@turboxray when said he would do all levels he mentioned how much more work in percentages (as he was just picking and choosing from the complete levels for the arcade version) and he wants to give people want they want and make everyone happy and it give him more freedom on the Arcade level design as he does not need to satisfy everyone. I think he must be planning on two separate games then, and the Arcade game might be 6MB.
@turboxray Pigsy I remember he said he was doing all levels for MD including Saturn levels, his initial idea was an action platformer but he said it would not be much more work to include the metroidvania game. He also mentioned the rom size which he says there is no promise of keeping it under 5MB, I think he said, but if you projecting based on his breakdown on current storage use and to do list it seems to me 6MB is the likely rom size given he gave a lower number. But in his latest video it suggests that he will only release the Arcade version of the game in the middle of the year, I'm guessing this version maybe 4MB as people have asked him to keep at this size so it can be played on standard flashcarts.
@hste Krikkz said he would be using wav and cue files for now but ProjectLittleMan and HPMan are working on figuring out the audio tracking on the stm32 and have linked old interviews and comments that reveal tiido priimägi is responsible for the audio tracker and they have contacted him in the past but I don't know what further work is needed to crack it but they seem very positive they will.
@slider1983 Never actually hear developers talk about storage as a restriction I assume because Sega Mapper was used in SSF2 and is a known method and flash carts support it. I'm very impressed with what developers are making do with now. Love the chip tunes being made but now that PCM can be achieved with just DAC drivers I wonder how this cartridge helps and how the game 'The Secret of the Four Winds' is managing storage of their CD like audio. I don't think developers would need the graphics compression or the 3d chip, may do in the future but people are already developing games with the current raycasting engine and there is voxel drilling game in development too.
From what I have seen in the demo scene the MD can already do good quality multichannel PCM audio through a DAC so I assume the emulation of sound chips is like a sampler like the SNES to save storage - the arm processor probably required for this. I have also seen really good 3d demos (and doom-esqe portal/Wolfenstein engines) - like the mapper I'm guess it uses the same type of chip. I feel this cartridge could have been feasible back in the day and utilised based on the demos I have seen in the past 5 years, recently saw a MD video player playing the GenesisDoes advert here https://www.youtube.com/watch?v=mE4HLnmD0g0&list=LL&index=3 this guy also made a fullscreen Doom demo too. There are good 3D demos from Resistance and Titan and Manifold is a portal Doom engine are already doing amazing things without a 3d calculator chip. MP3 streaming is being worked on too https://www.youtube.com/watch?v=PU7dmbmXtYs&list=LL&index=11
Comments 7
Re: Why Should Sega Have All The Fun? Looks Like The SNES Is Getting A Castlevania: Symphony Of The Night Port, Too
@turboxray when said he would do all levels he mentioned how much more work in percentages (as he was just picking and choosing from the complete levels for the arcade version) and he wants to give people want they want and make everyone happy and it give him more freedom on the Arcade level design as he does not need to satisfy everyone.
I think he must be planning on two separate games then, and the Arcade game might be 6MB.
Re: Why Should Sega Have All The Fun? Looks Like The SNES Is Getting A Castlevania: Symphony Of The Night Port, Too
@turboxray Pigsy I remember he said he was doing all levels for MD including Saturn levels, his initial idea was an action platformer but he said it would not be much more work to include the metroidvania game. He also mentioned the rom size which he says there is no promise of keeping it under 5MB, I think he said, but if you projecting based on his breakdown on current storage use and to do list it seems to me 6MB is the likely rom size given he gave a lower number. But in his latest video it suggests that he will only release the Arcade version of the game in the middle of the year, I'm guessing this version maybe 4MB as people have asked him to keep at this size so it can be played on standard flashcarts.
Re: "Missing" Genesis Beat 'Em Up Paprium Will Soon Be Playable On Original Hardware With A Flash Cart
@hste Krikkz said he would be using wav and cue files for now but ProjectLittleMan and HPMan are working on figuring out the audio tracking on the stm32 and have linked old interviews and comments that reveal tiido priimägi is responsible for the audio tracker and they have contacted him in the past but I don't know what further work is needed to crack it but they seem very positive they will.
Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"
@slider1983 Never actually hear developers talk about storage as a restriction I assume because Sega Mapper was used in SSF2 and is a known method and flash carts support it. I'm very impressed with what developers are making do with now. Love the chip tunes being made but now that PCM can be achieved with just DAC drivers I wonder how this cartridge helps and how the game 'The Secret of the Four Winds' is managing storage of their CD like audio. I don't think developers would need the graphics compression or the 3d chip, may do in the future but people are already developing games with the current raycasting engine and there is voxel drilling game in development too.
Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"
@avcrypt It's free for developers
Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"
@Protion9 I wonder if all those chips could be made permanent upgrade as a cartridge in the expansion slot?
Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"
From what I have seen in the demo scene the MD can already do good quality multichannel PCM audio through a DAC so I assume the emulation of sound chips is like a sampler like the SNES to save storage - the arm processor probably required for this. I have also seen really good 3d demos (and doom-esqe portal/Wolfenstein engines) - like the mapper I'm guess it uses the same type of chip. I feel this cartridge could have been feasible back in the day and utilised based on the demos I have seen in the past 5 years, recently saw a MD video player playing the GenesisDoes advert here https://www.youtube.com/watch?v=mE4HLnmD0g0&list=LL&index=3 this guy also made a fullscreen Doom demo too. There are good 3D demos from Resistance and Titan and Manifold is a portal Doom engine are already doing amazing things without a 3d calculator chip. MP3 streaming is being worked on too https://www.youtube.com/watch?v=PU7dmbmXtYs&list=LL&index=11