This is probably a dangerous road for me to go down when I just dropped a lot of money on a long-distance move and am about to drop a lot more on furniture, but this may have piqued my interest into researching what can be done with a Commodore and whether it would be for me.
For the past few years I've had this thought—inspired in part by the Game Boy Micro and also in part by missing when a series would have complex games on console, like The Wind Waker, and simpler games on handheld, like The Minish Cap—that I'd be so on board if Nintendo released a low-power pocket-sized handheld and simpler games for it that could also be played on the Switch for players who don't want to buy a second piece of hardware. I love that the Switch is portable, but it's just not practical to carry around day to day. And while I don't need a fix every time I have an idle moment to sit with my thoughts, it would be nice to have something for those times when I have to wait around for half an hour.
Short of that, I'd be happy if they put out another Game & Watch.
To the extent that this enters into the physical-versus-digital debate, I take this as a reason (one of many) why games should be available in both formats. Neither format is foolproof, but I can think of few issues to which both are susceptible, so it's good to have options.
I don't for a second think this is likely to be the case, but lately I've been hoping for some new competition in the console market. As a 90s kid, I've been fantasizing about a Sega comeback, but I'd be curious to see what a 21st century Atari is like.
Still don't think that's what this is, but it's fun to think about.
I also had the Sonic 3 handheld; in fact it was the only one I had. I wasn't allowed to have video games as a younger kid, but I guess an LCD handheld fell through a loophole, and Sonic 3 for Genesis was the game I wanted most of all. I played it a lot, and I don't remember what became of mine, but by that point the moratorium had been lifted and I had proper Sonic 3 to play, so I don't remember feeling any sort of loss at all. From what I remember thinking even as I was playing it, it almost certainly wouldn't hold up for more than maybe a minute and a half; still, I wouldn't mind a replay.
I was at a Game Awards show a couple of years ago, and I was disappointed to see that all the games I saw at that presentation were either zombie apocalypse, some kind of space marines, or guys in medieval Europe with really big swords. That was so central to what everyone was building. There were so many games that looked like the game next to them and looked like the game next to them. I’m concerned that in today’s world, quirky games like PaRappa the Rapper don’t get made anymore.
This is nearly my exact response when I watched my first State of Play after picking up my PS5 last year, my only other PlayStation being the PS2. Many impressive graphical showcases, but nearly all dimly lit, often during a rainstorm, featuring a character who smolders with generic rage. And I'm not even against grim and violent games, except I had no idea which ones I might like because few of them showed any gameplay: I couldn't tell which were shooters, RPGs, beat em ups, etc.
I don't pretend to have a clue about whether GDQ genuinely were unaware of SNK's Saudi ownership or they were trying to see what they could get away with and are only feigning ignorance now that they've been called out, but either way, I'll always take doing the right thing after being called out over doubling down.
Comments 7
Re: Commodore And CD Projekt Red Reveal Cyberpunk 2077-Branded C64, Coming Next Year
This is probably a dangerous road for me to go down when I just dropped a lot of money on a long-distance move and am about to drop a lot more on furniture, but this may have piqued my interest into researching what can be done with a Commodore and whether it would be for me.
Re: Feature: 5 Things A Short Trip Taught Me About Nintendo's Smallest Game Boy
For the past few years I've had this thought—inspired in part by the Game Boy Micro and also in part by missing when a series would have complex games on console, like The Wind Waker, and simpler games on handheld, like The Minish Cap—that I'd be so on board if Nintendo released a low-power pocket-sized handheld and simpler games for it that could also be played on the Switch for players who don't want to buy a second piece of hardware. I love that the Switch is portable, but it's just not practical to carry around day to day. And while I don't need a fix every time I have an idle moment to sit with my thoughts, it would be nice to have something for those times when I have to wait around for half an hour.
Short of that, I'd be happy if they put out another Game & Watch.
Re: This Dying Street Fighter II Cart Is A Sobering Reminder That Physical Doesn't Mean Forever
To the extent that this enters into the physical-versus-digital debate, I take this as a reason (one of many) why games should be available in both formats. Neither format is foolproof, but I can think of few issues to which both are susceptible, so it's good to have options.
Re: "One Of The Biggest Announcements We've Ever Made" - Atari Says Something "Big" Is Coming
I don't for a second think this is likely to be the case, but lately I've been hoping for some new competition in the console market. As a 90s kid, I've been fantasizing about a Sega comeback, but I'd be curious to see what a 21st century Atari is like.
Still don't think that's what this is, but it's fun to think about.
Re: This Cool Project Allows You To Emulate Old LCD Games, Including A Possible Nintendo First
I also had the Sonic 3 handheld; in fact it was the only one I had. I wasn't allowed to have video games as a younger kid, but I guess an LCD handheld fell through a loophole, and Sonic 3 for Genesis was the game I wanted most of all. I played it a lot, and I don't remember what became of mine, but by that point the moratorium had been lifted and I had proper Sonic 3 to play, so I don't remember feeling any sort of loss at all. From what I remember thinking even as I was playing it, it almost certainly wouldn't hold up for more than maybe a minute and a half; still, I wouldn't mind a replay.
Re: "Games Like PaRappa The Rapper Don't Get Made Anymore" - Shawn Layden Thinks Mainstream Gaming Has Gotten Too Safe
This is nearly my exact response when I watched my first State of Play after picking up my PS5 last year, my only other PlayStation being the PS2. Many impressive graphical showcases, but nearly all dimly lit, often during a rainstorm, featuring a character who smolders with generic rage. And I'm not even against grim and violent games, except I had no idea which ones I might like because few of them showed any gameplay: I couldn't tell which were shooters, RPGs, beat em ups, etc.
Re: "GDQ Is Committed To Supporting Human Rights & Inclusivity" - GDQ Cancels SNK-Sponsored Stream, After Significant Backlash
I don't pretend to have a clue about whether GDQ genuinely were unaware of SNK's Saudi ownership or they were trying to see what they could get away with and are only feigning ignorance now that they've been called out, but either way, I'll always take doing the right thing after being called out over doubling down.