@sdelfin I know there's at least one game that had timing issues on a Model 1 (I think it was one of the Earthworm Jim games).
I suppose it's possible both chips could be reproduced in the FPGA and it will know which one to load if an affected game is loaded. I don't really have the experience with that to say for sure, though.
@ShadJV Actually buying cartridges shouldn't be a big deal, at least on the Genesis side (I can't speak to Master System or SG-1000).
At least in the US (I can't speak for Europe), Genesis games tend to run cheaper than SNES games do (except for, say, MUSHA). Especially if one is fine with buying loose cartridges and isn't worried about having the packaging.
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Re: Feature: The Console Wars Are Back With The Analogue Mega Sg, The First FPGA Sega Console
@sdelfin I know there's at least one game that had timing issues on a Model 1 (I think it was one of the Earthworm Jim games).
I suppose it's possible both chips could be reproduced in the FPGA and it will know which one to load if an affected game is loaded. I don't really have the experience with that to say for sure, though.
Re: Feature: The Console Wars Are Back With The Analogue Mega Sg, The First FPGA Sega Console
@ShadJV Actually buying cartridges shouldn't be a big deal, at least on the Genesis side (I can't speak to Master System or SG-1000).
At least in the US (I can't speak for Europe), Genesis games tend to run cheaper than SNES games do (except for, say, MUSHA). Especially if one is fine with buying loose cartridges and isn't worried about having the packaging.
Re: Feature: The Console Wars Are Back With The Analogue Mega Sg, The First FPGA Sega Console
Will the sound be based on a Model 1 or Model 2?
Because the timing differences mean certain games won't play properly (most infamously, "Hellfire" on a Model 2, which plays the music at half speed)