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Re: "The Sega Saturn Was Truly Ahead Of Its Time" - Here's Why Modern Games Use 'Dithering' Instead Of Transparency

EricS

@flighty A solution has existed for decades. It's called order-independent transparency. Unfortunately modern hardware developers can't be arsed implementing it, despite the Dreamcast having it way back in 1998.

That's right. While the Saturn was in the current situation, the next Sega system came up with the solution to the problem. How long until modern gaming catches up?