Originally released in arcades by Capcom and reprogrammed under licence by Sega itself, Strider is an arcade platformer that never seems to run out of fresh ideas. Its agile protagonist feels athletic and exciting to control, while the ever-changing locations – which include snowy Russia, a floating battleship, the depths of the Amazon rainforest and even the moon – fuel you with the desire to find out what’s up next. This Mega Drive port is amazingly close to the coin-op original and even improves on it in some ways; the main sprite is arguably better-looking here. It’s a shame that some things are missing (the voice samples in between levels, for example), but it seems unfair to pick fault when you consider this was a home port of a cutting-edge arcade machine, released just over a year after the coin-op made its debut.
This manically-paced and stunningly inventive platformer proves that there’s more to Treasure than run-and-gun blasters. Like all of the company’s games, Dynamite Headdy is a technical showcase and really pushes the host hardware to its limits. However, it’s the core gameplay hook – Headdy’s interchangeable heads – which really sticks in the memory with this one. 17 different heads on available in the game, giving the gameplay a truly unique flavour. Another nice touch is that the levels you’re playing through are all set on a theatre stage, and you often catch glimpses of this fact in the backgrounds.
Released at a time when the Gulf War was still very fresh in people's memories, Desert Strike garnered plenty of attention for its seemingly controversial setting, but in reality, it's a fantastic isometric blaster which offers a decent challenge and some stunning visuals. While it's a stern test for your reactions, Desert Strike also offers plenty of scope for repeat play thanks to its large levels and hidden secrets. Sequels such as Jungle Strike and Urban Strike build on the concept, but the original is perhaps the 'purest' take on the concept.
While series fans generally agree that this Mega Drive outing (which shouldn’t be confused with console stablemate Wonder Boy III: Monster Lair, which is a scrolling shooter) isn’t quite as inventive and revolutionary as Wonder Boy: The Dragon’s Trap on the Master System, it’s still one of the high points of the series. Granted, the monster transformations which made the 8-bit entry so unique are gone, but in their place, there’s a much stronger story, notably improved visuals and audio and a lengthy experience that keeps throwing new surprises in your direction. Interestingly, developer Westone also released the game on the PC Engine CD, but without the Wonder Boy branding, which Sega owns. That version is called The Dynastic Hero.