Quite a few exciting arcade ports have been announced for the Genesis / Mega Drive recently – including RoboCop and Final Fight – and we can now add the original Street Fighter Alpha / Zero to that list.

Built using Stephane-D's excellent SGDK development kit, the port is the work of Yuri d'Ávila (AKA: Davila Games) and is described as a "study for the creation of a fighting engine for Mega Drive using as a basis the game Street Fighter Zero from Arcade as a port."

While the visuals have taken a predictable hit, the sprites are decently sized and animated well; it shows just how adaptable Sega's 16-bit system is when placed in the right hands.

Released in 1995 on Capcom's CPS-2 arcade hardware, Street Fighter Alpha was succeeded by two sequels, the third of which is widely considered to be one of the best one-on-one fighting games of all time.

The original Alpha was ported to the Saturn, PlayStation and Game Boy Color, while its sequel, Street Fighter Alpha 2, would even get a SNES conversion.

[source twitter.com]