Just finished it this morning and I was incredibly impressed throughout. The new models, textures, and lighting look incredible, and having proper dual-stick controls is a godsend. It's legitimately one of the best remasters ever made and it's kind of insane how well Prime holds up after 20 years.
I winced a bit at the $40 price tag, but after playing through it and seeing all the love Retro put into it, I will happily pony up the same for Prime 2 and 3 if they get the same treatment.
@sdelfin I don't know...I think the Dreamcast was just doomed. I was working at KB Toys at the time and distinctly remember that they just didn't sell. Everyone knew the PS2 was coming, and opted to just wait. Anecdotally, I knew a lot of people that had Dreamcasts and, aside from some Soul Caliber every now and then, nearly all of them were collecting dust by the end of the year. Pricing it even closer to the PS2 would just have made it fail quicker, if you ask me.
I'm still not really sure what Liverpool was thinking with it, maybe they were trying to compete with more modern racers, maybe they just wanted to try something different...who knows?
Regardless, I hated it at release, and never played it much until I revisited it like 7 or 8 years ago and was kind of surprised that I actually dug it. The music isn't great, the track design isn't great, the ship designs aren't particularly good, I hate all the pilots, but from a pure gameplay stance it still feels pretty great once you adjust to the slightly floatier controls.
It's still the worst in the series, but a "bad" Wipeout is better than most racers of the era.
Comments 53
Re: Round Up: "A Masterpiece Made Even Better" - Metroid Prime Remastered Reviews Are In
Just finished it this morning and I was incredibly impressed throughout. The new models, textures, and lighting look incredible, and having proper dual-stick controls is a godsend. It's legitimately one of the best remasters ever made and it's kind of insane how well Prime holds up after 20 years.
I winced a bit at the $40 price tag, but after playing through it and seeing all the love Retro put into it, I will happily pony up the same for Prime 2 and 3 if they get the same treatment.
Re: I Didn't Kill Dreamcast, Says Former Sega Of America Boss
@sdelfin I don't know...I think the Dreamcast was just doomed. I was working at KB Toys at the time and distinctly remember that they just didn't sell. Everyone knew the PS2 was coming, and opted to just wait. Anecdotally, I knew a lot of people that had Dreamcasts and, aside from some Soul Caliber every now and then, nearly all of them were collecting dust by the end of the year. Pricing it even closer to the PS2 would just have made it fail quicker, if you ask me.
Re: CIBSunday: Wip3out / Wipeout 3 (PlayStation)
@RadioHedgeFund Fusion is...a weird game.
I'm still not really sure what Liverpool was thinking with it, maybe they were trying to compete with more modern racers, maybe they just wanted to try something different...who knows?
Regardless, I hated it at release, and never played it much until I revisited it like 7 or 8 years ago and was kind of surprised that I actually dug it. The music isn't great, the track design isn't great, the ship designs aren't particularly good, I hate all the pilots, but from a pure gameplay stance it still feels pretty great once you adjust to the slightly floatier controls.
It's still the worst in the series, but a "bad" Wipeout is better than most racers of the era.