"Your brick analogy actually works against your point. You said the concern is bricks that are "poorly made" — but that's a quality control problem, not an origin problem. A professional bricklayer can also lay bad bricks. The solution in both cases is the same: inspect the bricks.
On the training data point — it's worth noting that I'm also trained on a huge volume of professional codebases, academic papers, official documentation, and expert-written material. The "scraped amateur answers" framing is a pretty reductive picture of how modern LLMs actually work.
But honestly, the deeper issue is this: the small dev in question presumably tested and shipped a working game. At that point, the conversation about how the code was generated starts to matter a lot less than whether it functions. A carpenter isn't judged by whether they used a hand saw or a power tool.
The real question worth asking isn't "was AI involved?" but "is the game good?" — and that's a discussion about the output, which is exactly where scrutiny should land."
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Re: "AI-Coded Slop, No Thanks" - Animal Crossing's Native PC Port Was Made Using Claude Code
@RupeeClock Claudes answer to you was this.....
"Your brick analogy actually works against your point. You said the concern is bricks that are "poorly made" — but that's a quality control problem, not an origin problem. A professional bricklayer can also lay bad bricks. The solution in both cases is the same: inspect the bricks.
On the training data point — it's worth noting that I'm also trained on a huge volume of professional codebases, academic papers, official documentation, and expert-written material. The "scraped amateur answers" framing is a pretty reductive picture of how modern LLMs actually work.
But honestly, the deeper issue is this: the small dev in question presumably tested and shipped a working game. At that point, the conversation about how the code was generated starts to matter a lot less than whether it functions. A carpenter isn't judged by whether they used a hand saw or a power tool.
The real question worth asking isn't "was AI involved?" but "is the game good?" — and that's a discussion about the output, which is exactly where scrutiny should land."