
At the tail end of last month, the developers behind MAME released MAME version 0.274, introducing a ton of new features and fixes to the open-source emulator that are well worth checking out (h/t: How To Geek).
The headline feature of the new update, according to the official blog post on MAMEdev.org website, is the introduction of a new hotly anticipated 64-bit ARMv8 recompiler, which has been tested for macOS, Linux, and Android devices and is said to increase performance when emulating systems with RISC CPUs.
However, as always, that really is just scraping the surface of what's been introduced in this latest update, with the post going on to list a bunch of newly supported systems (including everything from digital pets, to plug-and-play TV games, to LCD games), alongside improvements to titles that were already considered playable on the emulator.
For instance, the latest version appears to solve an issue with the Japanese joystick edition of the Taito Z Arcade system first-person shoot 'em up Battle Shark whereby the left/right inputs were reversed, and also reduces the sensitivity of analogue inputs while playing the Konami zr107 title Jet Wave.
In addition to that, there are also some bugs squashed elsewhere too, with various versions of Namco's Splatterhouse receiving a fix to make sure the correct music plays during the second stage boss scene.
You can take a look at the full list of what's new in the latest version of the emulator here.
[source mamedev.org, via howtogeek.com]
Comments 7
I'm still stuck on version 0.185 because it was around that time I lost the ability to find reliable sets (whether non-merged or merged) anymore.
(And no, I know better than to ask. I don't want repositories getting shut down.)
MAME really is awesome and well worth the effort to set up well. So much goodness available in it. Last night I was mucking about with Muchi Muchi Pork!, Pink Sweets: Ibara Sorekara, Ibara Kuro: Black Label, XII Stag and Demon Front. None of that available in FPGA yet, all played really well. Gonna do more tonight.
NBA play by play. Someone dump a good Rom please and thank you.
To steal a quote from Sean Seanson, "you love to see it."
Interesting they fixed analogue sensitivity inputs for Jet Wave. If they deemed that too sensitive does that mean they find the sensitivity level on other racing games OK?
I find I can't get analogue steering to work satisfactorily on Steam Deck in any game I've tried, no matter how much I turn things down. It's always far too twitchy. Plus it never seems to work properly with the analogue triggers, they usually end up backwards or always accelerating even if I'm not touching them. 😩
@BulkSlash
Video Game Esoterica was talking about this in his 0.274 update video (YouTube). Apparently getting the analogue right for arcade driving games is really difficult as they’re bespoke implementations for each game. It can involve taking measurements of the cabinet… I can understand why it’s the hardest part to emulate accurately. Also - some of the games were just jerky to control in the first place.
VGE is well worth a watch if you’re not already.
@jamess Thanks, I'll give that a look. Now that you mention it, I can definitely see why it could be difficult, the steering mech in an arcade machine will have gears that will alter the range of values coming from the potentiometer plus the wheel itself usually has stops to limit how much it can turn. I know some have a 170 degree-ish range which would limit the values going to the game.
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