Latest Features
Gallery Remembering Legendary Sega And Data East Artist Jun Satoh
The late artist behind Japanese covers for notable Mega Drive games
The Making Of The Magical Quest Starring Mickey Mouse, Capcom's SNES Classic
"Nobody at Disney really understood what the hell we were doing"
Talking Point Is There Such A Thing As "Bad" Nostalgia?
"I tried to think of the most harmless thing"
Interview Shadowgate's Co-Creator On Returning To The NES Classic 30 Years Later
"I kept this massive design document in my basement for 30 years"
Interview Super Mario Kart & SimCity Composer Soyo Oka On Her Most Iconic Nintendo Soundtracks
"I wasn’t really the kind of kid who played video games."
Feature Meet The Unsung Hero Behind The Vectrex
Mark Indictor also worked at NASA and Disney
Interview "Creating Cores Isn't Profitable" - Pr4m0d On The Challenges Of FPGA Retro Gaming
"Most people I know who do this do it for preservation"
Feature The Story Of 'Infinity', The Game Boy Color RPG 25 Years In The Making
"Infinity gave me the confidence to follow a lifelong passion to tell my stories"
Interview "We Were World Leaders" - The History Of System 3 And The Last Ninja
We speak to System 3's Mark Cale on why the series is making a return
Interview Jason Bradbury Talks 'Crtl AI Delete', A Comedic Take On The AI Apocalypse
Super Intelligence vs Super Nintendo
Interview "Switch Has Been Big For Us" - Skunkape On Remastering Telltale's Sam & Max Trilogy
"We've introduced the game to a lot of people there"
Opinion Electronic Arts Used To Empower Developers; Now It Looks To Replace Them With AI
Company goes in-all on generative AI
Feature Gimmick! Designer Tomomi Sakai On Making A Nintendo Masterpiece
"Gimmick! is a completed work, so I can’t imagine there being a sequel"
"It still feels great to be able to hold a game in your hands"
The Making Of Do Me A Favour (Sega Master Mix '90) - Sega's Fan-Made Rap Masterpiece
"We still have a laugh about it"
Feature The Inside Story Behind Grand Theft Auto III's Japanese Release
"You could say that GTA 3, in part, helped shape the games industry in Japan into what it is today"
Feature The Grand Theft Auto Games, Ports, & Expansions We Never Got To Play
From unreleased ports to unrealized spin-offs and abandoned ideas
"Clearly Quest wasn't the last name of Simon Belmont"
Omega 6: The Triangle Stars is coming to Switch & PC in the West in 2025
The remake aims to pay tribute to Rainbow Arts & the late artist Celâl Kandemiroğlu
The Making Of Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic
Goemon's first adventure on the N64 originally launched in August 1997
"There were so many firsts with this game"
Feature Forget The Olympics, Extra Life Café Is The Best Reason To Visit Paris
Gaming, arcades, manga - but no smoking or drinking!
"I enjoyed this work more than anything else I've done since"
Interview Antstream's Steve Cottam On Bringing Retro Gaming To The Masses Via The Cloud
"I am so proud of how far Antstream has come"
The Making Of Snake Eater, Metal Gear Solid 3's Iconic James Bond-Style Anthem
"I mentioned I'd worked on Snake Eater, and my three young nephews went wild"
"I never had the conscious intention of becoming a musician"
Talking Point Does Video Game History Have A "Nintendo Problem"?
"Nintendo fans live in a bubble"
Interview The Company That Brought Resident Evil Back To PC Wants To Resurrect More Capcom Classics
"We worked very closely with Capcom, and our relationship definitely grew in the process"
Feature Nottingham Video Game Expo 2024 - A Fun-Packed Weekend In England's "Silicon Valley"
Guest speakers, traders, indies and more
"Some of the biggest inspirations for Gun-Dog came from old movies and anime."
Feature The Forgotten Satellaview Sequel To Famicom Detective Club
BS Detective Club was originally distributed for the Nintendo Satellaview in 1997
Martin Alltimes worked as a producer at Sony from 1994 to 2001
Interview Say Hello To Jocelyn Benford, The First Person To Give Princess Peach A Voice
"I guess we did well though since Hotel Mario still has a lot of fans"
Feature The Challenge Of Teaching Game History In The Age Of Minecraft, Netflix And ChatGPT
"The sad news is that we have to force students to check it out"
Interview "It's Easy To Get A Bit Over-Ambitious" - Roguecraft Devs On Developing For Amiga In 2024
"Roguecraft was supposed to take about 6 months to develop and ended up taking 2 years"
Feature Cracking The Mystery Of Duke Nukem Advance's Two English Localizations
The two localizations recently came to light on The Cutting Room Floor
"I want nothing more than to actually try and make a version that runs on the Saturn"
Feature The Forgotten Legacy Of Taito Of Brazil
"Taito was one of the first multinational companies specialising in games"