Comments 11

Re: Feature: "He Is Truly One Of A Kind" - A Celebration Of Nobuo Uematsu, The Maestro Of Video Game Music

DemonKow

This was fantastic. It's amazing to hear that even in its released state the FF4 he found it embarrassing - when it came out I'd never heard anything like it in a game and can still recall the opening notes kicking the door in on a story like we'dnever seen. FF6's "Darkness and Starlight" remains the high water mark for setting how "big" a video game could dream to be, not just with the soundtrack. It sounds corny given how humble the games look today, but that coming out of such limited technical means of the platforms is still mindblowing.

The 70s prog influence really shows in his "Black Mages" projects, with Emerson Lake and Palmer influence just blasting out. I think one common thread is that his music seems to prioritize joy, regardless of the tone.

Great piece!

Re: Community Challenge: Can You Beat Battletoads' Most Notorious Level?

DemonKow

I love this idea. There's something to be said when you bring up a game and everyone remembers THAT part. Like the original TMNT reservoir level or... probably any part of Super Ghouls and Ghosts.

I beat this stage exactly once way back when, and immediately game overed on the next stage. To emphasize the rage of this quit, I went to play outside for the rest of the day.

Good catch on the shadow.

Re: Random: "It Feels Like We Were In The Stone Age" - Ecco The Dolphin's Japanese Localization Process Sounds Like A Nightmare

DemonKow

@gingerbeardman that is a fascinating project and great context. I think people take standardization for granted these days like it was always a thing. There were times we would pull up text files and just have complete gibberish as in an example you noted, going from DOS to Mac, and basically we would just have to resort to printing and manually typing.

We were also a lot younger and had no clue this was why 😅