A proper port of the System 22 Time Crisis is long overdue, and personally I'd trust something from a Japanese vendor over anything from Arcade1UP. I hope this is good. Still... you hardly need AI to detect the corners of a TV. :/
I will never understand Sega's obsession with blockchain, let alone how Yu Suzuki and Seichi Ishii were struck with the same affliction. It's already run its course and everyone hates it.
You just know a company this tone-deaf is gonna try flexing with A.I. next (or catch up to the trend in two years when it's even worse).
I still wish I could play these games standalone. Split-screen multi would make them so much better-- I still play the classics on my couch with friends. If that were to happen at all, though, another publisher would likely have to license them from Sega.
Still, preserving and porting these games at all is a masterstroke. Kudos to Iizawa for keeping the faith alive!
Whoof... I always appreciated Avalanche's ambition as a studio, but I felt like they were never allowed to fully tap into it. This canned game is the quintessential example of that.
Also, I'd never say Eisner that was a supportive creative force-- depending how closely he watched a project, he could torpedo it-- but he wasn't the image-control maniac that Iger is. Under Iger, Disney only Disneys one kind of Disney, and that's Disney.
Power Stone deserves so much love and receives so little. It's tailor-made for fun battles, breathtaking supers, and shocking upsets. Plus, its controls are far more accessible than Smash Bros.-- its most comparable competition at the time, which, like so many franchises, has since turned into a newbie-unfriendly corporate institution.
The characters (though some, like Galuda, are dated) are all memorable and uniquely capable, which is where a lot of Power Stone clones, despite their eagerness, fail to stack up.
If Capcom would look beyond constantly crapping out the same five ROMs from their 2D catalog and exploiting the tunnelvisioned esports scene, we would have seen a proper rerelease of this (on something bigger than the PSP) a long time ago.
Oh well... 25 years on this classic is still a milestone in my book.
Comments 56
Re: Time Crisis Is Coming To Modern TVs Thanks To A Plug-And-Play, AI-Powered Light Gun
A proper port of the System 22 Time Crisis is long overdue, and personally I'd trust something from a Japanese vendor over anything from Arcade1UP. I hope this is good.
Still... you hardly need AI to detect the corners of a TV. :/
Re: Sega's Rent-A-Hero Is Making A Comeback With The Addition Of Web3 Nonsense
I will never understand Sega's obsession with blockchain, let alone how Yu Suzuki and Seichi Ishii were struck with the same affliction. It's already run its course and everyone hates it.
You just know a company this tone-deaf is gonna try flexing with A.I. next (or catch up to the trend in two years when it's even worse).
Re: Yakuza Dev To Receive Excellence Award For Sega Model 2 / Model 3 Emulation
I still wish I could play these games standalone. Split-screen multi would make them so much better-- I still play the classics on my couch with friends. If that were to happen at all, though, another publisher would likely have to license them from Sega.
Still, preserving and porting these games at all is a masterstroke. Kudos to Iizawa for keeping the faith alive!
Re: The Story Of AionGuard, Avalanche's Lost "Fantasy GTA" For PS3 And Xbox 360
Whoof... I always appreciated Avalanche's ambition as a studio, but I felt like they were never allowed to fully tap into it. This canned game is the quintessential example of that.
Also, I'd never say Eisner that was a supportive creative force-- depending how closely he watched a project, he could torpedo it-- but he wasn't the image-control maniac that Iger is. Under Iger, Disney only Disneys one kind of Disney, and that's Disney.
Re: Anniversary: Power Stone, One Of Capcom's Forgotten Classics, Turns 25 Today
Power Stone deserves so much love and receives so little. It's tailor-made for fun battles, breathtaking supers, and shocking upsets. Plus, its controls are far more accessible than Smash Bros.-- its most comparable competition at the time, which, like so many franchises, has since turned into a newbie-unfriendly corporate institution.
The characters (though some, like Galuda, are dated) are all memorable and uniquely capable, which is where a lot of Power Stone clones, despite their eagerness, fail to stack up.
If Capcom would look beyond constantly crapping out the same five ROMs from their 2D catalog and exploiting the tunnelvisioned esports scene, we would have seen a proper rerelease of this (on something bigger than the PSP) a long time ago.
Oh well... 25 years on this classic is still a milestone in my book.
Re: Unsurprisingly, Hideo Kojima Is Not Involved With The Upcoming Snake Eater Remake
Konami owes Kojima better treatment than this. But that's been the situation for about 8 years now, hasn't it?