Despite being a failure, if I had the money I'd totally buy it, along with several games.
But we're talking about a lot of money, even more for complete games, and I'm not willing to spend it, so it will have to be if I win the lottery, in which case I'll buy a villa and have lots of space for my current systems along with a basement with arcade cabinets and a pool table. Then I'll be able to buy a 32X with games, and a Virtual Boy. And more Mega-CD games, because they're expensive too and I only got a handful back in 2009-10, when the peripheral and some games were still relatively cheap on eBay.
Look, guys, in this thread they discuss about the Donkey Kong 64 version of DK arcade. In short: as I recalled, it's not the actual rom, but a port with differences.
So, the original Donkey Kong as it was has never been playable on any Nintendo console. And it must have to do with that settlement, but seems absurd if Ikegami Tsushinki doesn't even acknowledge their gaming history.
And if there isn't a "no Donkey Kong arcade" clause in that settlement, then I don't understand why it hasn't been re-released and why it's not one of the flagship games of this slowly releasing Arcade Archives line. It should be a best-seller.
@gaga64 Yes, I'm aware of that version, but I read somewhere that it also was a reverse engineering thing and not the original ROM. So if this is a matter of Nintendo not being legally able to use that ROM as it was, I think is kinda stupid at this point, and having reached an agreement with Ikegami so many years ago.
Anyway, if they were able to use that ROM it most certainly would be one of the games that are due to launch on the Arcade Archive series. And it's not.
I read about this story some time ago, and there is something I don't understand. If there was a settlement, which must have included permission to Nintendo to do whatever they wanted with DK, why is the original arcade Donkey Kong's ROM yet to be emulated on any system, especially the Switch, which has a list of previously-never -released-outside-the-arcade games under the Arcade Archives seal?
And if Ikegami Tsushinki doesn't even mention DK in their website, I understand it even less.
Comments 154
Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure
Despite being a failure, if I had the money I'd totally buy it, along with several games.
But we're talking about a lot of money, even more for complete games, and I'm not willing to spend it, so it will have to be if I win the lottery, in which case I'll buy a villa and have lots of space for my current systems along with a basement with arcade cabinets and a pool table. Then I'll be able to buy a 32X with games, and a Virtual Boy. And more Mega-CD games, because they're expensive too and I only got a handful back in 2009-10, when the peripheral and some games were still relatively cheap on eBay.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
Look, guys, in this thread they discuss about the Donkey Kong 64 version of DK arcade. In short: as I recalled, it's not the actual rom, but a port with differences.
[url=http://donkeykongforum.com/index.php?topic=1475.0][/url]
So, the original Donkey Kong as it was has never been playable on any Nintendo console. And it must have to do with that settlement, but seems absurd if Ikegami Tsushinki doesn't even acknowledge their gaming history.
And if there isn't a "no Donkey Kong arcade" clause in that settlement, then I don't understand why it hasn't been re-released and why it's not one of the flagship games of this slowly releasing Arcade Archives line. It should be a best-seller.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@gaga64 Yes, I'm aware of that version, but I read somewhere that it also was a reverse engineering thing and not the original ROM. So if this is a matter of Nintendo not being legally able to use that ROM as it was, I think is kinda stupid at this point, and having reached an agreement with Ikegami so many years ago.
Anyway, if they were able to use that ROM it most certainly would be one of the games that are due to launch on the Arcade Archive series. And it's not.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
I read about this story some time ago, and there is something I don't understand. If there was a settlement, which must have included permission to Nintendo to do whatever they wanted with DK, why is the original arcade Donkey Kong's ROM yet to be emulated on any system, especially the Switch, which has a list of previously-never -released-outside-the-arcade games under the Arcade Archives seal?
And if Ikegami Tsushinki doesn't even mention DK in their website, I understand it even less.