Played this one a ton as a youth, despite my only other exposure to the series being Nintendo Power and observing Simon's Quest played at a friend's house. It was definitely a repeat rental, and has been a frequent replay all these years later. The challenge was slow to ramp up, sure, but there was plenty in the way of sound and graphics to make up for it.
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Re: Game Changer: Super Castlevania IV - Why Simon Belmont's 16-bit Debut Is A Stone-Cold Classic
Played this one a ton as a youth, despite my only other exposure to the series being Nintendo Power and observing Simon's Quest played at a friend's house. It was definitely a repeat rental, and has been a frequent replay all these years later. The challenge was slow to ramp up, sure, but there was plenty in the way of sound and graphics to make up for it.