@Erchitu It's emulation based, so if by a miracle they eventually release something a few years from now, it won't work with multicarts.
It would presumably be able to read rom images and disc images off internal memory, serving as its own multicart just as your PC's HDD does when doing something like playing a SNES game via Higan and so on.
@Synthatron_Prime Because it's entirely incorrect. Hardware like a NES-on-a-chip isn't emulation in any way, shape, or form. It is a hardware based solution with the hardware natively executing old game code.
@roadrunner343 Which isn't emulation. Emulation is a software program that virtually replicates functionality of an older system within a software program that's operating on a newer platform that otherwise wouldn't be able to run game code from the older platform. This isn't what's going on here, so I suggest you do more research since your confidence very much is misplaced.
A Genesis-on-a-chip, much like the infamous NOAC, is a hardware replica in miniaturized form on a single integrated circuit. There is no software middleman operating as a translator of sorts. It is hardware only and natively will run Sega Genesis software. This is why it's able to interact with an Everdrive, where as emulation based clone systems, which don't have a live cartridge bus and instead dump the contents of a cartridge and run the resulting file, won't.
How emulation based systems operate with cartridges breaks how a flash multicart and other devices with multiple step loading like Game Genies operate. This is why you won't find a single emulation based clone system out there that will interact with something like an Everdrive, SN2SNES, Cuttle Cart, Harmony cartridge, Powerpak, and so on (And is why one can confidently state that this isn't emulation if a Genesis Everdrive is working).
These ASIC solutions are doing exactly what a FPGA based system does to directly execute game code from an older platform, just in a non-reprogrammable way where as a FPGA based system can have its integrated circuit be reconfigured on the fly by the customer after manufacturing just by loading in a new profile or updating firmware.
@WesCopeland This isn't emulation, which is why multicarts like Everdrives work here but don't on something like the Retron 5 that has to dump the cartridge and then load the resulting rom image. Only the Retro-Bit Generations and Retro-Bit Super Retrocade rely upon emulation.
Comments 59
Re: More Tantalising Polymega Details Emerge From GDC 2019
@Erchitu It's emulation based, so if by a miracle they eventually release something a few years from now, it won't work with multicarts.
It would presumably be able to read rom images and disc images off internal memory, serving as its own multicart just as your PC's HDD does when doing something like playing a SNES game via Higan and so on.
Re: More Tantalising Polymega Details Emerge From GDC 2019
For those looking forward to this, I have a bridge in Brooklyn that's a great deal that I'll sell to you cheap. I hope to be hearing from you.
Re: Hardware Review: 16Bit Pocket MD - An Unexpectedly Decent Portable Mega Drive
@roadrunner343 You're a class act. Thanks for the nice response.
Re: Hardware Review: 16Bit Pocket MD - An Unexpectedly Decent Portable Mega Drive
@Synthatron_Prime Because it's entirely incorrect. Hardware like a NES-on-a-chip isn't emulation in any way, shape, or form. It is a hardware based solution with the hardware natively executing old game code.
Re: Hardware Review: 16Bit Pocket MD - An Unexpectedly Decent Portable Mega Drive
@roadrunner343 Which isn't emulation. Emulation is a software program that virtually replicates functionality of an older system within a software program that's operating on a newer platform that otherwise wouldn't be able to run game code from the older platform. This isn't what's going on here, so I suggest you do more research since your confidence very much is misplaced.
A Genesis-on-a-chip, much like the infamous NOAC, is a hardware replica in miniaturized form on a single integrated circuit. There is no software middleman operating as a translator of sorts. It is hardware only and natively will run Sega Genesis software. This is why it's able to interact with an Everdrive, where as emulation based clone systems, which don't have a live cartridge bus and instead dump the contents of a cartridge and run the resulting file, won't.
How emulation based systems operate with cartridges breaks how a flash multicart and other devices with multiple step loading like Game Genies operate. This is why you won't find a single emulation based clone system out there that will interact with something like an Everdrive, SN2SNES, Cuttle Cart, Harmony cartridge, Powerpak, and so on (And is why one can confidently state that this isn't emulation if a Genesis Everdrive is working).
These ASIC solutions are doing exactly what a FPGA based system does to directly execute game code from an older platform, just in a non-reprogrammable way where as a FPGA based system can have its integrated circuit be reconfigured on the fly by the customer after manufacturing just by loading in a new profile or updating firmware.
Re: Hardware Review: 16Bit Pocket MD - An Unexpectedly Decent Portable Mega Drive
If an Everdrive cartridge works, this isn't emulation. Rather, it's a hardware based clone using Genesis-on-a-chip technology.
Re: Polymega's Grand Vision For The Ultimate Retro System Includes A Virtual Console Successor
Why is arcade Sega Rally shown off in the trailer when they're showing off how it allegedly plays Saturn games?
Re: Hardware Review: Retro-Bit Super Retro Trio Plus
@WesCopeland This isn't emulation, which is why multicarts like Everdrives work here but don't on something like the Retron 5 that has to dump the cartridge and then load the resulting rom image. Only the Retro-Bit Generations and Retro-Bit Super Retrocade rely upon emulation.
Re: RetroBlox Becomes Polymega, Joypad And User Interface Get Shown Off
Vaporware