
As was so often the case back in the early '90s, the Amiga version of Final Fight is pretty rough. Ported to the computer by US Gold, it looked washed out and didn't play particularly well.
Fast forward to the present day, and we've got a new fan project which aims to remedy this injustice. Jonny Severn is working on Super Final Fight, an unofficial effort to produce a more authentic port of the game for Commodore's 16-bit system.
"Exciting progress on my Amiga (A500 - A600) Super Final Fight Project," says Severn. "I'm delving into the later levels and pushing the limits of the Amiga's copper for a more authentic arcade experience."
This isn't the only fan project focused on improving the Amiga port – last year, we reported on prototron1587's attempt to create a better version for the computer, but the dev's YouTube channel has since been removed, so we're unsure if that venture is still active.
Released to critical and commercial acclaim in 1989, Final Fight is one of Capcom's most celebrated coin-op titles. It has been ported to a wide range of systems since then, including the SNES, Sega CD and GBA.
Another fan remaster is currently in the works for the Genesis / Mega Drive.
[source x.com]
Comments 2
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Saw this previously and it's coming along very nicely.
But the Amiga really is a weird beast: Sometimes it looks like it's so much more powerful than the 16-bit consoles of the time, and sometimes it looks like it can barely even keep up with them. I'm really torn on how I feel about it as a system. I guess it's a machine that's really good at some things, but just wasn't made for others. Which I suppose is true of all these classic systems.
Anyway, we now have great evidence of what over three decades of additional wisdom and learning about the hardware plus greatly improved modern development tools and such can achieve with current versions of Final Fight on both Amiga and Genesis at this point, which is a pretty sizeable jump in both cases.
That being the case, it's beyond clear the same level of improvement would be possible on the SNES version too in modern times--there's already plenty of evidence with both the sequels and various ROM hacks, including the recent Final Fight 3 optimization by MaxwelSeven*--should anyone try to do a modern peak-quality version of the original Final Fight on SNES too.
*https://youtu.be/C13XLqxQQ5E?si=ZUAk_yh2ugLc5nbr
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