"GameTank isn't taking the 'easy' route to faux-retro greatness here"
Firstly, gotta correct this, as it's Real Journalism™: this isn't "faux-retro", it's actual retro: imitative of vintage things. The gaming culture misuses the term retro constantly for vintage things, but things like CupHead, Shredder's Revenge, etc are ACTUAL retro games. What the gaming culture misnames as "retro", what they mean 95% of the time is vintage or antique games and gear.
Now the GameTank? This is ACTUAL retro hardware, imitative of the 80s style hardware, and I'm REALLY excited for what we will see from it. Using the 6502 makes ports of code from NES/Fami, TG16, Apple II, etc software pretty easy. And devs have a LOT of experience with that CPU architecture.
The only miss here is not have RGB output: all my vintage consoles have RGB output at this point.
Comments 1
Re: GameTank Is "An Entirely New Breed Of Hardware For The Next Generation Of 8-bit Games"
"GameTank isn't taking the 'easy' route to faux-retro greatness here"
Firstly, gotta correct this, as it's Real Journalism™: this isn't "faux-retro", it's actual retro: imitative of vintage things. The gaming culture misuses the term retro constantly for vintage things, but things like CupHead, Shredder's Revenge, etc are ACTUAL retro games. What the gaming culture misnames as "retro", what they mean 95% of the time is vintage or antique games and gear.
Now the GameTank? This is ACTUAL retro hardware, imitative of the 80s style hardware, and I'm REALLY excited for what we will see from it. Using the 6502 makes ports of code from NES/Fami, TG16, Apple II, etc software pretty easy. And devs have a LOT of experience with that CPU architecture.
The only miss here is not have RGB output: all my vintage consoles have RGB output at this point.