I know the licenses Blaze gets aren't the most expensive ones, and that we won't see Capcom, Sega or Konami here.
I'd love to see an Irem collection or two, and definitely the second cartridge of Jaleco Collection and Data East, also a Data East Arcade 2 and a Jaleco Arcade 1 cartridge.
@jrt87 I bought the PC Engine Mini from Amazon Japan and I gotta tell ya, 3 days it took from Japan to my city, not even a really important one. Amazing.
Well, buying each item separately is something I hadn't taken into account, because it's always better to make the shipping costs a little more "palatable" by putting everything you can in one order, but at least from the EU, importing something that costs more than 150 euro skyrockets the taxes, so maybe in this particular case it is better to buy the items separately. I think we lose the goodies, though. And they're really good this time.
For now, I have to wait a little longer because today, the official and long awaited release date of the item itself, the price has risen a little. But it will go down over time. Unlike the Western version, which if anything will end up on Amazon even more expensive than it is now.
Getting it for sure. I love my Astro City Mini, but I gotta admit that Egret II Mini's selection of titles is more varied. Some omissions, yes, I would have loved to see Chase HQ here, a game which never gets into Taito collections. But I'm impressed about how appealing most of the included titles turned out to be to me.
Price is steeper, of course, but let's not forget that the Astro City Mini's price got reduced after some months, at least in Japan, which again is the best option to purchase the Egret, and the only way to get pink buttons. Now and, of course, when it too gets discounted at some point. And that doesn't happen with products sold by limited releases' companies.
If you want more than the base unit and a normal controller then yes, shipping and taxes make the Western options much cheaper.
I've been playing my Evercade for months, although not daily, and the thing I like the most is precisely discovering games which aren't often regarded as must-haves. I love "third-tier" games, honestly.
I don't think I'll be buying the VS, though. I'm perfectly fine with my handheld, which gives me what I want (officially licensed retro games for short play sessions, considering I already have many home systems), and I don't have people around interested in playing video games to justify the VS for its multiplayer feature, so it's a no from me... at least at this moment.
Too bad it's not possible to buy the console alone, because I definitely want the arcade cartridges, but if I buy them I'll end up having at least one of them twice if I change my mind about the Evercade VS in the future.
Seems interesting, but skipping Valis 2 is definitely a missed opportunity. Now the trilogy release for the Switch becomes a must-have in order to play the first three games...
The 1 in "Collection 1" gives us some hope, but let's face it: it could be easily a year before the second collection is even announced, and it would be weird to get Valis 2 there. Strange move they did here.
I love the console, but I have it since a couple months ago. It would bother me if this was a really improved new portable and they abandoned old Evercade owners. Yes, like many people I have a Nintendo trauma.
@joey302 You're right. They did deliver on the first batch, but they were supposed to bring us more modern games and then just seemed to forget about that.
@joey302 I think it's the other way around. They stopped Sega Ages because they wanted to do this (many arcade titles from Sega Ages are here now). But the emulation in this case isn't by M2, by the way.
For that price (in fact, less) you can get the Japanese one on Amazon Japan with the controller and customs paid on top of that. No reason to pay more and having to deal with limited runs.
I have it imported from Japan for a few days now, I really hope it doesn't end up being sold everywhere, I'm sorry, because that would mean I paid shipping and taxes for nothing.
The minis usually geat launched everywhere day one, there was no reason to believe it would get out of Japan considering they didn't say so when it was announced.
I've only played the Mega Drive version of Ghouls n Ghosts, but I'm under the impression that they are not sequels, but enhancements of previous versions. Even the new one looks like a remake with elements of various "entries". Am I right? If not, can anyone explain what does exactly happen with this series story-wise?
Sadly they're not arcade versions, but the system and the collections aren't expensive at all. Might give it a shot once its price drops, because whatever the starting price we know it's going to drop at some point, and I'm in no rush.
Today I bought mine, looking forward to receive it.
I didn't own one back in the day, but I've always been fascinated by it, with its shortcomings.
The sheer existence of this mini is a dream come true, I was hoping it would be the result of Konami registering Turbografx trademark a couple years ago and here we have it. I considered getting the actual hardware before its announcement, but it's pricey, and if you need the peripherals the thing skyrockets. Let alone buying the games.
A little expensive, this one, being a mini, but it comes with more games than Mega Drive Mini, so it's acceptable.
I had the Game Boy at that time, and a recently bought Mega Drive, so I got Killer Instinct GB version, and I loved it. Back then I didn't know about a SNES version, or just didn't care, but I sure was oblivious to the arcade original.
Got an Xbox One partly because of the 2013 Killer Instinct, although I finally haven't played it, blame my backlog.
The Turbografx was released in Europe, although in a limited way. In Spain, for instance, it was available. Of course the marketing didn't help, and the worst thing is back in the day the console didn't get the love it gets nowadays, and even when it was in clearance sales at the end of its life many people (like me) just ignored it.
Look at this price, I nearly cried when I saw it some time ago. This is like 60 euros.
@Damo But given the backlash about AT Games handling it, what would be the point in keep working with them in this specific hardware?
I know AT Games is the Chinese company distributing Sega products there, but now Sega wants (in theory) to appeal to the knowing audience, spoiled by Nintendo's minis.
OK, but enough with the AT Games factor. The Mega Drive Mini development was pushed back precisely because Sega fired AT Games in order to handle the Mini itself. Let's see what they do before judging.
This story fascinates me and I come back from time to time to read it again, and I'm glad to say both DK and DK Jr. were released finally in Arcade Archives series.
But a single word about Ikegami or how did Hamster manage it has arisen up to now, which makes those releases mysterious. As @MeloMan said the agreement probably included a stalemate because of which not Nintendo nor Ikegami would further benefit from that ROM, but now it has changed. And maybe this clause never existed, so why didn't those 2 games get released until 37 years later?
Looks like I won't buy it then. I wasn't expecting Windjammers for the aforementioned problems -but still hope to see it on ACA Neo Geo, if Donkey Kong legal issues were solved this definitely can be done too-, but so many brawlers... I just don't want them. No variety, not for me.
I'll stick to ACA Neo purchases. And if the emulation, as the review says, is worse in options than in NES and SNES minis, we need to buy a mini-HDMI and there's only one controller (and tiny)... well, I'll pass on it.
I've always wanted to have a SG-1000, out of curiosity, although I know importing one is expensive, getting the games too and also I'd have to modify it to properly use it in a PAL TV.
I have a friend who preordered it and I was thinking about it myself before abandoning the idea for lack of money, but now I'm worried for my friend's money.
Despite being a failure, if I had the money I'd totally buy it, along with several games.
But we're talking about a lot of money, even more for complete games, and I'm not willing to spend it, so it will have to be if I win the lottery, in which case I'll buy a villa and have lots of space for my current systems along with a basement with arcade cabinets and a pool table. Then I'll be able to buy a 32X with games, and a Virtual Boy. And more Mega-CD games, because they're expensive too and I only got a handful back in 2009-10, when the peripheral and some games were still relatively cheap on eBay.
Look, guys, in this thread they discuss about the Donkey Kong 64 version of DK arcade. In short: as I recalled, it's not the actual rom, but a port with differences.
So, the original Donkey Kong as it was has never been playable on any Nintendo console. And it must have to do with that settlement, but seems absurd if Ikegami Tsushinki doesn't even acknowledge their gaming history.
And if there isn't a "no Donkey Kong arcade" clause in that settlement, then I don't understand why it hasn't been re-released and why it's not one of the flagship games of this slowly releasing Arcade Archives line. It should be a best-seller.
@gaga64 Yes, I'm aware of that version, but I read somewhere that it also was a reverse engineering thing and not the original ROM. So if this is a matter of Nintendo not being legally able to use that ROM as it was, I think is kinda stupid at this point, and having reached an agreement with Ikegami so many years ago.
Anyway, if they were able to use that ROM it most certainly would be one of the games that are due to launch on the Arcade Archive series. And it's not.
I read about this story some time ago, and there is something I don't understand. If there was a settlement, which must have included permission to Nintendo to do whatever they wanted with DK, why is the original arcade Donkey Kong's ROM yet to be emulated on any system, especially the Switch, which has a list of previously-never -released-outside-the-arcade games under the Arcade Archives seal?
And if Ikegami Tsushinki doesn't even mention DK in their website, I understand it even less.
Comments 134
Re: Intellivision Amico Trademark Is Live Once Again
@Tempestryke I'd say everywhere except Xbox, as usual. But it seems like the trademark has been renewed after all.
Anyway I hope it's a timed exclusive...
Re: Trademark For Intellivision Amico Has Been Abandoned
@eaglesfly76 @TryToBeHopeful You get the point, guys...
Re: Trademark For Intellivision Amico Has Been Abandoned
Earthworm Jim 3 on consoles then. Good.
Re: Evercade's Latest Carts Offer Inexpensive Access To Yet More Retro Classics
I know the licenses Blaze gets aren't the most expensive ones, and that we won't see Capcom, Sega or Konami here.
I'd love to see an Irem collection or two, and definitely the second cartridge of Jaleco Collection and Data East, also a Data East Arcade 2 and a Jaleco Arcade 1 cartridge.
Re: Hardware: The Taito Egret II Mini Is A Doorway Into True Gaming History
@jrt87 I bought the PC Engine Mini from Amazon Japan and I gotta tell ya, 3 days it took from Japan to my city, not even a really important one. Amazing.
Well, buying each item separately is something I hadn't taken into account, because it's always better to make the shipping costs a little more "palatable" by putting everything you can in one order, but at least from the EU, importing something that costs more than 150 euro skyrockets the taxes, so maybe in this particular case it is better to buy the items separately. I think we lose the goodies, though. And they're really good this time.
For now, I have to wait a little longer because today, the official and long awaited release date of the item itself, the price has risen a little. But it will go down over time. Unlike the Western version, which if anything will end up on Amazon even more expensive than it is now.
Re: Hardware: The Taito Egret II Mini Is A Doorway Into True Gaming History
Getting it for sure. I love my Astro City Mini, but I gotta admit that Egret II Mini's selection of titles is more varied. Some omissions, yes, I would have loved to see Chase HQ here, a game which never gets into Taito collections. But I'm impressed about how appealing most of the included titles turned out to be to me.
Price is steeper, of course, but let's not forget that the Astro City Mini's price got reduced after some months, at least in Japan, which again is the best option to purchase the Egret, and the only way to get pink buttons. Now and, of course, when it too gets discounted at some point. And that doesn't happen with products sold by limited releases' companies.
If you want more than the base unit and a normal controller then yes, shipping and taxes make the Western options much cheaper.
Re: Hardware Review: Evercade VS - A Low-Cost Gateway To Past Nintendo Classics And Much More Besides
I've been playing my Evercade for months, although not daily, and the thing I like the most is precisely discovering games which aren't often regarded as must-haves. I love "third-tier" games, honestly.
I don't think I'll be buying the VS, though. I'm perfectly fine with my handheld, which gives me what I want (officially licensed retro games for short play sessions, considering I already have many home systems), and I don't have people around interested in playing video games to justify the VS for its multiplayer feature, so it's a no from me... at least at this moment.
Too bad it's not possible to buy the console alone, because I definitely want the arcade cartridges, but if I buy them I'll end up having at least one of them twice if I change my mind about the Evercade VS in the future.
Re: Evercade's 'Renovation Collection 1' Will Bring A Dozen Rare Games To The System
Seems interesting, but skipping Valis 2 is definitely a missed opportunity. Now the trilogy release for the Switch becomes a must-have in order to play the first three games...
The 1 in "Collection 1" gives us some hope, but let's face it: it could be easily a year before the second collection is even announced, and it would be weird to get Valis 2 there. Strange move they did here.
Re: There's Another Evercade Console In The Works
I love the console, but I have it since a couple months ago. It would bother me if this was a really improved new portable and they abandoned old Evercade owners. Yes, like many people I have a Nintendo trauma.
Re: Sega's Astro City Mini Is Getting A Release In The West
@joey302 You're right. They did deliver on the first batch, but they were supposed to bring us more modern games and then just seemed to forget about that.
Re: Sega's Astro City Mini Is Getting A Release In The West
@joey302 I think it's the other way around. They stopped Sega Ages because they wanted to do this (many arcade titles from Sega Ages are here now). But the emulation in this case isn't by M2, by the way.
Re: Sega's Astro City Mini Is Getting A Release In The West
For that price (in fact, less) you can get the Japanese one on Amazon Japan with the controller and customs paid on top of that. No reason to pay more and having to deal with limited runs.
Re: Sega's Astro City Mini Is Getting A Limited Run Games Release In The US
I have it imported from Japan for a few days now, I really hope it doesn't end up being sold everywhere, I'm sorry, because that would mean I paid shipping and taxes for nothing.
The minis usually geat launched everywhere day one, there was no reason to believe it would get out of Japan considering they didn't say so when it was announced.
Re: Feature: The Haunting History Of Capcom's Ghosts 'n Goblins Series
I've only played the Mega Drive version of Ghouls n Ghosts, but I'm under the impression that they are not sequels, but enhancements of previous versions. Even the new one looks like a remake with elements of various "entries". Am I right? If not, can anyone explain what does exactly happen with this series story-wise?
Re: Analogue's Next FPGA Console Tackles Kanye West's Favourite System: The PC Engine / TurboGrafx-16
For once it's cheaper to buy this one than getting a working original unit with all the peripherals needed.
Re: Evercade Retro System To Receive Oliver Twins Collection Cartridge, All Profits Will Go To Charity
I was interested in this console, but it hasn't been available on Amazon since before its release.
And the games are always NES, Mega Drive, SNES and Atari versions. It's not like that's a problem to me.
Re: Hardware Review: Evercade - Can A 100% Physical Media Console Really Work In 2020?
Sadly they're not arcade versions, but the system and the collections aren't expensive at all. Might give it a shot once its price drops, because whatever the starting price we know it's going to drop at some point, and I'm in no rush.
Re: Hardware Review: PC Engine Mini - Still An Acquired Taste, Even After 30 Years
Got mine yesterday. I'm looking forward to sink my teeth in its nice library!
Re: Hardware Review: PC Engine Mini - Still An Acquired Taste, Even After 30 Years
Today I bought mine, looking forward to receive it.
I didn't own one back in the day, but I've always been fascinated by it, with its shortcomings.
The sheer existence of this mini is a dream come true, I was hoping it would be the result of Konami registering Turbografx trademark a couple years ago and here we have it. I considered getting the actual hardware before its announcement, but it's pricey, and if you need the peripherals the thing skyrockets. Let alone buying the games.
A little expensive, this one, being a mini, but it comes with more games than Mega Drive Mini, so it's acceptable.
Re: Feature: 25 Years Ago, Nintendo Took On The Might Of Street Fighter With Killer Instinct
I had the Game Boy at that time, and a recently bought Mega Drive, so I got Killer Instinct GB version, and I loved it. Back then I didn't know about a SNES version, or just didn't care, but I sure was oblivious to the arcade original.
Got an Xbox One partly because of the 2013 Killer Instinct, although I finally haven't played it, blame my backlog.
Re: Gallery: Flicking Through Sega Master System: A Visual Compendium
I don't know why the SNES book isn't available on Amazon yet, considering the NES one is, and at 50% most of the time (that's how I got it).
I see the Master System one isn't there either.
Of course I mean hardback. Paperback I know is available, but hardback in SNES case never was.
Re: Feature: The Making Of The PC Engine, The 8-Bit Wonder That Took On Nintendo
The Turbografx was released in Europe, although in a limited way. In Spain, for instance, it was available. Of course the marketing didn't help, and the worst thing is back in the day the console didn't get the love it gets nowadays, and even when it was in clearance sales at the end of its life many people (like me) just ignored it.
Look at this price, I nearly cried when I saw it some time ago. This is like 60 euros.
Re: Hardware Review: Analogue Mega Sg: Forget The Mega Drive Mini, This Is The Real Deal
@Damo Let's hope they figure it out, then.
Re: Hardware Review: Analogue Mega Sg: Forget The Mega Drive Mini, This Is The Real Deal
@Damo But given the backlash about AT Games handling it, what would be the point in keep working with them in this specific hardware?
I know AT Games is the Chinese company distributing Sega products there, but now Sega wants (in theory) to appeal to the knowing audience, spoiled by Nintendo's minis.
Re: Hardware Review: Analogue Mega Sg: Forget The Mega Drive Mini, This Is The Real Deal
OK, but enough with the AT Games factor. The Mega Drive Mini development was pushed back precisely because Sega fired AT Games in order to handle the Mini itself. Let's see what they do before judging.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@MeloMan Same here. A year ago I wouldn't have believed it LOL
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
This story fascinates me and I come back from time to time to read it again, and I'm glad to say both DK and DK Jr. were released finally in Arcade Archives series.
But a single word about Ikegami or how did Hamster manage it has arisen up to now, which makes those releases mysterious. As @MeloMan said the agreement probably included a stalemate because of which not Nintendo nor Ikegami would further benefit from that ROM, but now it has changed. And maybe this clause never existed, so why didn't those 2 games get released until 37 years later?
Re: Hardware Review: Does The SNK Neo Geo Mini Outclass Nintendo's Classic Editions?
Looks like I won't buy it then. I wasn't expecting Windjammers for the aforementioned problems -but still hope to see it on ACA Neo Geo, if Donkey Kong legal issues were solved this definitely can be done too-, but so many brawlers... I just don't want them. No variety, not for me.
I'll stick to ACA Neo purchases. And if the emulation, as the review says, is worse in options than in NES and SNES minis, we need to buy a mini-HDMI and there's only one controller (and tiny)... well, I'll pass on it.
Re: Feature: A Look Back At the SG-1000, Sega's First Ever Home Console
I've always wanted to have a SG-1000, out of curiosity, although I know importing one is expensive, getting the games too and also I'd have to modify it to properly use it in a PAL TV.
Re: Exclusive: The Artist Behind Troubled Sega Mega Drive Fighter Paprium Speaks Out
I have a friend who preordered it and I was thinking about it myself before abandoning the idea for lack of money, but now I'm worried for my friend's money.
Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure
Despite being a failure, if I had the money I'd totally buy it, along with several games.
But we're talking about a lot of money, even more for complete games, and I'm not willing to spend it, so it will have to be if I win the lottery, in which case I'll buy a villa and have lots of space for my current systems along with a basement with arcade cabinets and a pool table. Then I'll be able to buy a 32X with games, and a Virtual Boy. And more Mega-CD games, because they're expensive too and I only got a handful back in 2009-10, when the peripheral and some games were still relatively cheap on eBay.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
Look, guys, in this thread they discuss about the Donkey Kong 64 version of DK arcade. In short: as I recalled, it's not the actual rom, but a port with differences.
[url=http://donkeykongforum.com/index.php?topic=1475.0][/url]
So, the original Donkey Kong as it was has never been playable on any Nintendo console. And it must have to do with that settlement, but seems absurd if Ikegami Tsushinki doesn't even acknowledge their gaming history.
And if there isn't a "no Donkey Kong arcade" clause in that settlement, then I don't understand why it hasn't been re-released and why it's not one of the flagship games of this slowly releasing Arcade Archives line. It should be a best-seller.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@gaga64 Yes, I'm aware of that version, but I read somewhere that it also was a reverse engineering thing and not the original ROM. So if this is a matter of Nintendo not being legally able to use that ROM as it was, I think is kinda stupid at this point, and having reached an agreement with Ikegami so many years ago.
Anyway, if they were able to use that ROM it most certainly would be one of the games that are due to launch on the Arcade Archive series. And it's not.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
I read about this story some time ago, and there is something I don't understand. If there was a settlement, which must have included permission to Nintendo to do whatever they wanted with DK, why is the original arcade Donkey Kong's ROM yet to be emulated on any system, especially the Switch, which has a list of previously-never -released-outside-the-arcade games under the Arcade Archives seal?
And if Ikegami Tsushinki doesn't even mention DK in their website, I understand it even less.