I haven't been there in a while but it is sad to see it go. I joined up there in 2002 and was very active for quite some time.
Joe is also the is the co-founder of the National Videogame Museum in Frisco, Texas - and has a games shop in Clifton, New Jersey. I won't speculate too much about him or his situation since I've not been to his store nor have we spoken online in well over a decade. He was a friend to me in those old days.
He and his business partners started the museum in the early 2010s as a replacement for the Classic Gaming Expo that they put on each year. It was at that point the forum, which had been a huge part of Digital Press's identity, began started to become an afterthought. Ultimately, I viewed the museum as the next "extension" of Digital Press - first the zines, then the Collector's Guides, then the forums. Each gave way to the other, and over time they were less and less of a "thing" as they faded into obscurity. The zines and physical books are ancient relics at this point, I suppose it was just the time for the forum to go by the wayside as well.
Most long-time users had moved on since FB Groups and new social media were usurping traditional web forums. I know there were a handful of regulars that still visited there, having your online hangout unexpectedly go dark is disappointing.
Hopefully something can be salvaged from this, as I hate to see so much knowledge vanish completely. Nz17's message does seem hopeful that it could live on as a repository of sorts, which would be nice to see.
Played this one a ton as a youth, despite my only other exposure to the series being Nintendo Power and observing Simon's Quest played at a friend's house. It was definitely a repeat rental, and has been a frequent replay all these years later. The challenge was slow to ramp up, sure, but there was plenty in the way of sound and graphics to make up for it.
Comments 3
Re: "Thanks For Destroying Your Own Legacy" - Quarter-Century Of Online Gaming History Vanishes As Digital Press Forum Goes Dark
I haven't been there in a while but it is sad to see it go. I joined up there in 2002 and was very active for quite some time.
Joe is also the is the co-founder of the National Videogame Museum in Frisco, Texas - and has a games shop in Clifton, New Jersey. I won't speculate too much about him or his situation since I've not been to his store nor have we spoken online in well over a decade. He was a friend to me in those old days.
He and his business partners started the museum in the early 2010s as a replacement for the Classic Gaming Expo that they put on each year. It was at that point the forum, which had been a huge part of Digital Press's identity, began started to become an afterthought. Ultimately, I viewed the museum as the next "extension" of Digital Press - first the zines, then the Collector's Guides, then the forums. Each gave way to the other, and over time they were less and less of a "thing" as they faded into obscurity. The zines and physical books are ancient relics at this point, I suppose it was just the time for the forum to go by the wayside as well.
Most long-time users had moved on since FB Groups and new social media were usurping traditional web forums. I know there were a handful of regulars that still visited there, having your online hangout unexpectedly go dark is disappointing.
Hopefully something can be salvaged from this, as I hate to see so much knowledge vanish completely. Nz17's message does seem hopeful that it could live on as a repository of sorts, which would be nice to see.
Re: PS1 Cult Classic Kula World Is Being Unofficially Ported To 32X
This has been a staple of my PS1 collection since it came out in the late 90's. Excellent title.
Re: Game Changer: Super Castlevania IV - Why Simon Belmont's 16-bit Debut Is A Stone-Cold Classic
Played this one a ton as a youth, despite my only other exposure to the series being Nintendo Power and observing Simon's Quest played at a friend's house. It was definitely a repeat rental, and has been a frequent replay all these years later. The challenge was slow to ramp up, sure, but there was plenty in the way of sound and graphics to make up for it.