Comments 134

Re: Hardware: The Taito Egret II Mini Is A Doorway Into True Gaming History

Moroboshi876

@jrt87 I bought the PC Engine Mini from Amazon Japan and I gotta tell ya, 3 days it took from Japan to my city, not even a really important one. Amazing.

Well, buying each item separately is something I hadn't taken into account, because it's always better to make the shipping costs a little more "palatable" by putting everything you can in one order, but at least from the EU, importing something that costs more than 150 euro skyrockets the taxes, so maybe in this particular case it is better to buy the items separately. I think we lose the goodies, though. And they're really good this time.

For now, I have to wait a little longer because today, the official and long awaited release date of the item itself, the price has risen a little. But it will go down over time. Unlike the Western version, which if anything will end up on Amazon even more expensive than it is now.

Re: Hardware: The Taito Egret II Mini Is A Doorway Into True Gaming History

Moroboshi876

Getting it for sure. I love my Astro City Mini, but I gotta admit that Egret II Mini's selection of titles is more varied. Some omissions, yes, I would have loved to see Chase HQ here, a game which never gets into Taito collections. But I'm impressed about how appealing most of the included titles turned out to be to me.

Price is steeper, of course, but let's not forget that the Astro City Mini's price got reduced after some months, at least in Japan, which again is the best option to purchase the Egret, and the only way to get pink buttons. Now and, of course, when it too gets discounted at some point. And that doesn't happen with products sold by limited releases' companies.

If you want more than the base unit and a normal controller then yes, shipping and taxes make the Western options much cheaper.

Re: Hardware Review: Evercade VS - A Low-Cost Gateway To Past Nintendo Classics And Much More Besides

Moroboshi876

I've been playing my Evercade for months, although not daily, and the thing I like the most is precisely discovering games which aren't often regarded as must-haves. I love "third-tier" games, honestly.

I don't think I'll be buying the VS, though. I'm perfectly fine with my handheld, which gives me what I want (officially licensed retro games for short play sessions, considering I already have many home systems), and I don't have people around interested in playing video games to justify the VS for its multiplayer feature, so it's a no from me... at least at this moment.

Too bad it's not possible to buy the console alone, because I definitely want the arcade cartridges, but if I buy them I'll end up having at least one of them twice if I change my mind about the Evercade VS in the future.

Re: Evercade's 'Renovation Collection 1' Will Bring A Dozen Rare Games To The System

Moroboshi876

Seems interesting, but skipping Valis 2 is definitely a missed opportunity. Now the trilogy release for the Switch becomes a must-have in order to play the first three games...

The 1 in "Collection 1" gives us some hope, but let's face it: it could be easily a year before the second collection is even announced, and it would be weird to get Valis 2 there. Strange move they did here.

Re: Hardware Review: PC Engine Mini - Still An Acquired Taste, Even After 30 Years

Moroboshi876

Today I bought mine, looking forward to receive it.

I didn't own one back in the day, but I've always been fascinated by it, with its shortcomings.

The sheer existence of this mini is a dream come true, I was hoping it would be the result of Konami registering Turbografx trademark a couple years ago and here we have it. I considered getting the actual hardware before its announcement, but it's pricey, and if you need the peripherals the thing skyrockets. Let alone buying the games.

A little expensive, this one, being a mini, but it comes with more games than Mega Drive Mini, so it's acceptable.

Re: Feature: The Making Of The PC Engine, The 8-Bit Wonder That Took On Nintendo

Moroboshi876

The Turbografx was released in Europe, although in a limited way. In Spain, for instance, it was available. Of course the marketing didn't help, and the worst thing is back in the day the console didn't get the love it gets nowadays, and even when it was in clearance sales at the end of its life many people (like me) just ignored it.

Look at this price, I nearly cried when I saw it some time ago. This is like 60 euros.

Untitled

Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong

Moroboshi876

This story fascinates me and I come back from time to time to read it again, and I'm glad to say both DK and DK Jr. were released finally in Arcade Archives series.

But a single word about Ikegami or how did Hamster manage it has arisen up to now, which makes those releases mysterious. As @MeloMan said the agreement probably included a stalemate because of which not Nintendo nor Ikegami would further benefit from that ROM, but now it has changed. And maybe this clause never existed, so why didn't those 2 games get released until 37 years later?

Re: Hardware Review: Does The SNK Neo Geo Mini Outclass Nintendo's Classic Editions?

Moroboshi876

Looks like I won't buy it then. I wasn't expecting Windjammers for the aforementioned problems -but still hope to see it on ACA Neo Geo, if Donkey Kong legal issues were solved this definitely can be done too-, but so many brawlers... I just don't want them. No variety, not for me.

I'll stick to ACA Neo purchases. And if the emulation, as the review says, is worse in options than in NES and SNES minis, we need to buy a mini-HDMI and there's only one controller (and tiny)... well, I'll pass on it.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

Moroboshi876

Despite being a failure, if I had the money I'd totally buy it, along with several games.

But we're talking about a lot of money, even more for complete games, and I'm not willing to spend it, so it will have to be if I win the lottery, in which case I'll buy a villa and have lots of space for my current systems along with a basement with arcade cabinets and a pool table. Then I'll be able to buy a 32X with games, and a Virtual Boy. And more Mega-CD games, because they're expensive too and I only got a handful back in 2009-10, when the peripheral and some games were still relatively cheap on eBay.

Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong

Moroboshi876

Look, guys, in this thread they discuss about the Donkey Kong 64 version of DK arcade. In short: as I recalled, it's not the actual rom, but a port with differences.

[url=http://donkeykongforum.com/index.php?topic=1475.0][/url]

So, the original Donkey Kong as it was has never been playable on any Nintendo console. And it must have to do with that settlement, but seems absurd if Ikegami Tsushinki doesn't even acknowledge their gaming history.

And if there isn't a "no Donkey Kong arcade" clause in that settlement, then I don't understand why it hasn't been re-released and why it's not one of the flagship games of this slowly releasing Arcade Archives line. It should be a best-seller.

Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong

Moroboshi876

@gaga64 Yes, I'm aware of that version, but I read somewhere that it also was a reverse engineering thing and not the original ROM. So if this is a matter of Nintendo not being legally able to use that ROM as it was, I think is kinda stupid at this point, and having reached an agreement with Ikegami so many years ago.

Anyway, if they were able to use that ROM it most certainly would be one of the games that are due to launch on the Arcade Archive series. And it's not.

Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong

Moroboshi876

I read about this story some time ago, and there is something I don't understand. If there was a settlement, which must have included permission to Nintendo to do whatever they wanted with DK, why is the original arcade Donkey Kong's ROM yet to be emulated on any system, especially the Switch, which has a list of previously-never -released-outside-the-arcade games under the Arcade Archives seal?

And if Ikegami Tsushinki doesn't even mention DK in their website, I understand it even less.