
Quarter Arcades will be adding Data East's 1987 arcade title The Real Ghostbusters to its range of 1/4-scale coin-op cabinets, it has been revealed (thanks, Ghostbusters News).
Darren Brown, product manager at Numskull Designs (Quarter Arcades’ parent company), posted the news on the Quarter Arcade Facebook group. "Bustin’ its way onto the 2024/25 schedule – THE REAL GHOSTBUSTERS – now CONFIRMED as a QUARTER ARCADE," read the statement.
While the game was loosely based on the Real Ghostbusters cartoon series in the West, in Japan, it was released as Meikyuu Hunter G. Many of the enemies were redrawn, and there were numerous changes to the core gameplay mechanics. Additionally, Ray Parker Jr.'s iconic "Ghostbusters" theme tune was absent.
Activision would port The Real Ghostbusters to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum in 1989.
[source ghostbustersnews.com]
Comments 5
I didn't even know there was a game based on this awesome cartoon.
I wish the recent VR Ghostbusters game had actually been based on the classic cartoon rather than what we got.
Also, I would have loved a SNES Ghostbusters game something like this arcade, where it used the proper multi-coloured semi-transparency capabilities of the SNES to really make the ghosts look great. Also, with its brilliant controller, moving in any of eight directions while simultaneously shooting in any of eight directions would have been great for this kind of game on SNES too. What could have been. . . .
I remember stumbling into this cabinet at a birthday party as a kid, and being disappointed at how unlike the show it was. I had no idea it was a reskin of an unrelated Japanese game!
It would be cool if the 1/4 cabinet allows you to play both versions. But I also prefer the 1/6 size of Replicade cabinets, so I don't see myself adding this to my miniature arcade.
As a HUGE Ghostbusters fan, I have no idea how this game escaped my knowledge for 30ish years!
@RetroGames
I hope we can get an update of the first game.
Not being able to use the Proton Blaster in the game really sucked!
Made the game unplayable/Unbeatable!
@RetroGames Activision also published the US version of a reskinned Game Boy game by Kemco which (in Kemco fashion) was sold previously as a Mickey Mouse game in Japan and a Garfield game in Europe. All part of what made Kemco's line of Crazy Castle and splinter games, filled with licensing as crazy as the castle itself!
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