Comments 10

Re: Anniversary: The Atari ST, Everyone's Second Favourite 16-bit Home Computer, Turns 40

pintofsimilar

I was an early ST purchaser and what I distinctly remember from the (very) early days was Amiga games tended to be ports of the ST version, 6+ months later and a fiver more expensive. Also some stuff would only run on a 1meg Amiga.

Dungeon Master - 15 December '87, April '89 on Amiga, is the one that springs to mind.

Of course it didn't take long for the devs to get to grips with what the Amiga could do, the freeware/demo disk scene showed that, and gradually the ST was marginalised. I'm sure the eventual smaller installed userbase didn't help either. By that point the Megadrive had launched, so I got one of those, and continued to play stuff like Dungeon Master (1 character speedruns, started again if I died etc), Populous/Powermonger, Sensi Soccer, Kick Off 2, Carrier Command and a load of the other old classics right up until around '96.

Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?

pintofsimilar

@Damo I dunno, selling 3m units on a console which had literally thousands of games to choose from vs selling 3m units on a console which had about 300 western games over its entire life cycle doesn't seem like much of an achievement. Given only around 50 of those had positive (75%+ metacritic) scores, back in the day when 8 out of ten was a score for a game you should consider buying if you like the genre, I'd say there was a general dearth of choice...

Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?

pintofsimilar

Part of the problem are these youtubers who weren't even born at the time of the N64/Saturn/PS1.

I can remember being distinctly unimpressed with Star Fox (mostly the framerate to be honest) after spending the preceding years playing stuff like Starglider/Star Glider 2, Elite Frontier, Carrier Command & Stunt Car Racer on the Atari ST.

When it came to the generation that followed the SNES, I picked up the Saturn and PS1 fairly close together, and the jump from launch games to second gen was very impressive (VF to VF2, Tekken to Tekken 2 for example) but when I picked up an N64 a year or so down the line I was wowed by Mario 64 and somewhat underwhelmed by the rest of games I picked up (to be fair I've still got my N64 and games, and have Mace: the Dark Age, which probably explains some of the underwhelming feelings).

Still remember my complaints from the day - screen like its smeared in Vaseline, console designed for Mario64, nothing else was remotely as impressive etc. Until the PSP came along, I don't think there was a controller as uncomfortable either.
If you delve into the August 96 C&VG you've got Wipeout 2097, F1, Nights into Dreams, Crash Bandicoot and...... Pilot Wings 64. Objectively, Pilot Wings looks awful. I know it plays well and I also know that I still play Wipeout 2097 to this day.

You wouldn't "get" any of this without the lived experience of the time and I suppose some of it is peculiar to being a Brit but I get bored watching people telling me things happened that didn't happen.

Re: Konami Butchered This SNES Classic, So We Fixed It

pintofsimilar

I wonder how the process compares to say having the Japanese ROM and the US ROM and simply using the latter to translate/replace the text on the former.

In the vast majority of import games I played back in the day, in game graphics tended to show "text" (signs etc) in English anyway...