In fact, it was not difficult to predict that M2 would be involved in the actual production of this game as well. Konami is notorious for exploiting its developers and driving out talented figures like Hideo Kojima and IGA. Every port of a past title released to date has been the fruit of the labor of the very developers Konami exploited. Since the 2010s, Konami has generated profits by outsourcing the porting of its past titles to companies like M2, rather than developing console games itself. This signifies that Konami has lost its game development capabilities.
I tried entering the Konami Code on the title screen after reading this, but it didn't work; pressing B advances to the next screen, interrupting the input sequence. The game features achievements, so I suspect the condition might be met once all of them are unlocked.
Crisis Force is an NES shoot-'em-up similar to Raiden. It is a familiar title to those who played pirate multi-game cartridges, as it was included on several of them back in the day.
@PKDuckman Thanks to you, I'm able to play the game.
Although not directly related to Castlevania, I wanted to briefly share some news concerning Konami. Ganbare Goemon Daishuugo, a compilation of the game series known in the West as Mystical Ninja was released on July 2nd. However, since it was released only in Japan, it appears that Time Extension has not yet covered the news. While the game itself is excellent, it includes only the Japanese ROM files.
Sega did nothing regarding the development of this game. M2 created the game and released it themselves. Furthermore, it was not even released in certain countries.
The article's claim that this is the favorite fighting game in South Korea is incorrect. The favorite fighting game in South Korea is Tekken, not this game. There are several Tekken pro gamers in South Korea who have achieved outstanding results in international e-sports tournaments. However, Sango Fighter is merely one of many fighting games that gained a cult following as a PC game in the mid-1990s. Furthermore, it did not achieve the same level of popularity as arcade fighting games like Street Fighter or The King of Fighters. It became known simply because a Taiwanese game was officially released in South Korea, and because there were not many fighting games playable on PC at the time compared to arcades. Even back then, the primary market for fighting games was the arcade.
@badd1e Leaving aside the use of AI, isn't it too much to make such definitive statements when the exact operating format of this establishment hasn't even been revealed yet? And "normies"? I absolutely detest that kind of elitist mindset. Why on earth do we have to divide people into classes and discriminate based on a game? I thought this site would be different, but I guess it can't be helped.
I cannot understand why Hamster should be praised as a company without any issues. Other companies that port classic games are subjected to all sorts of criticism for trivial reasons like input lag, so why isn't Hamster criticized in the same way?
I’ve even seen comments saying ridiculous things like they are a company that doesn’t work for money, and I’ve even seen comments praising Hamster while criticizing other companies for input lag, but I think that’s nonsense. Japanese companies are far more calculating and self-interested than you think.
There are far too many instances where a double standard is applied, where other companies are criticized but Hamster is not. For example, while SNK is currently controversial because it is owned by Saudi Arabian capital, Hamster also sells SNK's games. According to the logic of those criticizing SNK, buying Hamster's games would also amount to handing money over to Saudi Arabia and condoning their human rights violations. However, no one has criticized Hamster for that issue.
It is true that Hamster is a company with several issues, such as selling games that are less than 1 megabyte in size with no bonus elements, and selling games that cannot be played if you do not know Japanese because they are untranslated.
I have played games from other companies that are criticized solely for input lag, but I had no trouble playing them. If you do not want input lag, just download an emulator and play. That is the best way.
Someone left a comment like this on a previous related article. It is a post that clearly explains why this patch was released.
"The problem is that the Western releases were heavily butchered to the degree of Streets of Rage 3. The localizers of Peace Keepers were convinced that Americans hate anything resembling anime, so they replaced the anime-style portraits with something out of Mortal Kombat. Special attacking based on East Asian mythological creatures? Nah let's replace it with characters shouting words. And that's not mentioning the removal of entire cutscenes and enemies, cut the number of continues, and replace the music with ambient background noise."
Among the Metal Slug games released on old mobile phones, there were various other versions besides this one, such as a game where you could play as Allen, and I hope those can be restored as well. In addition, I remember there were many old mobile games that could only be seen as screenshots on the official SNK website, including games like Ikari Warriors and Athena. It would be great if we could play those games as well.
@B3RTAY Gaming culture is not solely for masochists like superplayers. Consider why the new Star Fox title is only being released now. The shoot'em-up genre had long since been relegated to the exclusive domain of such masochists, and this did not align with Nintendo's gaming philosophy of "games for everyone".
This patch is not simply a fix that improves game quality. While the original game was by no means easy, this patch undoubtedly makes it so difficult that it is nearly impossible to clear. Those intending to use the patch should keep this in mind. The "Dynamic rank and score-based extensions" claimed by the mod creator were systems developed by arcade game developers in the past to generate more revenue. That system led to the creation of many games with unfair difficulty, which ultimately contributed to the decline of the arcade game industry.
@slider1983 The article about Gradius Advance posted today contains information regarding what you mentioned. In the article, the creator of the Gradius Advance patch mentioned "Dynamic rank and score-based extensions", which were systems developed by arcade game developers at the time to generate more revenue. As a result, arcade games, especially shoot'em-up games, were often too difficult, ultimately leading to the decline of arcade games.
Those who defend Hamster probably hate Netflix too, right? Because companies that operate subscription models are inherently greedy! However, Hamster is unconditionally a great company, even if they release a game that is unplayable because it is only in Japanese, or sell a game developed in the Stone Age with only a few minutes of playtime for $100 million. Why? BECAUSE THEY ARE NOT BOASTFUL, NOR DOING THIS JUST FOR THE MONEY!
I find it interesting to observe the recent reactions to Neo Geo here. It seems that Neo Geo games didn't actually gain much popularity in the West during the 1990s, which was their heyday. Instead, they were hugely popular in Japan, Korea, and China. In China, the King of Fighters series was particularly popular. However, in the West, it seems many people only think of Street Fighter or Mortal Kombat when it comes to fighting games. Conversely, almost no one in the East knows about Killer Instinct. While Street Fighter characters appeared in Wreck-It Ralph, Neo Geo game characters, including Fatal Fury, did not. Come to think of it, the exchange between East and West wasn't as active back then as it is now. Of course, things are different now thanks to the development of the internet. The publication of this book suggests that Western interest in Fatal Fury has grown even more than before, as evidenced by the enthusiastic reaction to the release of the Neo Geo AES+.
@slider1983 Of course, not all arcade games were like that. There were occasionally games that featured systems comparable to later freemium models, a prime example being Double Dragon 3. Players had to insert money to purchase additional health and weapons. Naturally, such games were criticized even at the time and ultimately failed.
@Atariboy @Martin_H It seems this misunderstanding arises because arcade cultures in the East and the West are different. In the West, each game uses its own unique cabinet, whereas in Japan, generic cabinets like Astro City are primarily used. Also, in Japan, players sit on chairs to play, whereas in the West, they play while standing. Consequently, it is understandable that the scene of Japanese arcades is unfamiliar to Westerners.
@RadioHedgeFund Basically, in arcade games, it was often possible to clear the game without extra lives as long as one had the skill. Of course, most games were made difficult for profit, but games that were excessively difficult to clear were criticized. Mobile games are criticized because they induce spending by making the game so difficult that it is impossible to progress based on the player's skill alone.
There are many photos of rare game machines. I knew that Japan was the country with the most developed arcade culture in the world, and I am familiar with places like Mikado; however, it is unfortunate to see news posted here recently stating that arcade game centers are in decline even in Japan. This is partly due to the development of PC and console games, and in some countries, government suppression has also prevented the development of arcades. With the possibility of another oil shock due to the war currently underway in Iran, I worry that arcades, which are a power-intensive industry, will take an even greater hit.
The problem with the R4 was that it became widely known and sold even to people who were unfamiliar with games at the time. This had a negative impact on Nintendo DS software sales. The reason Nintendo is now actively cracking down on emulators and is sensitive about copyright is likely not unrelated to this. Even though the Nintendo DS is a discontinued model, it is unclear whether Nintendo would simply stand by and watch the development of this device.
@Teksette Are you saying he isn't doing this just for the money? Then why is he selling games from 40 to 50 years ago, which are less than 1MB in size, for the ridiculous price of $8? Of course, it is cheaper than buying the arcade boards directly, and it feels cheap when bought individually, but if I collect multiple games, it ultimately ends up costing a significant amount, and I have to pay a higher price than when buying other retro game compilations. Compared to companies like Capcom, it is definitely expensive. Furthermore, they just sell the games without including any additional features. Fighting games that cannot be played online, Japanese games sold without translation, high prices, and the non-release of certain games in some regions. On top of that, by announcing Console Archives and getting involved with console games, they are interfering with the operation of Nintendo Classics. I can't help but get angry.
@mjparker77 In fact, they are not the same company. UPL is a subsidiary of Universal, which was established in 1972. UPL stands for Universal Playland. Although UPL went bankrupt in 1992, its parent company, Universal, remained active thereafter and focused primarily on the pachinko business. Universal once changed its name to Aruze and is also famous for its strained relationship with SNK.
@Teksette Why do you praise him? It is simply disgusting to see him boasting on livestreams about having acquired yet another company. It would be one thing if the service were good while monopolizing the arcade game market like that, but Mr. Do! hasn't been released in my area, and only the terrible, untranslated strategy game mentioned by others has been released. I have no idea why it hasn't been released. He seems to look down on overseas users.
It’s strange. Mr. Do! hasn’t been released in my area yet. And while it seems many of you praise Hamster, honestly, I dislike that company. I own many of their games, but I only bought them because they were released and I had no choice. They sell their games at exorbitant prices. Of course, it is cheap compared to buying the actual arcade board. However, compared to Capcom or other companies, they sell their games at far too high prices, and it’s not as if the quality of the content is good. They sell games released 40 years ago that are less than 1MB in size for $8. Just the game itself, without any extra features. In the case of fighting games, you cannot play online matches at all. I hate that they have a monopoly on arcade games.
Comments 25
Re: M2's 'Ganbare Goemon' Collection Hides A Never-Before-Ported Konami Shoot 'Em Up
In fact, it was not difficult to predict that M2 would be involved in the actual production of this game as well. Konami is notorious for exploiting its developers and driving out talented figures like Hideo Kojima and IGA. Every port of a past title released to date has been the fruit of the labor of the very developers Konami exploited. Since the 2010s, Konami has generated profits by outsourcing the porting of its past titles to companies like M2, rather than developing console games itself. This signifies that Konami has lost its game development capabilities.
Re: M2's 'Ganbare Goemon' Collection Hides A Never-Before-Ported Konami Shoot 'Em Up
I tried entering the Konami Code on the title screen after reading this, but it didn't work; pressing B advances to the next screen, interrupting the input sequence. The game features achievements, so I suspect the condition might be met once all of them are unlocked.
Crisis Force is an NES shoot-'em-up similar to Raiden. It is a familiar title to those who played pirate multi-game cartridges, as it was included on several of them back in the day.
@PKDuckman Thanks to you, I'm able to play the game.
Re: XBLA Version Of Castlevania: Symphony Of The Night Gets The Recompilation Treatment
Although not directly related to Castlevania, I wanted to briefly share some news concerning Konami. Ganbare Goemon Daishuugo, a compilation of the game series known in the West as Mystical Ninja was released on July 2nd. However, since it was released only in Japan, it appears that Time Extension has not yet covered the news. While the game itself is excellent, it includes only the Japanese ROM files.
Re: GG Aleste 3 Is Now Playable On The Master System, But Please Do The Right Thing
Sega did nothing regarding the development of this game. M2 created the game and released it themselves. Furthermore, it was not even released in certain countries.
Re: 'Genji' Studio Game Republic's Painfully Long Demise Ends In Bankruptcy
And he made a comeback with Monster Strike.
Re: "We Were Shocked And Thrilled" - South Korea's Favourite Street Fighter Clone Gets Recognition As Part Of A New Exhibit
The article's claim that this is the favorite fighting game in South Korea is incorrect. The favorite fighting game in South Korea is Tekken, not this game. There are several Tekken pro gamers in South Korea who have achieved outstanding results in international e-sports tournaments. However, Sango Fighter is merely one of many fighting games that gained a cult following as a PC game in the mid-1990s. Furthermore, it did not achieve the same level of popularity as arcade fighting games like Street Fighter or The King of Fighters. It became known simply because a Taiwanese game was officially released in South Korea, and because there were not many fighting games playable on PC at the time compared to arcades. Even back then, the primary market for fighting games was the arcade.
Re: "Ever Since I Was Around Nine Years Old, I Dreamed Of Having My Own Arcade" - Arcade Operator Resorts To GenAI To Realise Lifelong Goal
@badd1e Leaving aside the use of AI, isn't it too much to make such definitive statements when the exact operating format of this establishment hasn't even been revealed yet? And "normies"? I absolutely detest that kind of elitist mindset. Why on earth do we have to divide people into classes and discriminate based on a game? I thought this site would be different, but I guess it can't be helped.
Re: This Week's Arcade Archives Game Features An Unofficial Cameo From One Of Hollywood's Biggest Stars
I cannot understand why Hamster should be praised as a company without any issues. Other companies that port classic games are subjected to all sorts of criticism for trivial reasons like input lag, so why isn't Hamster criticized in the same way?
I’ve even seen comments saying ridiculous things like they are a company that doesn’t work for money, and I’ve even seen comments praising Hamster while criticizing other companies for input lag, but I think that’s nonsense. Japanese companies are far more calculating and self-interested than you think.
There are far too many instances where a double standard is applied, where other companies are criticized but Hamster is not. For example, while SNK is currently controversial because it is owned by Saudi Arabian capital, Hamster also sells SNK's games. According to the logic of those criticizing SNK, buying Hamster's games would also amount to handing money over to Saudi Arabia and condoning their human rights violations. However, no one has criticized Hamster for that issue.
It is true that Hamster is a company with several issues, such as selling games that are less than 1 megabyte in size with no bonus elements, and selling games that cannot be played if you do not know Japanese because they are untranslated.
I have played games from other companies that are criticized solely for input lag, but I had no trouble playing them. If you do not want input lag, just download an emulator and play. That is the best way.
Re: "I Have A Long History With This Game" - New Rushing Beat Shura SNES Fan Translation Aims To Undo The Original North American Localisation
Someone left a comment like this on a previous related article. It is a post that clearly explains why this patch was released.
"The problem is that the Western releases were heavily butchered to the degree of Streets of Rage 3. The localizers of Peace Keepers were convinced that Americans hate anything resembling anime, so they replaced the anime-style portraits with something out of Mortal Kombat. Special attacking based on East Asian mythological creatures? Nah let's replace it with characters shouting words. And that's not mentioning the removal of entire cutscenes and enemies, cut the number of continues, and replace the music with ambient background noise."
Re: "The Small Sprites Are Really Cute!" - A Long-Forgotten Mobile Port Of Metal Slug Has Been Rescued From The Digital Abyss
Among the Metal Slug games released on old mobile phones, there were various other versions besides this one, such as a game where you could play as Allen, and I hope those can be restored as well. In addition, I remember there were many old mobile games that could only be seen as screenshots on the official SNK website, including games like Ikari Warriors and Athena. It would be great if we could play those games as well.
Re: "The GBA Is So Back" - Gradius Advance Gets A Comprehensive Fan-Made Upgrade
@B3RTAY Gaming culture is not solely for masochists like superplayers. Consider why the new Star Fox title is only being released now. The shoot'em-up genre had long since been relegated to the exclusive domain of such masochists, and this did not align with Nintendo's gaming philosophy of "games for everyone".
Re: "The GBA Is So Back" - Gradius Advance Gets A Comprehensive Fan-Made Upgrade
This patch is not simply a fix that improves game quality. While the original game was by no means easy, this patch undoubtedly makes it so difficult that it is nearly impossible to clear. Those intending to use the patch should keep this in mind. The "Dynamic rank and score-based extensions" claimed by the mod creator were systems developed by arcade game developers in the past to generate more revenue. That system led to the creation of many games with unfair difficulty, which ultimately contributed to the decline of the arcade game industry.
Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost
@slider1983 The article about Gradius Advance posted today contains information regarding what you mentioned. In the article, the creator of the Gradius Advance patch mentioned "Dynamic rank and score-based extensions", which were systems developed by arcade game developers at the time to generate more revenue. As a result, arcade games, especially shoot'em-up games, were often too difficult, ultimately leading to the decline of arcade games.
Re: "The GBA Is So Back" - Gradius Advance Gets A Comprehensive Fan-Made Upgrade
In short, that means they made the game incredibly difficult compared to the original.
Is it 'lamentable' if a game isn't difficult? I don't think so.
Re: Namco's Ace Driver Joins The Arcade Archive Range On Switch, PlayStation And Xbox
Those who defend Hamster probably hate Netflix too, right? Because companies that operate subscription models are inherently greedy! However, Hamster is unconditionally a great company, even if they release a game that is unplayable because it is only in Japanese, or sell a game developed in the Stone Age with only a few minutes of playtime for $100 million. Why? BECAUSE THEY ARE NOT BOASTFUL, NOR DOING THIS JUST FOR THE MONEY!
Re: Gallery: "Fatal Fury Is My Street Fighter II" - Leafing Through Bitmap Books' Ultimate Guide To SNK's One-On-One Slugfest
I find it interesting to observe the recent reactions to Neo Geo here. It seems that Neo Geo games didn't actually gain much popularity in the West during the 1990s, which was their heyday. Instead, they were hugely popular in Japan, Korea, and China. In China, the King of Fighters series was particularly popular. However, in the West, it seems many people only think of Street Fighter or Mortal Kombat when it comes to fighting games. Conversely, almost no one in the East knows about Killer Instinct. While Street Fighter characters appeared in Wreck-It Ralph, Neo Geo game characters, including Fatal Fury, did not. Come to think of it, the exchange between East and West wasn't as active back then as it is now. Of course, things are different now thanks to the development of the internet. The publication of this book suggests that Western interest in Fatal Fury has grown even more than before, as evidenced by the enthusiastic reaction to the release of the Neo Geo AES+.
Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost
@slider1983 Of course, not all arcade games were like that. There were occasionally games that featured systems comparable to later freemium models, a prime example being Double Dragon 3. Players had to insert money to purchase additional health and weapons. Naturally, such games were criticized even at the time and ultimately failed.
Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost
@Atariboy @Martin_H It seems this misunderstanding arises because arcade cultures in the East and the West are different. In the West, each game uses its own unique cabinet, whereas in Japan, generic cabinets like Astro City are primarily used. Also, in Japan, players sit on chairs to play, whereas in the West, they play while standing. Consequently, it is understandable that the scene of Japanese arcades is unfamiliar to Westerners.
Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost
@RadioHedgeFund Basically, in arcade games, it was often possible to clear the game without extra lives as long as one had the skill. Of course, most games were made difficult for profit, but games that were excessively difficult to clear were criticized. Mobile games are criticized because they induce spending by making the game so difficult that it is impossible to progress based on the player's skill alone.
Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost
There are many photos of rare game machines. I knew that Japan was the country with the most developed arcade culture in the world, and I am familiar with places like Mikado; however, it is unfortunate to see news posted here recently stating that arcade game centers are in decline even in Japan. This is partly due to the development of PC and console games, and in some countries, government suppression has also prevented the development of arcades. With the possibility of another oil shock due to the war currently underway in Iran, I worry that arcades, which are a power-intensive industry, will take an even greater hit.
Re: Review: DSpico - This Insanely Cheap Open-Source Nintendo DS Flash Cart Is Utterly Essential
The problem with the R4 was that it became widely known and sold even to people who were unfamiliar with games at the time. This had a negative impact on Nintendo DS software sales. The reason Nintendo is now actively cracking down on emulators and is sensitive about copyright is likely not unrelated to this. Even though the Nintendo DS is a discontinued model, it is unclear whether Nintendo would simply stand by and watch the development of this device.
Re: This Week's 'Archives' Releases Are Universal's 1982 Dig Dug Clone 'Mr. Do!' & A PS1 Strategy Game From 1997
@Teksette Are you saying he isn't doing this just for the money? Then why is he selling games from 40 to 50 years ago, which are less than 1MB in size, for the ridiculous price of $8? Of course, it is cheaper than buying the arcade boards directly, and it feels cheap when bought individually, but if I collect multiple games, it ultimately ends up costing a significant amount, and I have to pay a higher price than when buying other retro game compilations. Compared to companies like Capcom, it is definitely expensive. Furthermore, they just sell the games without including any additional features. Fighting games that cannot be played online, Japanese games sold without translation, high prices, and the non-release of certain games in some regions. On top of that, by announcing Console Archives and getting involved with console games, they are interfering with the operation of Nintendo Classics. I can't help but get angry.
Re: This Week's 'Archives' Releases Are Universal's 1982 Dig Dug Clone 'Mr. Do!' & A PS1 Strategy Game From 1997
@mjparker77 In fact, they are not the same company. UPL is a subsidiary of Universal, which was established in 1972. UPL stands for Universal Playland. Although UPL went bankrupt in 1992, its parent company, Universal, remained active thereafter and focused primarily on the pachinko business. Universal once changed its name to Aruze and is also famous for its strained relationship with SNK.
Re: This Week's 'Archives' Releases Are Universal's 1982 Dig Dug Clone 'Mr. Do!' & A PS1 Strategy Game From 1997
@Teksette Why do you praise him? It is simply disgusting to see him boasting on livestreams about having acquired yet another company. It would be one thing if the service were good while monopolizing the arcade game market like that, but Mr. Do! hasn't been released in my area, and only the terrible, untranslated strategy game mentioned by others has been released. I have no idea why it hasn't been released. He seems to look down on overseas users.
Re: This Week's 'Archives' Releases Are Universal's 1982 Dig Dug Clone 'Mr. Do!' & A PS1 Strategy Game From 1997
It’s strange. Mr. Do! hasn’t been released in my area yet. And while it seems many of you praise Hamster, honestly, I dislike that company. I own many of their games, but I only bought them because they were released and I had no choice. They sell their games at exorbitant prices. Of course, it is cheap compared to buying the actual arcade board. However, compared to Capcom or other companies, they sell their games at far too high prices, and it’s not as if the quality of the content is good. They sell games released 40 years ago that are less than 1MB in size for $8. Just the game itself, without any extra features. In the case of fighting games, you cannot play online matches at all. I hate that they have a monopoly on arcade games.