Comments 26

Re: Apparently, The PSP Counts As A Failure To Some People Now

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@marccarran

What I said: "If the PSP was a failure Sony would not have produced its successor the Vita."

What you inferred I said: "If any product receives a successor then that product is automatically a success."

You misread my statement. I claimed Sony produced the Vita because Sony considered the PSP a success and wanted to capitalize on that success with a sequel product. Sony themselves said exactly as such from the quotes I provided earlier.

Beyond that, the PSP was clearly a financial success in selling over 80 million units worldwide during its lifetime. That amount of sales for any video game product would be considered successful even today, but especially during the time of the PSP.

Re: Apparently, The PSP Counts As A Failure To Some People Now

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@marccarran

The quotes I provided from Sony proved that Sony considered the PSP a success. They believed this because the PSP achieved 82.5 million units in total worldwide sales across all variants during its lifetime. That is a tremendous amount of units sold and very clearly a successful product. That IS why Sony produced the Vita, with the goal being to continue that sales success trajectory with a modern (for 2011) sequel. I provided quotes earlier from Sony implying as such. Unfortunately, Sony did not consider the Vita a success (Vita achieved only 13.13 million units in total worldwide sales, a huge drop compared to its predecessor) and thus we have not seen Sony produce a successor to the Vita.

Re: Apparently, The PSP Counts As A Failure To Some People Now

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@marccarran

My argument, that Sony considered the PSP a success, and thus created the Vita to hopefully continue that success, was accurate:

"The console is far from a failure – after all it has sold over 60 million consoles worldwide."
-Kaz Hirai, President and CEO of Sony Computer Entertainment
Source: MCV/DEVELOP, "INTERVIEW: Kaz Hirai," October 7, 2010

"I think PSP was incredibly successful. I loved what it did, and I thought it brought a console-like experience and brought genres to an older gamer that typically didn't have console-like games to play on a portable platform."
-Jack Tretton, Former President and CEO of Sony Computer Entertainment America
Source: https://www.videogameschronicle.com/news/former-playstation-us-boss-wishes-sony-had-supported-vita-more/

"We've benefited greatly, of course, and PSP sales have been fantastic and will continue to be so, even though we now have a brand new console available."
-Andrew House, President and CEO of Sony Computer Entertainment, Source: PlayStation.Blog, "Andy House Interview: Gearing Up For PS Vita," February 19, 2012

"We believe that 2011 will be a defining year as we usher in a new era of portable gaming with the official North American unveiling of PlayStation Vita." -Official Sony PlayStation Blog, Source: https://blog.playstation.com/2011/06/06/e3-2011-introducing-playstation-vita-starting-at-249/

"One of the things that we certainly want to try to accomplish with NGP (Vita code name) number one is match the install base that we have on PSP worldwide but over and above that... we want to not only match the install base that we have for PSP but certainly go beyond that as well" -Kaz Hirai, President and Group CEO of Sony Computer Entertainment, Source: YouTube Video: "NGP Kaz Hirai Interview: PlayStation Blog" (February 3, 2011)

"Sony Corp expects its new PlayStation Vita handheld games device to sell faster than its predecessor" Source: https://www.reuters.com/article/us-sony/sony-sees-brisk-sales-of-new-games-device-idUKTRE7576SZ20110608/

So, it doesn't take a wild leap of logic to recognize Sony considered the PSP a success and ergo created its successor the Vita hoping to continue that success. Unless you think Sony made the Vita hoping it would not be a success because they thought the PSP was not a success - now that would be a terrible argument.

Re: Review: Retroid Pocket Classic 6 - The Portable Sega Saturn I've Always Wanted

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As a 46 year old retro gamer who grew up playing these old games, what I want from a handheld retro gaming device still hasn't happened. What is that? I want a 4:3 7" screen at 640x480 resolution, with matching pixel density. Us older gamers, with older eyes, do not want tiny screens with super dense PPI, because our eyes don't jive with that. To me a Miyoo Mini+ with Onion OS that simply had a larger screen would be perfect. Yeah I know larger screens diminish portability aspect, who cares, Nintendo just released a "portable" Switch 2 with nearly an 8" display. Screen size is king, give us bigger screens!

Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming

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@Bonggon5

You probably won't believe me but not long ago I beat NES Mike Tyson's Punch-Out! on a laptop using Mesen and a keyboard for input, and the laptop had a stock LCD screen. That was back in 2019. If there was any lag it didn't stop me from KO'ing Tyson, and without savestates either. I think people blame "lag" for their own lack of skill, to be honest.

Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming

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@Damo

First let me say that I appreciate this awesome site and the great work you do for it. Seriously man, I do. So I hope I'm not coming off like a prick. That said, I get irked when I see people disparage software emulation like it's inferior to FPGA.

Field-Programmable Gate Arrays (FPGAs) and software emulation both aim to replicate the behavior of original gaming hardware, but they do so through different means. FPGAs recreate the hardware architecture at a low level using programmable logic blocks, which allows for highly accurate and parallel processing similar to the original hardware. This can result in lower latency and more precise timing, particularly beneficial for older systems where exact cycle replication is crucial. However, modern software emulators have made significant strides in accuracy and performance, leveraging powerful multi-core CPUs to execute instructions in parallel, much like FPGAs. High-level software emulation can achieve cycle accuracy and even surpass FPGA accuracy by simulating individual transistors when detailed hardware knowledge is available. Furthermore, software emulation offers flexibility and features such as save states and enhanced graphics that FPGAs cannot easily replicate due to their fixed hardware nature. And FPGA struggles with more complicated architecture, yet we have PS2 and PS3 emulation in software already. For Sega Saturn emulation, RetroArch is highly recommended due to its excellent compatibility and versatility, using the Beetle-Saturn core based on Mednafen. For Nintendo 64 emulation, Project 64 is a top choice for its ease of use and feature-rich environment, while Simple 64 offers a highly authentic experience with support for original controllers and attachments.

PC emulation costs more than the FPGA device you mentioned in your article. But my point never had anything to do with price, that was a strawman you introduced. My point had to do with competency of software emulators in today's world. Your article implies software emulation is inferior to FPGA, but in reality it is not. It is more expensive than FPGA yes, but you also get far more features with software emulation compared to FPGA. And there are myriad consoles and handhelds that have software emulators today, which still do not have FPGA cores yet at all.

Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming

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@Damo

If you know all that, then you know this statement, in 2024, is false: "Unlike software emulation, which can often suffer from latency and inaccuracy." The key word there that is false is "often". Not in today's world with modern software emulators. I'm not suggesting the FPGA device you reviewed here isn't a good deal, but I am suggesting your article throws software emulation under the bus to make said device seem more appealing. Modern software emulation, and I mean the latest and greatest emulators, do not "often" have latency or inaccuracy - to the contrary in fact. Run-Ahead and Beam Racing alone have been game changers in this regard.

Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming

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@845H

I have many hardware handhelds that come with well functioning emulators, especially after updating their firmware/OS with better than stock. I'm fond of my Miyoo Mini+, PowKiddy V10/V90, RetroidPocket 2, for example. All of those run games without latency or emulation corruption, and also without need of FPGA.

Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming

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@Lanmanna

The draw is elitism I suppose. Or perhaps the draw is being unable to find the best software emulators, unable to configure them correctly with adequate hardware to power them, using old LCD monitors that introduce latency external of software, and therefore having a sub-optimal experience with software emulation via end user incompetency.