MODE was never advertised as a PS1 ODE, though. It can be used, of course, but the MODE was always marketed as a Saturn and Dreamcast device with no mention of PS1.
@The_Nintendo_Pedant The public face of the company is quite abrasive (Alex) and rubs a lot of people the wrong way, but the dev is a solid dude (neodev/El Semi) and does good work.
@Moroboshi876 Same with me. I want to buy the game, but I'm not giving my money to any version that has LRG attached to it. I'm hoping that the Japanese cartridge release might exclude them.
@DaGoldenBoo It's really only infidelity and Rumbleminze doing 1:1 ports. There is Project Nested, but that's essentially an NES emulator that has a fair amount of compatibility issues.
Late, granted, but an MSU1 patch for DOOM existed for years before this. All they (Sunlit Space) did was add their own music and combine it with an enhancement patch.
I don't see the issue, to be honest. It's just a modern way of implementing an expansion chip using cheap and readily available means, instead of having to design and manufacture something from scratch to work within the specs.
@sunrise_redeemer Wouldn't worry about it too much. People just love to pile on so they can climb some irrelevant moral high ground where Terraonion are concerned. They had both the MegaSD and the Super SD System 3 before Krikzz ever bothered to attempt his own versions, and both are still top of the line devices for their respective consoles.
As an owner of both the MegaSD and the MEDP, I still prefer my MegaSD. The Sega CD in-game menu is great along the support for CD+G, and it still has slightly better game compatibility even though it hasn't had an update in nearly 2 years. Whatever about Terraonion's reputation because of Alex, it doesn't take away from the solid work that neodev did in engineering one of the best and most pioneering flash carts ever made. He and ikari are at the pinnacle of their respective flash cart designs for 16-bit systems.
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Re: Terraonion's Dreamcast Optical Drive Emulator MODE Gets Updated Ahead Of VMU Pro Release
MODE was never advertised as a PS1 ODE, though. It can be used, of course, but the MODE was always marketed as a Saturn and Dreamcast device with no mention of PS1.
Re: Terraonion's Dreamcast Optical Drive Emulator MODE Gets Updated Ahead Of VMU Pro Release
@The_Nintendo_Pedant The public face of the company is quite abrasive (Alex) and rubs a lot of people the wrong way, but the dev is a solid dude (neodev/El Semi) and does good work.
Re: Review: Earthion (Steam) - A Genuine Shmup Masterpiece From Yuzo Koshiro And Makoto Wada
@Moroboshi876 Same with me. I want to buy the game, but I'm not giving my money to any version that has LRG attached to it. I'm hoping that the Japanese cartridge release might exclude them.
Re: Review: Earthion (Steam) - A Genuine Shmup Masterpiece From Yuzo Koshiro And Makoto Wada
@cawley1 "I can't imagine this won't get ripped and be running on flash carts long before the official 16-Bit release."
They ROMs were decrypted yesterday. It works just fine on my MegaSD.
Re: The Original Castlevania Has Been Ported To SNES, Complete With Rumble Support
@DaGoldenBoo It's really only infidelity and Rumbleminze doing 1:1 ports. There is Project Nested, but that's essentially an NES emulator that has a fair amount of compatibility issues.
Re: The Soundtrack To SNES Doom Just Got An MSU-1 Upgrade
Late, granted, but an MSU1 patch for DOOM existed for years before this. All they (Sunlit Space) did was add their own music and combine it with an enhancement patch.
https://www.zeldix.net/t2413-doom
Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update
I don't see the issue, to be honest. It's just a modern way of implementing an expansion chip using cheap and readily available means, instead of having to design and manufacture something from scratch to work within the specs.
Re: Three More Konami NES Titles Are Getting Fanmade SNES Ports
What somebody else does with their own time is their business. Don't like it or don't see the point? Cool. It's not meant for you. Move along.
Re: New Xbox 360 Recompilation Tool Will Give Lost Classics Another Chance To Shine
Fight Night Champion is the first one that comes to mind that I'd love to see, also Project Bean Goldeneye.
Re: Review: Mega Everdrive Pro - The Best Flash Cart For Your Genesis / Mega Drive
@sunrise_redeemer Wouldn't worry about it too much. People just love to pile on so they can climb some irrelevant moral high ground where Terraonion are concerned. They had both the MegaSD and the Super SD System 3 before Krikzz ever bothered to attempt his own versions, and both are still top of the line devices for their respective consoles.
Re: Review: Mega Everdrive Pro - The Best Flash Cart For Your Genesis / Mega Drive
As an owner of both the MegaSD and the MEDP, I still prefer my MegaSD. The Sega CD in-game menu is great along the support for CD+G, and it still has slightly better game compatibility even though it hasn't had an update in nearly 2 years. Whatever about Terraonion's reputation because of Alex, it doesn't take away from the solid work that neodev did in engineering one of the best and most pioneering flash carts ever made. He and ikari are at the pinnacle of their respective flash cart designs for 16-bit systems.