According to dass on bluesky, this seems to be developed by someone who doesn't really know what they're doing, as it only claims to have support for file formats for Crash Twinsanity, a multiplatform game, with files that aren't PS2 specific, and the code it has is apparently just basic disassembly and hardcoded file paths for ONLY Crash Twinsanity. https://bsky.app/profile/dass.bsky.social/post/3lmappwiz3s2f https://bsky.app/profile/dass.bsky.social/post/3lmat7g7wvc2f I kind of doubt that this project in particular will go anywhere close to supporting most PS2 games. I hope we'll get recompilation solutions for PS1/PS2/other platforms some day though.
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Re: A New Recompilation Tool Is Being Developed To Enable Native PC Ports Of PS2 Games
According to dass on bluesky, this seems to be developed by someone who doesn't really know what they're doing, as it only claims to have support for file formats for Crash Twinsanity, a multiplatform game, with files that aren't PS2 specific, and the code it has is apparently just basic disassembly and hardcoded file paths for ONLY Crash Twinsanity. https://bsky.app/profile/dass.bsky.social/post/3lmappwiz3s2f
https://bsky.app/profile/dass.bsky.social/post/3lmat7g7wvc2f
I kind of doubt that this project in particular will go anywhere close to supporting most PS2 games. I hope we'll get recompilation solutions for PS1/PS2/other platforms some day though.