I'm playing Shinobi AoV right now, and it's very good. Great even. The thing I don't understand is how people expect these properties to remain static forever. Strider has been a meteoidvania and an action platformer multiple times over multiple generations and nobody cried about it. Ninja Gaiden has been a belt-scrolling beat-em-up, a precision platformer and a character action game and somehow that's fine too. But Shinobi? Noooooo.
If you believe that games are art, know that stagnation is the death of the artist. According to the above article, lizardcube tried to make a "traditional" Shinobi game and it was awful. Instead they made an excellent search action game that received an 87 on metacritic. Which would you rather have?
I spent so much time on the xbla vo:ot back in the day! I really hope that virtual on is one of the Sega series that gets a revival, but I guess I'd settle for virtual on customization items in the new Virtua fighter
Between this, Concord, Redfall and a couple other recent debacles, I now completely understand why there needs to be an ***** project manager in there checking in and holding people accountable. Simply because someone is a legend or has created some amazing media in the past doesn't mean you can just let them do whatever they want without any sort of oversight. That's how you end up with the videogames equivalent of George R.R. Martin, guys who have the chops but never actually make it to the finish line.
If the forums are going to be open until December, can't anyone who cares just back up all of the files before then? I guess I just don't understand how the community is going to lose a "massive chunk of human-made content" in this case.
It's nice that the code is being published and I'm glad that the project is nearing completion, but it's a shame that the dev had to deal with so much negativity.
Hate to say it, but I see where the devs are coming from. Consider the Daytona games for example. Would enough people really show up for it to make financial sense to include everything that needs to be in a stand-alone release like that? Online play, servers, leaderboards, Q&A, passing certification, etc. etc. If Sega decided to just poop out a straight no-frills, unoptimized single-player only port of the arcade, it would only hurt their reputation with the exact same groups that are asking for a thing like that. The fact that they're Yakuza minigames is the only reason some of these games could ever see the light of day, no matter how much I personally would love to see golden axe: revenge of death adder come to console.
I didn't understand what the problem was just from the screenshots, but the video actually made my stomach churn the same way as accidentally coming across a video of someone dying. In a way, that's exactly what I witnessed. The death of Panzer Dragoon. I want to sue forever entertainment.
the record data would need to be stored on a server somewhere and the original server must have been retired long ago, so I assume these must be new records
Comments 16
Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate
I'm playing Shinobi AoV right now, and it's very good. Great even. The thing I don't understand is how people expect these properties to remain static forever. Strider has been a meteoidvania and an action platformer multiple times over multiple generations and nobody cried about it. Ninja Gaiden has been a belt-scrolling beat-em-up, a precision platformer and a character action game and somehow that's fine too. But Shinobi? Noooooo.
If you believe that games are art, know that stagnation is the death of the artist. According to the above article, lizardcube tried to make a "traditional" Shinobi game and it was awful. Instead they made an excellent search action game that received an 87 on metacritic. Which would you rather have?
Re: Guide: Suit Up With Virtual-On, Sega's Mecha Masterpiece
I spent so much time on the xbla vo:ot back in the day! I really hope that virtual on is one of the Sega series that gets a revival, but I guess I'd settle for virtual on customization items in the new Virtua fighter
Re: "I Don't Mean To Sound Boastful, But I Think It's Quite Fun" - Ikaruga Successor Ubusuna Isn't Dead
Between this, Concord, Redfall and a couple other recent debacles, I now completely understand why there needs to be an ***** project manager in there checking in and holding people accountable. Simply because someone is a legend or has created some amazing media in the past doesn't mean you can just let them do whatever they want without any sort of oversight. That's how you end up with the videogames equivalent of George R.R. Martin, guys who have the chops but never actually make it to the finish line.
Re: "This Is Why Preservation Matters" - 14 Years Of RPG Maker Community Content Is About To Be Erased
If the forums are going to be open until December, can't anyone who cares just back up all of the files before then? I guess I just don't understand how the community is going to lose a "massive chunk of human-made content" in this case.
Re: After Almost 45 Years, Someone Is Making The Definitive Version Of Zaxxon For The Atari 2600
I really love these "what if" projects, it's so interesting to see what the outer limits of old hardware might have been.
Re: "For A Moment, I Felt Like I Was That Rookie From 20+ Years Ago Again" - Virtua Fighter Crossroad Devs Pitched It To Series Creator Yu Suzuki
I hope we get to look for sailors
Re: McDonald's Japan Is Teasing A New Mega Man Crossover, With The Help Of A Classic Internet Meme
That song made me smile on the ride to work
Re: "Sega's Gonna Be Mad At Me" - It Looks Like Treasure Is Teasing Something Guardian Heroes-Related
I'd really prefer to see the 360 release again rather than a sequel or something like that, but I do wonder what lizard cube has been up to lately...
Re: "No Old, Stay Gold" - It Looks Like Sega Is About To Revive More Of Its Classic Franchises
I would commit a felony for anything guardian heroes.
Re: "My Way Of Giving Back" - Final Fight MD Is Going Open-Source
It's nice that the code is being published and I'm glad that the project is nearing completion, but it's a shame that the dev had to deal with so much negativity.
Re: "I Think It Would Be Extremely Difficult" - Don't Expect Sega To Sell Yakuza's Retro Games Individually
Hate to say it, but I see where the devs are coming from. Consider the Daytona games for example. Would enough people really show up for it to make financial sense to include everything that needs to be in a stand-alone release like that? Online play, servers, leaderboards, Q&A, passing certification, etc. etc.
If Sega decided to just poop out a straight no-frills, unoptimized single-player only port of the arcade, it would only hurt their reputation with the exact same groups that are asking for a thing like that. The fact that they're Yakuza minigames is the only reason some of these games could ever see the light of day, no matter how much I personally would love to see golden axe: revenge of death adder come to console.
Re: A Lost Sega Saturn Port Of An FMV Boxing Game From Night Trap's Developer Has Just Been Preserved Online
I owned this awful game in 1994 on Sega CD! Very glad to see it preserved though
Re: "What In The F*ck Have They Done" - Panzer Dragoon Zwei Remake's Steam Demo Has Upset Some Fans
I didn't understand what the problem was just from the screenshots, but the video actually made my stomach churn the same way as accidentally coming across a video of someone dying. In a way, that's exactly what I witnessed. The death of Panzer Dragoon. I want to sue forever entertainment.
Re: Thanks To Dreamcast Fans, We Can Finally Settle Who The Best Shenmue Forklift Driver In The World Is
the record data would need to be stored on a server somewhere and the original server must have been retired long ago, so I assume these must be new records
Re: Review: Arcade Archives The Outfoxies (Switch 2) - Namco's Smash Bros. Forerunner Finally Comes Home
Please let me know if this has online play and rollback netcode, I want to play this with my brother who lives overseas!
Re: "The Most Courageous Thing I Ever Did In My Career" - EA's Founder On Taking On Sega And Winning
EA was on another level back then! It's a shame what they eventually became.