I do enjoy this game. I have only reached the Technodrome ONCE, after beating the outside boss form in Area 5 by the skin of my teeth. I hate that finding it requires you go looking in 1 to 3 different places for it full of the most BS strong enemies in the whole game. On the topic of which turtle to use, I usually stick with Leo or Mike most of the time, tagging in Raph for large clusters and Donnie for bosses. Mike may have the least useful default weapon, but all turtles play identically when you use a sub weapon, so whenever I find one, I give the first batch to Mike, so now I have a quick gadgeteer turtle when I need one. None of them are "useless", but this helps push Mike up from the handicap of his low range and power. While Raph technically has the shortest range, he also technically has the highest attack BUT it gets heavily modified against certain enemies.
I recognize several levels of video game nostalgia in life, including but not limited to: "Guilty Pleasures", things which are largely considered objectively bad but retain personal satisfaction for one through personal experience - this is the most relevant experience the author is mentioning here.
I have lots of NES games in my collection which are largely overlooked as inferior, or just plain bad, or no one even knows they exist (less guilty pleasure and more a deep cut in those cases): 8 Eyes, Magic Of Scheherazade, Xexyz, Caveman Games, Bayou Billy, Dino-Riki, Kid Niki, all these fall under this for me. "Rose-colored glasses": this one's easy, and mentioned a number of times in the comments. Something is deeply wrong in one way or another with something you have fond memories of. This one is trickier to define, as one person's example of RCG is another's GP, but for what it's worth, the NES games Amagon or Rescue The Embassy Mission fall on this side, slightly. They used to be guilty pleasures to me, but there's little they do now that hasn't been outclassed dramatically since. "Crap-colored Glasses": This is a term I've been thinking of whenever a game I saw loved in it's day gets spat on for it's flaws in hindsight, but those flaws are not as egregious, if you look at them more clearly. the NES TMNT and Top Gun, and Simon's Quest are top examples. I LOVED every one of these, but I keep hearing on the internet the "crap" and" not crap" arguments all over the place. For everyone who brings up "The Dam Level" or "Carrier Landings" or "Nonsense clues" there's another reference to "well-represented avs of each turtle" or "tight graphics and the carrier isn't so bad" or "the game doesn't NEED so much grinding if you're a Castlevania vet" arguments, but all of these, in the face of how I felt back then, and how I feel when I revisit them now, are irrelevant to me. These are the games where one must simply not be afraid to form their own opinions, regardless of the internet chatter.
Comments 2
Re: Community Challenge: Can You Overcome Teenage Mutant Ninja Turtles' Deadly Technodrome Level?
I do enjoy this game.
I have only reached the Technodrome ONCE, after beating the outside boss form in Area 5 by the skin of my teeth.
I hate that finding it requires you go looking in 1 to 3 different places for it full of the most BS strong enemies in the whole game.
On the topic of which turtle to use, I usually stick with Leo or Mike most of the time, tagging in Raph for large clusters and Donnie for bosses.
Mike may have the least useful default weapon, but all turtles play identically when you use a sub weapon, so whenever I find one, I give the first batch to Mike, so now I have a quick gadgeteer turtle when I need one. None of them are "useless", but this helps push Mike up from the handicap of his low range and power. While Raph technically has the shortest range, he also technically has the highest attack BUT it gets heavily modified against certain enemies.
Finally though I have not been there myself, I found a different video that shows how to get through the yellow hallway, in a video tape from 1989!
Should be correctly timestamped here:
https://www.youtube.com/watch?v=CnscCIRbKlE&list=PLrZVZXodezMOl3-V72O0o9ZGq82mNU7Gv&index=9&t=802s
Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?
I recognize several levels of video game nostalgia in life, including but not limited to:
"Guilty Pleasures", things which are largely considered objectively bad but retain personal satisfaction for one through personal experience - this is the most relevant experience the author is mentioning here.
I have lots of NES games in my collection which are largely overlooked as inferior, or just plain bad, or no one even knows they exist (less guilty pleasure and more a deep cut in those cases): 8 Eyes, Magic Of Scheherazade, Xexyz, Caveman Games, Bayou Billy, Dino-Riki, Kid Niki, all these fall under this for me.
"Rose-colored glasses": this one's easy, and mentioned a number of times in the comments. Something is deeply wrong in one way or another with something you have fond memories of. This one is trickier to define, as one person's example of RCG is another's GP, but for what it's worth, the NES games Amagon or Rescue The Embassy Mission fall on this side, slightly. They used to be guilty pleasures to me, but there's little they do now that hasn't been outclassed dramatically since.
"Crap-colored Glasses": This is a term I've been thinking of whenever a game I saw loved in it's day gets spat on for it's flaws in hindsight, but those flaws are not as egregious, if you look at them more clearly. the NES TMNT and Top Gun, and Simon's Quest are top examples. I LOVED every one of these, but I keep hearing on the internet the "crap" and" not crap" arguments all over the place. For everyone who brings up "The Dam Level" or "Carrier Landings" or "Nonsense clues" there's another reference to "well-represented avs of each turtle" or "tight graphics and the carrier isn't so bad" or "the game doesn't NEED so much grinding if you're a Castlevania vet" arguments, but all of these, in the face of how I felt back then, and how I feel when I revisit them now, are irrelevant to me. These are the games where one must simply not be afraid to form their own opinions, regardless of the internet chatter.