Today I bought mine, looking forward to receive it.
I didn't own one back in the day, but I've always been fascinated by it, with its shortcomings.
The sheer existence of this mini is a dream come true, I was hoping it would be the result of Konami registering Turbografx trademark a couple years ago and here we have it. I considered getting the actual hardware before its announcement, but it's pricey, and if you need the peripherals the thing skyrockets. Let alone buying the games.
A little expensive, this one, being a mini, but it comes with more games than Mega Drive Mini, so it's acceptable.
I had the Game Boy at that time, and a recently bought Mega Drive, so I got Killer Instinct GB version, and I loved it. Back then I didn't know about a SNES version, or just didn't care, but I sure was oblivious to the arcade original.
Got an Xbox One partly because of the 2013 Killer Instinct, although I finally haven't played it, blame my backlog.
The Turbografx was released in Europe, although in a limited way. In Spain, for instance, it was available. Of course the marketing didn't help, and the worst thing is back in the day the console didn't get the love it gets nowadays, and even when it was in clearance sales at the end of its life many people (like me) just ignored it.
Look at this price, I nearly cried when I saw it some time ago. This is like 60 euros.
@Damo But given the backlash about AT Games handling it, what would be the point in keep working with them in this specific hardware?
I know AT Games is the Chinese company distributing Sega products there, but now Sega wants (in theory) to appeal to the knowing audience, spoiled by Nintendo's minis.
OK, but enough with the AT Games factor. The Mega Drive Mini development was pushed back precisely because Sega fired AT Games in order to handle the Mini itself. Let's see what they do before judging.
This story fascinates me and I come back from time to time to read it again, and I'm glad to say both DK and DK Jr. were released finally in Arcade Archives series.
But a single word about Ikegami or how did Hamster manage it has arisen up to now, which makes those releases mysterious. As @MeloMan said the agreement probably included a stalemate because of which not Nintendo nor Ikegami would further benefit from that ROM, but now it has changed. And maybe this clause never existed, so why didn't those 2 games get released until 37 years later?
Looks like I won't buy it then. I wasn't expecting Windjammers for the aforementioned problems -but still hope to see it on ACA Neo Geo, if Donkey Kong legal issues were solved this definitely can be done too-, but so many brawlers... I just don't want them. No variety, not for me.
I'll stick to ACA Neo purchases. And if the emulation, as the review says, is worse in options than in NES and SNES minis, we need to buy a mini-HDMI and there's only one controller (and tiny)... well, I'll pass on it.
I've always wanted to have a SG-1000, out of curiosity, although I know importing one is expensive, getting the games too and also I'd have to modify it to properly use it in a PAL TV.
I have a friend who preordered it and I was thinking about it myself before abandoning the idea for lack of money, but now I'm worried for my friend's money.
Despite being a failure, if I had the money I'd totally buy it, along with several games.
But we're talking about a lot of money, even more for complete games, and I'm not willing to spend it, so it will have to be if I win the lottery, in which case I'll buy a villa and have lots of space for my current systems along with a basement with arcade cabinets and a pool table. Then I'll be able to buy a 32X with games, and a Virtual Boy. And more Mega-CD games, because they're expensive too and I only got a handful back in 2009-10, when the peripheral and some games were still relatively cheap on eBay.
Look, guys, in this thread they discuss about the Donkey Kong 64 version of DK arcade. In short: as I recalled, it's not the actual rom, but a port with differences.
So, the original Donkey Kong as it was has never been playable on any Nintendo console. And it must have to do with that settlement, but seems absurd if Ikegami Tsushinki doesn't even acknowledge their gaming history.
And if there isn't a "no Donkey Kong arcade" clause in that settlement, then I don't understand why it hasn't been re-released and why it's not one of the flagship games of this slowly releasing Arcade Archives line. It should be a best-seller.
@gaga64 Yes, I'm aware of that version, but I read somewhere that it also was a reverse engineering thing and not the original ROM. So if this is a matter of Nintendo not being legally able to use that ROM as it was, I think is kinda stupid at this point, and having reached an agreement with Ikegami so many years ago.
Anyway, if they were able to use that ROM it most certainly would be one of the games that are due to launch on the Arcade Archive series. And it's not.
I read about this story some time ago, and there is something I don't understand. If there was a settlement, which must have included permission to Nintendo to do whatever they wanted with DK, why is the original arcade Donkey Kong's ROM yet to be emulated on any system, especially the Switch, which has a list of previously-never -released-outside-the-arcade games under the Arcade Archives seal?
And if Ikegami Tsushinki doesn't even mention DK in their website, I understand it even less.
Comments 117
Re: Hardware Review: PC Engine Mini - Still An Acquired Taste, Even After 30 Years
Got mine yesterday. I'm looking forward to sink my teeth in its nice library!
Re: Hardware Review: PC Engine Mini - Still An Acquired Taste, Even After 30 Years
Today I bought mine, looking forward to receive it.
I didn't own one back in the day, but I've always been fascinated by it, with its shortcomings.
The sheer existence of this mini is a dream come true, I was hoping it would be the result of Konami registering Turbografx trademark a couple years ago and here we have it. I considered getting the actual hardware before its announcement, but it's pricey, and if you need the peripherals the thing skyrockets. Let alone buying the games.
A little expensive, this one, being a mini, but it comes with more games than Mega Drive Mini, so it's acceptable.
Re: Feature: 25 Years Ago, Nintendo Took On The Might Of Street Fighter With Killer Instinct
I had the Game Boy at that time, and a recently bought Mega Drive, so I got Killer Instinct GB version, and I loved it. Back then I didn't know about a SNES version, or just didn't care, but I sure was oblivious to the arcade original.
Got an Xbox One partly because of the 2013 Killer Instinct, although I finally haven't played it, blame my backlog.
Re: Gallery: Flicking Through Sega Master System: A Visual Compendium
I don't know why the SNES book isn't available on Amazon yet, considering the NES one is, and at 50% most of the time (that's how I got it).
I see the Master System one isn't there either.
Of course I mean hardback. Paperback I know is available, but hardback in SNES case never was.
Re: Feature: The Making Of The PC Engine, The 8-Bit Wonder That Took On Nintendo
The Turbografx was released in Europe, although in a limited way. In Spain, for instance, it was available. Of course the marketing didn't help, and the worst thing is back in the day the console didn't get the love it gets nowadays, and even when it was in clearance sales at the end of its life many people (like me) just ignored it.
Look at this price, I nearly cried when I saw it some time ago. This is like 60 euros.
Re: Hardware Review: Analogue Mega Sg: Forget The Mega Drive Mini, This Is The Real Deal
@Damo Let's hope they figure it out, then.
Re: Hardware Review: Analogue Mega Sg: Forget The Mega Drive Mini, This Is The Real Deal
@Damo But given the backlash about AT Games handling it, what would be the point in keep working with them in this specific hardware?
I know AT Games is the Chinese company distributing Sega products there, but now Sega wants (in theory) to appeal to the knowing audience, spoiled by Nintendo's minis.
Re: Hardware Review: Analogue Mega Sg: Forget The Mega Drive Mini, This Is The Real Deal
OK, but enough with the AT Games factor. The Mega Drive Mini development was pushed back precisely because Sega fired AT Games in order to handle the Mini itself. Let's see what they do before judging.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@MeloMan Same here. A year ago I wouldn't have believed it LOL
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
This story fascinates me and I come back from time to time to read it again, and I'm glad to say both DK and DK Jr. were released finally in Arcade Archives series.
But a single word about Ikegami or how did Hamster manage it has arisen up to now, which makes those releases mysterious. As @MeloMan said the agreement probably included a stalemate because of which not Nintendo nor Ikegami would further benefit from that ROM, but now it has changed. And maybe this clause never existed, so why didn't those 2 games get released until 37 years later?
Re: Hardware Review: Does The SNK Neo Geo Mini Outclass Nintendo's Classic Editions?
Looks like I won't buy it then. I wasn't expecting Windjammers for the aforementioned problems -but still hope to see it on ACA Neo Geo, if Donkey Kong legal issues were solved this definitely can be done too-, but so many brawlers... I just don't want them. No variety, not for me.
I'll stick to ACA Neo purchases. And if the emulation, as the review says, is worse in options than in NES and SNES minis, we need to buy a mini-HDMI and there's only one controller (and tiny)... well, I'll pass on it.
Re: Feature: A Look Back At the SG-1000, Sega's First Ever Home Console
I've always wanted to have a SG-1000, out of curiosity, although I know importing one is expensive, getting the games too and also I'd have to modify it to properly use it in a PAL TV.
Re: Exclusive: The Artist Behind Troubled Sega Mega Drive Fighter Paprium Speaks Out
I have a friend who preordered it and I was thinking about it myself before abandoning the idea for lack of money, but now I'm worried for my friend's money.
Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure
Despite being a failure, if I had the money I'd totally buy it, along with several games.
But we're talking about a lot of money, even more for complete games, and I'm not willing to spend it, so it will have to be if I win the lottery, in which case I'll buy a villa and have lots of space for my current systems along with a basement with arcade cabinets and a pool table. Then I'll be able to buy a 32X with games, and a Virtual Boy. And more Mega-CD games, because they're expensive too and I only got a handful back in 2009-10, when the peripheral and some games were still relatively cheap on eBay.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
Look, guys, in this thread they discuss about the Donkey Kong 64 version of DK arcade. In short: as I recalled, it's not the actual rom, but a port with differences.
[url=http://donkeykongforum.com/index.php?topic=1475.0][/url]
So, the original Donkey Kong as it was has never been playable on any Nintendo console. And it must have to do with that settlement, but seems absurd if Ikegami Tsushinki doesn't even acknowledge their gaming history.
And if there isn't a "no Donkey Kong arcade" clause in that settlement, then I don't understand why it hasn't been re-released and why it's not one of the flagship games of this slowly releasing Arcade Archives line. It should be a best-seller.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@gaga64 Yes, I'm aware of that version, but I read somewhere that it also was a reverse engineering thing and not the original ROM. So if this is a matter of Nintendo not being legally able to use that ROM as it was, I think is kinda stupid at this point, and having reached an agreement with Ikegami so many years ago.
Anyway, if they were able to use that ROM it most certainly would be one of the games that are due to launch on the Arcade Archive series. And it's not.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
I read about this story some time ago, and there is something I don't understand. If there was a settlement, which must have included permission to Nintendo to do whatever they wanted with DK, why is the original arcade Donkey Kong's ROM yet to be emulated on any system, especially the Switch, which has a list of previously-never -released-outside-the-arcade games under the Arcade Archives seal?
And if Ikegami Tsushinki doesn't even mention DK in their website, I understand it even less.