Comments 59

Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past

Tom_Gamer

I would love it if all the people full-throat defending AI would be forced to play the so-called games it's alleged to start "making" soon. Hey buddy, YOU didn't think there was anything wrong with this, so YOU play those games.

Considering these people have very little actual taste or perspective on anything outside of the internet they'd probably eat it up too. Just a perfect circle of slop grifters eating slop games fed to them by trillion dollar corpos, all of them with a **** eating grin too!

Re: "Reject This Ugly Husk And Play The Original" - Panzer Dragoon II Zwei Remake Isn't Going Down Well With Fans

Tom_Gamer

"The industry has a tendency to remake games which already have strong, timeless aesthetic sensibilities."

I mean more like they'll just remake absolutely anything and everything they want regardless of any other factor lol

It definitely doesn't look as interesting as the OG but these tweets are the same kinds of comments I saw when the first remake came out almost word for word, though not like the words are wrong. I really think making the games look better than Orta on the Xbox should be a bare minimum but doesn't look like that's gonna happen.

Now for the inevitable "If everybody ignores this Sega will think nobody cares about Panzer Dragoon and drop the series" vs. "Buying this will reward a mediocre game but might convince Sega to do more entries/proper remakes" debate! (I don't actually know what Sega has to do with the series at this point or if they still have ip ownership tbh)

Re: Nintendo Of America Didn't Think Pokémon "Was Going To Take Off In The US", And It Wasn't Alone

Tom_Gamer

That Miyamoto interview is so indicative of how business execs think. The game won't sell because it looks "too Japanese" then just a few years later they see they can market games better because it has an anime style.

And actually a lot of people in the west were indeed offput by anime styled graphics in the 90's, but the point is a top-down conservative culture of fear is toxic to creativity as well as even profits at times. Imagine looking at Nintendo's future biggest money maker of all time right in the eyes and saying "no."

Re: "I'm Glad To See It Get Remastered" - Outlaws' Lead Designer Gives His Thoughts On Nightdive's Upcoming Remaster

Tom_Gamer

Never had heard of this one but does look cool, a blend of FPS and the adventure style games they had been making is really interesting. At the same time I can see why it wasn't a success, looks years older than it is despite the art direction and that was basically a death sentence for FPS popularity in the late 90's.

Arguably you still see that a bit even now, I've seen people overlook that RoboCop game because of it looking "bad" or "jank" regardless of its merits.

Re: "Why The F**k Are We Making Two Batman Games?" - Ex-Monolith Dev On The Studios' Doomed Arkham City Rival That Christopher Nolan "Hated"

Tom_Gamer

Weird idea or not I really would've liked to play this. Same with the cancelled Pandemic Batman game, I've always wanted to play that one too. Considering how many different devs made Batman games before it's actually a bit weird that Rocksteady has been the only one making them (at least games with the Bat actually playable) since 2009! Well not counting Arkham Origins I guess. Even Activision making Treyarch the "Spider-Man Game Company" didn't last nearly as long.

Re: Atari Boss Says "T-Shirts, Energy Drinks, Shoes And Headphones" Figure In Company's Future

Tom_Gamer

I like to think of Wade walking into a retro game store, knocking down some Sega Saturn cases, asking "Hey chump, what's your top selling console here?"
"Uhhh...PS2 sir Mr. Wade sir!"
"Not anymore, sucker!"

Immediately his legion of Atari goons ransack the hell out of the place, propping up 2600, 5200, and 7800 carts the likes of which we've never even seen, knifing the anime and Sonic energy drinks and replacing them with Astroids and Missile Command brand in record speed. Wade, clutching a gored and emptied Salior Moon can, droplets piddling on the counter:
"We own you now."

Re: "Our Choices Were Basically Lord of the Rings, Harry Potter, Batman, Or Lego" - Gotham City Impostors Dev On The Shooter's Rise & Fall

Tom_Gamer

I had low expectations for this initially but the game's underrated for sure. I think one primary reason it was good is that it was developed right before the era of live-service/forever game hell(see Suicide Squad for example). It was great as a casual, fast paced, kind of Quake 3 like experience. Turning it into like, Apex Legends or Overwatch would've ruined it I think.

Re: "We're Going For A Cross Between Mega Man X, Gunstar Heroes, & Kirby 64" - This Upcoming Indie Platformer Deserves To Be On Your Radar

Tom_Gamer

Looks pretty cool, one thing I think would add to the visuals a lot (looks like it's already in the cutscenes but maybe not gameplay?) is having a stop motion-like or "stepped" animation style similar to Into the Spider-Verse and other recent media. Not sure if I've seen that in a 2D perspective game yet, though some of the animations in Super Mario Wonder are reminiscent I think.

Re: Feature: "It Started To Get Really Uncomfortable" - Before GTA & Def Jam Fight For NY, Ice-T Starred In This Supernatural Action RPG

Tom_Gamer

With the UI and camera perspective I'm wondering if Diablo was an influence here at all? But with some card system instead, which is funnily ahead of its time considering the card-based games these days.

Absolutely no idea if it plays like Diablo though, good look getting that licensing out of whoever the hell owns Fox Interactive IP now!

Re: Ape Escape Was Born Because "3D Games Offered Way Too Much Freedom"

Tom_Gamer

Maybe I'm thinking WAY too much into this, but since I was a kid I've noticed the Japanese design philosophy tended towards restricting the players freedom and ability to just "mess around" compared to western 3D games. Like you didn't really see "sandbox" style games as much. Well, besides the Mario games if you count those, which I do!

Re: Fans Are Creating A Remake Of Crash Twinsanity In Unity, With Restored Content

Tom_Gamer

Sounds good to me, I feel like this game is dying for a major critical re-evaluation and the only reason it hasn't had one yet is

1. Released during the "dark age" of Crash so anybody that got to Warped(or Wrath of Cortex) and then dipped, probably just assumed all of the later entries were straight up garbage or something(and my memories were that Twinsanity was sandwiched between a bunch of mid handheld games), and just reading the critical reviews would seem to back that up.

2. No re-releases or anything to expose it to a younger audience more likely to gel with its humor. I think Wrath of Cortex kind of got a bump from the remasters as it feels like a logical next step, while Twinsanity and the later Radical developed games like Mind over Mutant just seem weird to people.

Re: Random: Keiji Inafune Believed "Arrogance" & Overconfidence Led To Mega Man Legends' Poor Sales

Tom_Gamer

I remember seeing something about the sales of Mega Man games being shockingly low compared to other Capcom games, to the point where it can maybe be accurately called kind of a "cult hit." Of course it is a media franchise with anime etc and maybe in Japan it's different but it kind of tracks with rumors of Inafune and his self-promoting/taking credit style personality.

Speaking of anime I think the increasing popularity of it(in the West)would have led to Legends also being more popular had it been released a few years later. And I think it's why Battle Network was popular with a young audience at that time too, I know I was familiar with the games and the Saturday morning cartoon version airing at the same time.

Re: Strong Museum Announces Huge Preservation Haul From Saint's Row Dev Volition

Tom_Gamer

@HoyeBoye yeah and I hope people continue to use it to not let Embracer off the hook! Was a wild couple of years there but I think in hindsight people will look at them as a major destroyer of the "AA" gamespace, and all because of some failed Saudi deal? The hell?

Anyway, this is great and Volition was a very interesting company. Makes sense that lots of them were reluctant to do the Saints Row thing but I think they(or at least whoever stayed on with them) ended up "embracing" the ridiculousness of the genre and leaning into it obviously was a success. Hope somebody-- wink wink --does a "Where Are They Now" style piece on them someday!

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