@PXAbstraction It'll end up being the same thing that happened with Windows: subsidise the product (or in Microsoft's case, turn a blind eye to home user piracy) until enough people are so dependent on it that they can't even compose their grocery lists without using. Then, when everyone has been dumbed down enough, start really making money from it. And if most people can't function without AI but can't afford it either, well that's just a shame.
Imagine how these poor souls will feel once they realise they drank the "democratisation" Kool-Aid and all they actually did was help a fistful of oligarchs line their pockets a wee bit more, when they could've used all that time and energy to actually learn something...
Also, as a general advice to everyone: don't feed the trolls, mates! The slop-peddlers are fanatics, they can't be reasoned with. It's always better to avoid engaging and let them drown in their own irrelevance.
@Underhandwriter thanks for the support! Personally, I don't get discouraged by this. Of course, I can see why people could feel that, but the way I see it, the game remains untranslated so nothing has been lost! We'll finish the work soon and share it for everyone to enjoy.
Hey, mates! Chapu here, hacker for this one. Thanks a bunch for the outpour of love! We're so happy to see the community is eagerly waiting for this one 🤗 And of course we extend our gratitude to the fine folks here at Time Extensio for always helping us reach a wide audience!
A wee correction to the article: whowasphone and myself previously collaborated on "Yaku: Yuujo Dangi", translated as "Misfortune: A Story of Suspicious Friendships"! The translator for "Wonder Trek" was actually PSXCraver. No biggie though!
Fascinating! The mixture of classic literature and video games is sorely underdeveloped. In this vein I recall "The Book of Watermarks" on the PS1, inspired by Shakespeare's "The Tempest" (and Greenaway's movie adaptation). We should be getting more stuff like this. Kudos to the translation team!
The hacking is about 75~80% of the effort (measured in people-hours or whatever other metric you can think of) in these kinds of projects. Not to mention no translator who takes pride in their job would ever dream of simply cutting and pasting a previous script. They would at the very least check everything because there's no guarantee that the translation for the previous version didn't have mistakes or that the Japanese script for the remake is exactly the same.
So, does having the script for the PC versions already translated remove some of the effort in doing this new patch? Based on personal experience, I'd say it represents about 5% less work, at best.
This translation is a phenomenal undertaking and worthy of praise.
This is super cool! I think the Sega CD had a native mode 7, maybe? The special stages in "Sonic CD". It'd be interesting to see what talented coders like this could do with that.
@Hairlesswookiee hey, mate! Chapu here. Unfortunately, I don't think it's available as a prepatched image just yet. The team at RetroGameTalk usually takes care of that, but it takes a couple of days.
Still, the patch is a .ppf3, you can apply it using PPF-o-Matic, really easy to use. I promise the game is worth the hassle!
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Re: Anthropic Restricts AI Bot Claude's Ability to Clone or Decompile 'Specific Existing Games'
@PXAbstraction It'll end up being the same thing that happened with Windows: subsidise the product (or in Microsoft's case, turn a blind eye to home user piracy) until enough people are so dependent on it that they can't even compose their grocery lists without using. Then, when everyone has been dumbed down enough, start really making money from it. And if most people can't function without AI but can't afford it either, well that's just a shame.
Imagine how these poor souls will feel once they realise they drank the "democratisation" Kool-Aid and all they actually did was help a fistful of oligarchs line their pockets a wee bit more, when they could've used all that time and energy to actually learn something...
Also, as a general advice to everyone: don't feed the trolls, mates! The slop-peddlers are fanatics, they can't be reasoned with. It's always better to avoid engaging and let them drown in their own irrelevance.
Re: Interview: Fan Translator Chapu Talks Upcoming Projects, Gaming in Argentina, & Resurfacing PS1 Oddities
@Underhandwriter thanks for the support! Personally, I don't get discouraged by this. Of course, I can see why people could feel that, but the way I see it, the game remains untranslated so nothing has been lost! We'll finish the work soon and share it for everyone to enjoy.
Re: Interview: Fan Translator Chapu Talks Upcoming Projects, Gaming in Argentina, & Resurfacing PS1 Oddities
@Mosura thanks, mate! Giving back to the community is a huge part of the appeal for me. So many bizarre games are still there!
Re: A Fan Translation for the PS1 Horror Game 'Ningyo No Rakuin' Will Emerge from the Deep This Halloween
Hey, mates! Chapu here, hacker for this one. Thanks a bunch for the outpour of love! We're so happy to see the community is eagerly waiting for this one 🤗 And of course we extend our gratitude to the fine folks here at Time Extensio for always helping us reach a wide audience!
A wee correction to the article: whowasphone and myself previously collaborated on "Yaku: Yuujo Dangi", translated as "Misfortune: A Story of Suspicious Friendships"! The translator for "Wonder Trek" was actually PSXCraver. No biggie though!
Re: Video Game Preservation Archive Myrient Has Been "100% Backed Up" By The Community
Removed
Re: Random: I Was Pranked By These Metroid Barcode Battler Cards, And Now I Wish They Were Legit
Someone should develop a Barcode Battler emulator for mobile phones that uses the camera to scan the barcodes!!
Re: Fans Are Translating An Obscure PC-98 Sidescroller From Koei Based On Dante's Inferno
Fascinating! The mixture of classic literature and video games is sorely underdeveloped. In this vein I recall "The Book of Watermarks" on the PS1, inspired by Shakespeare's "The Tempest" (and Greenaway's movie adaptation). We should be getting more stuff like this. Kudos to the translation team!
Re: Dark Seed's Japan-Exclusive Sega Saturn Port Is Finally Available In English, Thanks To Fans
The hacking is about 75~80% of the effort (measured in people-hours or whatever other metric you can think of) in these kinds of projects. Not to mention no translator who takes pride in their job would ever dream of simply cutting and pasting a previous script. They would at the very least check everything because there's no guarantee that the translation for the previous version didn't have mistakes or that the Japanese script for the remake is exactly the same.
So, does having the script for the PC versions already translated remove some of the effort in doing this new patch? Based on personal experience, I'd say it represents about 5% less work, at best.
This translation is a phenomenal undertaking and worthy of praise.
Re: Dark Seed's Japan-Exclusive Sega Saturn Port Is Finally Available In English, Thanks To Fans
@slider1983 That sounds like... Like you have zero idea of the amount of work that goes in creating a fan translation patch for these old games...
Re: Last Super Famicom Game 'Metal Slader Glory: Director's Cut' Gets English Fan Patch
Now my only excuse not to play this is lack of time 😅
Re: Here's F-Zero Running On The Sega Genesis (Kinda)
This is super cool! I think the Sega CD had a native mode 7, maybe? The special stages in "Sonic CD". It'd be interesting to see what talented coders like this could do with that.
Re: The Obscure PS1 Action RPG 'Prisoner' Is Now Playable In English
@Hairlesswookiee hey, mate! Chapu here. Unfortunately, I don't think it's available as a prepatched image just yet. The team at RetroGameTalk usually takes care of that, but it takes a couple of days.
Still, the patch is a .ppf3, you can apply it using PPF-o-Matic, really easy to use. I promise the game is worth the hassle!