Comments 29

Re: Flashback: The Atari Jaguar Almost Got Shinobi, Streets Of Rage, Wonder Boy And Other Sega Classics

roguetrooper

Very late to the party here but this topic came up on a discussion on YT recently.

The point was made here it was unlikely that Sega themselves would of been the ones coding any of the potential Sega titles on the Jaguar.

Given how dire the situation was with Atari and it's third party support..

Rebellion overstretched and working on titles such as Legions Of The Undead, planned for Jaguar, Jaguar CD, PC and PlayStation..
ATD stuck with contractual obligations to finish Battlemorph...
Probe Software who'd started on Mortal Kombat 3 for Jaguar.
Beyond who were in the process of pitching for the contract for AVP II
Jeff Minter lined up to do Major Havoc 2000..

I shudder to think of Sega IP being given to Tiertex or worse still, Imagitec Design who took a 60 fps MD title and reduced it to 30 fps on Jaguar.. Pitfall:Mayan Adventure.

Re: Shuhei Yoshida Thinks It Was "Actually A Good Thing" Sony Didn't Publish Dark Souls

roguetrooper

Probably THE game at the time that convinced me getting a PlayStation 3 had been the wise choice, i loved this game so, so much.

Whilst i enjoyed all the Dark Souls games and their DLC, Sekiro did nothing for me, Elden Ring was a huge dissapointment, but i stuck with it and completed it.

Demon's Souls and Bloodborne remain my all time Favourite From Software games of their generations.

Re: "I Don't Think I'll Collect Another Thing Again" - Prized NES Collection Of Over 860+ NES Games Stolen In Heartbreaking Burglary

roguetrooper

Just awful news.

The article doesn't mention if anything else was taken, but looking at the physical size and weight of such a collection, this doesn't sound like the work of some random, opportunist buglarly.

It makes me suspect someone knew exactly what was in the house, when the occupant would be away and made preparations to remove everything they could and had a buyer or buyers already lined up.

Even if this wasn't the case, it's just heartbreaking to read such a story, especially with the sentimental aspect attached with it.

Re: The Arcade 1971โ€“1999 Is Aiming To Be "The Definitive Text On The First 30 Years Of The Arcade Industry"

roguetrooper

@Sketcz The problem with a few of the bigger names in the industry these days (and i will happily name Mark Cale, Jez San, Jason Kingsley, R. J Mical for starters, even the late Archer Maclean was guilty of it), is when they do speak, they give you a version of events that is completely at odds with what they'd told people in earlier interviews.

Jez San gives different accounts of how they became SNES developers..lies about failed formats they were developing for...Kingsley how they landed Atari Jaguar development work, RJ Mical talks of Amiga meetings he wasn't present at, contridicts Lynx hardware manuals, Archer has given multiple different accounts of how International Karate came about, which was the lead platform..

They'll take credit for games they never touched, concepts they never came up with etc and they rarely if at all get challenged.

They'll blame others for reasons games got canned, studios went under, rather than admit their previous company went bankrupt, staff went unpaid and the next company followed suit.

I used to love reading Making Of features, listening to and reading developer interviews, but over the years, what you could excuse for understandable hazy memories, has been replaced by cynicism and you reach the point where you want Karl Pilkington's ***** Man to stop them talking in their tracks.

As for the YT channels not giving credit/repeating industry urban myths..

If you dare post a comment, you'll find your comment deleted and you banned from the channel. They won't name sources as they know it risks someone putting their claims to the sources mentioned and discovering what was really said.. or admit they use script writers..

Re: "Who Are They Kidding?" - System 3 Insists No GenAI Was Used In James Pond Legacy, But Fans Aren't Convinced

roguetrooper

It wasn't intended to be ignorant, i grew up on a mix of home micros and consoles, before going console only (Sinclair ZX81, Atari 2600 and 800XL, 520STFM, Commodore 64) and witnessed, especially in the ST era, a lot of developers trying to mimic what was popular on console and in the Arcades.

Looking at someone like Thalion, incredibly talented, pushed hardware to the very maximum, but their takes on the likes of Ghosts 'n' Goblins, Alien Syndrome, Dragon Spirt etc fell short, gameplay wise of what they were copying.

With Viking Child, Imagitec Design were attempting to mimic Super Wonderboy and again, it fell short.

Some months ago i had the great pleasure of playing Turrican 1 and 2 again, this time on the Playstation 4,but found myself suffering from strict time limits, getting lost within levels..

As a Dreamcast owner, i tried so hard to get into Shadowman, but again the level design was such there were far too many times i found myself wondering where an earth i was supposed to be going.

But there were times i found people did the homages really well, i am a huge fan of The Bitmap Bros game Gods, loved it on ST and again on MD, i will still return to it today, where as Black Tiger i rarely touch.

Around the ST era, I found you really needed a micro and a console, so i ended up buying a Sega Game Gear and later moved onto the MD as there were genres each did so well and if you loved gaming, you didn't want to miss out.

It was an expensive, but rewarding experience.

Re: "One Of The Biggest Announcements We've Ever Made" - Atari Says Something "Big" Is Coming

roguetrooper

The problem with something like Centipede is Atari, when reinventing the back story for the home versions, didn't even stick to 1 character. You had Oliver The Elf and his spark firing magic wand on the 2600 version for example, but Lord Motley Bugnuts for the Atari 400/800 version.

If your going to use the flimsy back stories for the basis of a film adaptation, which do you go for?

Re: "One Of The Biggest Announcements We've Ever Made" - Atari Says Something "Big" Is Coming

roguetrooper

The current Atari reminds me an awful lot of the Tramiel era Atari i grew up with, announcements coming thick and fast in an attempt to grab headlines, maintain a presence etc.

Which is fine as long as the finished products appear and live upto expectations.

The running joke with Tramiel Atari was why buy an Atari product today, when they will only annouce a newer, more powerful one, tommorrow.

Re: Sega Almost Sued Atari Over A Terrible Virtua Fighter Clone But Decided It Would Be "Embarrassing"

roguetrooper

I genuinely don't know why people like Larry continue to spread the nonsense about F. B not being paid. F. B has repeatedly spoken of what happened during the games developnent:

"I did work on it for about 19 months,
without any interruption. When the game was presented to the press
for the first time, the graphics weren't done as well as the motion.
Unfortunately, the marketing department gave to the press a set of
cartridges with the sentence 'for review only' instead of 'for preview
only'. All you have heard from there was coming from this mistake. It
is very depressing to have your work screwed like this, but I wasn't
able to do anything at this time. To cover their mistake, they told
the press that the game was going to be rejected and revamped, when
actually the game was just following its normal development schedule."

And:

" When the company starting to lay off people, while trying to find a suitor, the game was not finished. It was not far off but would have needed a few more months to be even better. I was able to negotiate a couple of months (after being laid off myself) to finalize what was finazable. I could have used five, but thatโ€™s all I could get. We would have needed that extra time to QA the game a little better, and polish a lot of the things that were still a bit too bare. But at that time, it was either that, or not having the game. Some things got cut, just because of lack of time or resources."

As for Sega looking to sue Atari, that's pure chinese whispers here, why wouldn't they also go after Argonaut for FX Fighter if they were that concerned?