BlueSky in the first place.
Re: Sorry Nintendo, But It Doesn't Look Like Switch Will Overtake PS2 As The Best-Selling Console Of All Time
The Switch didn't have the benefit of also being an affordable DVD player during a time when DVD was fresh new tech and all the rage. Many, many people bought PS2s just to use them as DVD players.
Re: "The Future Of Retroid Is Here" - Retroid Unveils Two Brand New Handhelds, Including The Retroid Pocket 6
@gojiguy
That's what I want. A 4:3 screen that is at least 5". Native 640x480 resolution.
Re: Team Ninja Founder & Dead Or Alive Creator Tomonobu Itagaki Has Passed Away
He was no ninja dog.
Re: It Looks Like Anbernic Is Going All-In On Its Nintendo DS Clone
The image of the red concept model reminds me of the Crimson & Black DS Lite:
https://m.media-amazon.com/images/I/41UNspbnUjL.jpg
Hopefully the screens will be larger than the original DS Lite and whatever resolution they use will cleanly scale to native DS resolution.
Re: Review: Retroid Pocket Classic 6 - The Portable Sega Saturn I've Always Wanted
@jesse_dylan
I have not looked at "Have you tried anbernics 6” 640x480 stuff?" but I will, that sounds closer to what I'm seeking. Thanks
Re: Review: Retroid Pocket Classic 6 - The Portable Sega Saturn I've Always Wanted
As a 46 year old retro gamer who grew up playing these old games, what I want from a handheld retro gaming device still hasn't happened. What is that? I want a 4:3 7" screen at 640x480 resolution, with matching pixel density. Us older gamers, with older eyes, do not want tiny screens with super dense PPI, because our eyes don't jive with that. To me a Miyoo Mini+ with Onion OS that simply had a larger screen would be perfect. Yeah I know larger screens diminish portability aspect, who cares, Nintendo just released a "portable" Switch 2 with nearly an 8" display. Screen size is king, give us bigger screens!
Re: Your Next Retro Emulation Handheld Could Cost You 35% More Than Usual
Removed
Re: Your Next Retro Emulation Handheld Could Cost You 35% More Than Usual
Removed
Re: Your Next Retro Emulation Handheld Could Cost You 35% More Than Usual
Yes, I do indeed come to a retro gaming news site, so that I can be fed political opinions instead.
Re: This New Patch Unlocks Hidden Debug Menus Inside Cult Dreamcast RPG 'SEGAGAGA'
If it was Nintendodo it would have been fan translated twenty years ago.
Re: Review: Anbernic RG34XX - A GBA Clone That's So Good Nintendo's Name Should Be On It
I don't think this is superior to the Powkiddy V10. Other than the native form factor of the handheld, but that's subjective.
Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming
@Bonggon5
You probably won't believe me but not long ago I beat NES Mike Tyson's Punch-Out! on a laptop using Mesen and a keyboard for input, and the laptop had a stock LCD screen. That was back in 2019. If there was any lag it didn't stop me from KO'ing Tyson, and without savestates either. I think people blame "lag" for their own lack of skill, to be honest.
Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming
@Damo
First let me say that I appreciate this awesome site and the great work you do for it. Seriously man, I do. So I hope I'm not coming off like a prick. That said, I get irked when I see people disparage software emulation like it's inferior to FPGA.
Field-Programmable Gate Arrays (FPGAs) and software emulation both aim to replicate the behavior of original gaming hardware, but they do so through different means. FPGAs recreate the hardware architecture at a low level using programmable logic blocks, which allows for highly accurate and parallel processing similar to the original hardware. This can result in lower latency and more precise timing, particularly beneficial for older systems where exact cycle replication is crucial. However, modern software emulators have made significant strides in accuracy and performance, leveraging powerful multi-core CPUs to execute instructions in parallel, much like FPGAs. High-level software emulation can achieve cycle accuracy and even surpass FPGA accuracy by simulating individual transistors when detailed hardware knowledge is available. Furthermore, software emulation offers flexibility and features such as save states and enhanced graphics that FPGAs cannot easily replicate due to their fixed hardware nature. And FPGA struggles with more complicated architecture, yet we have PS2 and PS3 emulation in software already. For Sega Saturn emulation, RetroArch is highly recommended due to its excellent compatibility and versatility, using the Beetle-Saturn core based on Mednafen. For Nintendo 64 emulation, Project 64 is a top choice for its ease of use and feature-rich environment, while Simple 64 offers a highly authentic experience with support for original controllers and attachments.
PC emulation costs more than the FPGA device you mentioned in your article. But my point never had anything to do with price, that was a strawman you introduced. My point had to do with competency of software emulators in today's world. Your article implies software emulation is inferior to FPGA, but in reality it is not. It is more expensive than FPGA yes, but you also get far more features with software emulation compared to FPGA. And there are myriad consoles and handhelds that have software emulators today, which still do not have FPGA cores yet at all.
Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming
@Damo
If you know all that, then you know this statement, in 2024, is false: "Unlike software emulation, which can often suffer from latency and inaccuracy." The key word there that is false is "often". Not in today's world with modern software emulators. I'm not suggesting the FPGA device you reviewed here isn't a good deal, but I am suggesting your article throws software emulation under the bus to make said device seem more appealing. Modern software emulation, and I mean the latest and greatest emulators, do not "often" have latency or inaccuracy - to the contrary in fact. Run-Ahead and Beam Racing alone have been game changers in this regard.
Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming
@845H
I have many hardware handhelds that come with well functioning emulators, especially after updating their firmware/OS with better than stock. I'm fond of my Miyoo Mini+, PowKiddy V10/V90, RetroidPocket 2, for example. All of those run games without latency or emulation corruption, and also without need of FPGA.
Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming
@Lanmanna
The draw is elitism I suppose. Or perhaps the draw is being unable to find the best software emulators, unable to configure them correctly with adequate hardware to power them, using old LCD monitors that introduce latency external of software, and therefore having a sub-optimal experience with software emulation via end user incompetency.
Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming
"Unlike software emulation, which can often suffer from latency and inaccuracy"
Apparently the author hasn't tried any software emulators since the late '90s.
Re: JRPG 'Breath Of Thunder' Could Come To The Jaguar, Saturn, N64 And (Reads Notes) Virtual Boy
@KingMike
There is an RPG on Atari 2600: https://en.wikipedia.org/wiki/Dragonstomper
My review: https://gamefaqs.gamespot.com/atari2600/584695-dragonstomper/reviews/167514