Comments 8

Re: "That Elegance Still Feels Unmatched To Me" - M2 CEO Reveals "Ultimate" Game He'd Love To Work On

naoki-horii

I think one reason I find Marble Madness so simple and beautiful is that I first encountered the arcade version.
It was a unique upright cabinet (exuding the scent of a culture I didn’t know) that suddenly appeared in an arcade filled with Japanese table games.

Looking at the screen, I saw a blue marble spinning and rolling around, tossed about by the mechanisms.
On the control panel in front of me was a blue marble.
Although no instructions were given, I understood how to play at a glance.

I have yet to encounter a game as beautiful as this.

Re: Interview: "You're Always Facing The Risk Of It Coming To An End" - M2 Co., Ltd.'s Naoki Horii On Creating Retro Perfection

naoki-horii

@stickerstar All I can say is, “Please play the game I made!”—and honestly, that’s all I can think about.
I can’t guarantee a happy outcome for those of you who bought it purely as an investment.
Anyway, we end up playing the games we make quite a bit ourselves.
I sincerely hope there are at least a few people out there who share our tastes and interests…

As for new titles based on past IPs, I plan to keep working on them.
I’ve got plenty of ideas, so please stay tuned for future opportunities.
Personally, I feel like I enjoy this approach more.

Come to think of it, people who buy the digital version are the ones who actually play the game. I was feeling a bit melancholy, but it seems there’s no need for that after all.

Re: Interview: "You're Always Facing The Risk Of It Coming To An End" - M2 Co., Ltd.'s Naoki Horii On Creating Retro Perfection

naoki-horii

@Firehawke As for bugs, I’d appreciate it if you could report them to the publisher.
After all, they’re the ones releasing the game!! (Please do!!)

And as for Saramanda III, I don’t know how many years from now, but I’d be thrilled if people who say, “I want to bring this game back to life!” thoroughly research the game and add all the features they want.
I’d really love to see that.

As for bugs and improvements, please refer to the information above regarding titles from companies other than M2!!
I hope the translation tool does a good job with this!

Re: Interview: "You're Always Facing The Risk Of It Coming To An End" - M2 Co., Ltd.'s Naoki Horii On Creating Retro Perfection

naoki-horii

@KingMike Is that information true? I’m really surprised.
XYBOTS is one of my favorite games, and since there had never been a proper port, I’d been thinking, “Next up, I’ll tackle this one…”
Rather than a direct port of the arcade version, we were planning to use the Mega Drive’s DMA to create a 3D maze that ran much more smoothly.

I remember submitting a sample to Tengen in Japan, but the fact that it was found means it must have been submitted to North America as well… right?
It really brings back memories.

Re: Interview: "You're Always Facing The Risk Of It Coming To An End" - M2 Co., Ltd.'s Naoki Horii On Creating Retro Perfection

naoki-horii

@sdelfin Tengen in the U.S. told us, “We can’t release it as is.”
Back in 1991, Gauntlet was considered an old game (and it really was).

It was frustrating that the people in the country where the original game was created wouldn’t get to see the game we’d worked so hard to make, so we decided, “Well, let’s do something about it!”

As a result, we created two modes: “Quest Mode” and “Battle Mode,” but the game wasn’t released until 1993 (it might have been even later overseas).

We ended up taking years instead of just a few months because we did whatever we wanted, but we were completely satisfied since we also added the fantastic music by Mr. Sakimoto and Mr. Iwat

Translated with DeepL.com (free version)